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A Nintendo community by the fans!
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Nintendo fans that seem to hate the 3DS? "It's just a gimmick" discussion [roundtable]
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Now that the 3DS is out, and I've seen it for myself. (Though I haven't seen most of what it has to offer yet, I'll be seeing that this Friday when my friend brings over hers with SSFIV.) I thought we would talk about those who are skeptical about the 3DS... our fellow Nintendo fans that seem to cry out, 'It's just a gimmick!' and don't feel the same way most of us do about the system. It seems like the 3DS is facing the same problems the Wii and DS had during their launches. Both the DS and Wii were called gimmicks, but yet they both held up and are two of the highest selling consoles/handhelds of all time... yet... people seem to not remember that. I was watching T.V. with my friend the other day, the launch day of the 3DS, and a commercial for it came on. I started talking about the capabilities of the system and my excitement for it... and for some reason, he became hostile... angry... and I have no idea why, because he's a huge Nintendo fan like I am... What is it with this hostility towards the 3DS? Is it the price? The time of launch? I'm not sure if you guys have met anyone who has this unwarranted hatred towards the system, but I've seen at least two cases, and I've seen a few on the gamespot forums, but those are usually self-explanatory.... though there are still some from Nintendo fans. URL to share (right click and copy)
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03/29/11, 23:08 |
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It sounds corny, but the genre I'm looking forward to most with 3D is FPS.
Much like HD bumps up presentation levels, I see 3D performing the same function. Both potentially change gameplay a bit, but not significantly, imo. HD helps you see in the distance better, for example, and 3D gives a greater sense of depth.
Thing is, Nintendo has mandated that all 3DS software also be fully functional in 2D, so that comprises the possibility of new gameplay dynamics exclusive to 3D rendering. I don't think any of us will be seeing "3D gameplay that couldn't be done in 2D" for years down the road, if and when every display device is in 3D. Until then Nintendo, and every other console maker will have to cater to 2D audiences also, barring 3D-exclusive software which would be a niche market.
Getting back to FPS. I'm not looking for 3D to change the way I play games (yet), but I am excited about the enhanced presentation it offers. Just simple effects like having the gun in a FPS rendered in 3D against a depth-of field forground/background sounds sweet. Along with 3D particles floating through the air that you see in so many shooters today.
Simple? Yeah.
Game changing? No.
More immersive? Yup. |
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ObscureMotives said:So we get better depth of field, but where is depth of field a huge issue now? If it was such a problem how could everybody possibly manage to make their way through a platform game WITHOUT it? Because platforming was severely dumbed down when moved into 3D. Come on, everyone knows this. Listen to the Negative World podcast for a deeper explanation, but... Mario 64- Few bottomless pits, not much heavy platforming Sunshine- FLUDD to help correct jumps Mario Galaxy- spherical galaxies, top down camera And that is one of the few franchises that even tried to do real platforming in 3D. With better depth of field, Nintendo can finally design a 3D platformer with some serious platforming. That's an exciting prospect. You might say ok, but don't all games need to be designed to work with the 3D turned off? Sure, but this wouldn't break the game, it would just make it much, much harder to gauge jumping/etc. @MightyOwned Hey my girlfriend is from Scarborough, Ontario! |
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