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Possible Project Cafe Release Date and Price
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04/21/11, 23:09 Edited: 04/22/11, 00:37
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@carlosrox Hmm, the stuff I don't quite buy: HD touch screens on controllers, GTA IV at launch, Pikmin 3 at launch, coming this fall alternately June 2012, 1080p, "significantly" more powerful than PS3/360, Ubi claiming motion is better than Move (is it even using motion standard?!), "Stream" as a name, Blueray discs, Dave Perry quote (already proven fake), Retro "project everyone wanted them to do", Starfox, solving "every storage issue", etc. I'm not saying I think it is all fake, but I bet some of it is because people love making up rumours during times like these, and others are probably real but exaggerated because people get over-excited. I also think there are parts that maybe aren't fully understood yet. Like maybe there is streaming to controllers, but your games take a huge graphical hit if they do this or something. I dunno man, if you want to dive in and believe everything you're reading go for it, but I'm warning you... anyone who believes rumours and then goes nuts when they don't happen on E3 will get the BANHAMMER. I'm not going to deal with that fallout. |
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@casper884That solution doesn't seem any better to me than simply streaming the final rendered frames to the controller. I do not see a benefit. Up front it would seem the video games would need to use two pretty different engines. One engine for the more powerful console processors, and then more programming to tell the console processors to render the scene in a way the controller processors can handle, because assuredly they would not be able to handle remotely the same things. Also there seems like there would be more latency - wireless- and performance degradation - bandwidth contraints - introduced by sending that data wirelessly instead of having it on the same silicon. The console would also be sending textures to the controllers framebuffer in this scenario, right? That too seems like it would eat a lot of wireless bandwidth. Right now as I understand what you're saying, which could be a misunderstanding on my part, is that method just seems overly complex with no real benefit. Complex in that it would make the controller even more complicated and expensive than how it already sounds. And it doesn't seem like it would solve the latency/bandwidth issue. Surely the better method would be to do some tricks with the wireless signals, use compression algorithms for the video, or lower the video quality a bit. The original message I was trying to say in my OP is that four controllers doing real 720p images isn't going to happen, so I wanted to discount this notion not only because 720p is pretty unnecessary on a 6" screen, but also the bandwidth/latency could be an issue. Smaller resolutions should be doable, and as you have stated before HD for these mobile screens does mean something different anyway. So what can we expect? 800 x 480 max resolution for these screens? And I'm not talking about a console specifically streaming to a controller, because the answer to that is obvious. I'm referring to any graphics processing unit sending its data wirelessly and rendered into a final frame somewhere else. I have not heard of anything doing that. |
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