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The 3D on the 3DS: Are you impressed? [roundtable]
 
Now that you guys have had the device in your hot lil' hands for a while, how do you feel about the 3D effect? Is it as good as you expected? Has it provided a palpable advantage in any games thus far? Is the viewing angle adequate for you? Does you slider position change from game to game?

Do you feel that 3D usage will improve in the future? Which genres and upcoming games do you think will make the most of it? Which is it just not suited for?

I'll chime in with my thoughts l8r.

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Posted: 04/06/11, 21:15:51
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@nacthenud

Oh, it's definitely possible to do that with the current 3DS hardware. The problem is that it's not very practical due to unpredictable lighting conditions, and facial recognition software isn't exactly 100% reliable.
Posted: 04/11/11, 08:05:57  - Edited by 
 on: 04/11/11, 08:06:28
We're talking minute, split-second movements, though. I don't think any tech is up to that right now.

I've noticed that having a big character/car/plane/whatever in the center of the foreground really fucks up the 3D effect. If possible, first-person mode should always be an option in third-person games on the 3DS.
Posted: 04/11/11, 18:12:59  - Edited by 
 on: 04/11/11, 18:15:21
@anand

Well, the head/eye-tracking solution has already been proven to work on other parallax barrier tech. It just lacks consistency. Unfortuntely, consistency is extremely crucial for this kind of technology.
Posted: 04/11/11, 20:22:51
EPIC BUMP!

I'm changing my stance from my original post. The completed Starfox 64 3D puzzle in Puzzle Swap blows me away as far as the stereoscopic 3D goes. Seriously, I feel like that Arwing is gonna poke me in the eye or something, lol!
Posted: 11/12/12, 23:51:33
Damn you Grant, I thought Casper was back. Come back Casper I want you on MiiVerse.
Posted: 11/13/12, 00:00:45
I'll say what I said in another thread... I've gotten incredibly acclimated to the 3D. In some games I notice and appreciate the depth. But at this point, on games I've played a lot? I know the depth is there, but I don't perceive it anymore, if that makes sense.

If I hover over Activity Log, for example... the 3D on the pencil used to POP for me. Now I can definitely tell the difference between when the 3D is off vs. on, but it doesn't pop anymore. And it's like that across the board.

Given the binary options of the OP, I'd be forced to say "no" generally, though it can, occasionally, impress.
Posted: 11/13/12, 00:08:13
@Kal-El814

The novelty has worn off now, I would say it is just there now. I really felt the benefit of it during gameplay with Pilotwings and liked the implementation in 3D Land but its a shame it hasn't been taken advantage of since.
Posted: 11/13/12, 00:12:33
@warerare

Yeah, that's a good way of putting it; the novelty is gone.
Posted: 11/13/12, 00:13:22
I can't wait to play Paper Mario in 3D, that game looks like it has some nice visual tricks up its sleeve.
Posted: 11/13/12, 00:20:02
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