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Possible Project Cafe Release Date and Price
 
Between $350 and $400, and coming out late October/early November. Plus some possible hardware and design specs. Nintendo hasn't commented on this, so who knows if it's true.
Source

Size is comparable to an original Xbox 360, and the touch screen on the controllers deal is being reaffirmed.

Edit: rumor

-Anon


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04/21/11, 23:09    Edited: 04/22/11, 00:37
 
   
 
@autokymatic

Streaming games to the controller wouldn't change processing power. The console itself is still processing the images being sent to the screen. They'll be sent to the controller like you watch videos off youtube. Otherwise, if the controller can process, then there's no need to refer to them as streaming from the console and each controller will be a system within itself. It just doesn't add up, because then you'd have to develop for two entirely different systems of a big performance delta to play off the same disc.

The potential problem depends on how big of a resolution is being sent to the controller. Or rather, how much video bandwidth is being sent to the controller. 4, or more controllers, could be lot of information to send all at once wirelessly, especially in fast paced games. One or two controllers shouldn't be a big deal, though, or if they're simply using the screen as some kind of inventory management.
04/22/11, 07:39   
Well, I got home from work and was pleasantly surprised when I went to IGN and saw that the Wii2 might look like a SNES and that it might even release this year. I am not setting myself up for anything.

All I know is more than likely Nintendo's next console is going to be pretty cool and I am going to get the type of graphics I have been dying for in my Nintendo games....unless all of this is completly false, which I doubt.

I can't wait until Nintendo either confirms or denys these rumors. It will be nice knowing all the facts. Man, spring of 2011, which was turning out to be ho-hum is now pretty exciting!
04/22/11, 07:40   
This all goes with what that Jim Reilly guy said about "taking a pic of the controller" and it looks like someone got it. Maybe he knew someone had the pic?

I'm sold. This is real. I can't set myself up for disappointment cuz I can't see this not being real.
04/22/11, 07:42   
@cusideabelincoln

I wonder what the battery life would be like on these controllers.
04/22/11, 07:43   
@carlosrox Hmm, the stuff I don't quite buy: HD touch screens on controllers, GTA IV at launch, Pikmin 3 at launch, coming this fall alternately June 2012, 1080p, "significantly" more powerful than PS3/360, Ubi claiming motion is better than Move (is it even using motion standard?!), "Stream" as a name, Blueray discs, Dave Perry quote (already proven fake), Retro "project everyone wanted them to do", Starfox, solving "every storage issue", etc.

I'm not saying I think it is all fake, but I bet some of it is because people love making up rumours during times like these, and others are probably real but exaggerated because people get over-excited.

I also think there are parts that maybe aren't fully understood yet. Like maybe there is streaming to controllers, but your games take a huge graphical hit if they do this or something.

I dunno man, if you want to dive in and believe everything you're reading go for it, but I'm warning you... anyone who believes rumours and then goes nuts when they don't happen on E3 will get the BANHAMMER. I'm not going to deal with that fallout.
04/22/11, 07:54   
Edited: 04/22/11, 07:55
@Abdooooo

Oh yeah, this thought has to have crossed everyone's mind. I keep forgetting to mention it. Battery life probably has to suck big time, relatively speaking of course, with a screen on board.

I'd hope they would include a rechargeable pack standard - can be charged while using it like the DualShock and can also be removed like the Xbox.
04/22/11, 08:08   
@cusideabelincoln
I think it's very safe to assume it'll come with a charger.
04/22/11, 08:11   
@cusideabelincoln

Like I said earlier, it depends on WHAT and HOW it's streamed. If it's just video, then no extra processing is required. But if the console is streaming data (all vector graphics/geometry/textures streaming to an external buffer and possibly an ARM cpu in the controller itself), then it would be sort of a hybrid solution. If that's the case, it would effectively be able to stream to more controllers than it could render on a television set. The controller still wouldn't have enough grunt to run the games on their own (obviously), but supplemental processing on the controller itself could definitely make the streaming more efficient.

If streaming is really a main feature of this console, then surely Nintendo has considered the disadvantages of input lag, and the hybrid solution would address that, amongst other things.
04/22/11, 08:39   
@casper884

I don't see the second method being used. IMO, it's a very remote possibility. Has anything even been done like that before, anywhere? Would there really be an advantage with that method?
04/22/11, 09:35   
@cusideabelincoln

Well, hardware accelerators do exactly the job of what I'm suggesting the controller's microprocessor could do. It couldn't calculate the vector graphics and such, but it could offload some of the computations of the CPU during the rasterization process and load to its own framebuffer. PC's and consoles already do this, but it's all combined into one system. The controller would be functioning in the role of the hardware accelerator, just remotely.

And video game consoles have never streamed their game content to their main controller, so of course you haven't seen them do THIS. But if it's a main feature of this console, I would imagine that input lag is unacceptable to Nintendo. No doubt they have looked into this solution (if this is an actual feature).
04/22/11, 10:31   
Edited: 04/22/11, 10:45
i have no clue what the fuck is going on with coffee project but all i want is The last story and Zelda SS ASAFP!!!!!!!!!!!!

as soon as fucking possible

and MH for the 3DS too so I can finally buy the system
04/22/11, 10:34   
Well, Jim from IGN (the one who's been tweeting leaked info) says the console mock-up is fake. Back to the drawing board, guys!!
04/22/11, 13:26   
I was right. o0o

@cusideabelincoln Nintendo has a good handle on remote possibilities.
04/22/11, 13:31   
Edited: 04/22/11, 13:32
@casper884
Innnnnnnnnnnnnnnnnnnnnnteresting. I loved that look!! Hopefully Nintendo's looks even better then! Hmm.....getting scared now. I was sure that was it lol!

Got a link?
04/22/11, 13:58   
Edited: 04/22/11, 14:00
@casper884

That solution doesn't seem any better to me than simply streaming the final rendered frames to the controller. I do not see a benefit. Up front it would seem the video games would need to use two pretty different engines. One engine for the more powerful console processors, and then more programming to tell the console processors to render the scene in a way the controller processors can handle, because assuredly they would not be able to handle remotely the same things. Also there seems like there would be more latency - wireless- and performance degradation - bandwidth contraints - introduced by sending that data wirelessly instead of having it on the same silicon. The console would also be sending textures to the controllers framebuffer in this scenario, right? That too seems like it would eat a lot of wireless bandwidth.

Right now as I understand what you're saying, which could be a misunderstanding on my part, is that method just seems overly complex with no real benefit. Complex in that it would make the controller even more complicated and expensive than how it already sounds. And it doesn't seem like it would solve the latency/bandwidth issue. Surely the better method would be to do some tricks with the wireless signals, use compression algorithms for the video, or lower the video quality a bit.

The original message I was trying to say in my OP is that four controllers doing real 720p images isn't going to happen, so I wanted to discount this notion not only because 720p is pretty unnecessary on a 6" screen, but also the bandwidth/latency could be an issue. Smaller resolutions should be doable, and as you have stated before HD for these mobile screens does mean something different anyway. So what can we expect? 800 x 480 max resolution for these screens?

And I'm not talking about a console specifically streaming to a controller, because the answer to that is obvious. I'm referring to any graphics processing unit sending its data wirelessly and rendered into a final frame somewhere else. I have not heard of anything doing that.
04/22/11, 14:13   
Nintendo has never released a Mario console game and a Zelda console game in the same year (as far as I remember), let alone two systems the same year. Would make zero sense. If you think it's coming this year, you're ignoring logic for your own fantasies and setting yourself up for disappointment.
04/22/11, 18:11   
@Jargon

Doesn't mean it can't happen though.

The fact that the Mario game is for the handheld and the Zelda for the console could help give credence to this claim. They wouldn't be cannibalizing their own sales that way.

It's interesting none the less.
04/22/11, 18:18   
carlosrox said:

I'm sold. This is real. I can't set myself up for disappointment cuz I can't see this not being real.

carlosrox said:
@casper884
Innnnnnnnnnnnnnnnnnnnnnteresting. I loved that look!! Hopefully Nintendo's looks even better then! Hmm.....getting scared now. I was sure that was it lol!

And this is why everyone kept telling you to treat it as rumors. Over and over! At least learn the lesson from this. At least do that much...

casper884 said:

IGN is now the second source saying that 'Stream' is using R700 architecture. The class of GPUs is very broad in terms of power. It would be anywhere from 2 times more powerful than a 360 (bare minimum) to 10 times more powerful (highest-end card). The GPU is supposed to be custom anyway so there's not much to go on. But even if they went with the highest-end card (which is incidentally codenamed 'R700') it's still a few years old, so it wouldn't be crazy expensive (although introducing a dual-GPU into a console presents a few problems).

I hope we all remember how the Wii is "x times more powerful" than the Gamecube while we talk about specs and things. That means this Wii 2 will barely be better than the 360 in terms of WHAT WE ACTUALLY SEE. Yes, it will be better, but not like PS1 - PS2 jump or anything here.
04/22/11, 18:28   
@DrFinkelstein

You don't think people this holiday would have to make a choice between buying a $250 handheld and a $300 console? In this economy?
04/22/11, 18:29   
carlosrox said:

I'm sold. This is real. I can't set myself up for disappointment cuz I can't see this not being real.

This is without a doubt one of the most amazing things I've ever read.
04/22/11, 18:30   
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