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Super Street Fighter IV 3D (Nintendo 3DS) discussion [game]
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8.31/10 from 21 user ratings |
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Welcome to the official discussion thread for Super Street Fighter IV 3D on the 3DS!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
| Reviews: |
So, it's come to my attention that several of us regular Nintendo fans have either lapsed in their experience with the Street Fighter series, or are just now checking it out on 3DS. In an effort to avoid getting 'PWNED' (do the kids still say that?) online, I'm offering a sort of "Boot Camp" for the 3D Edition of SUPER Street Fighter IV. What I'm proposing to do is to sort of "train" those that aren't so good (yet) in friendly, non-competitive online matches. I mean sure, playing against the computer is all well and good. And that's how many of us "vets" grew up playing back in the day. But nothing quite matches a real, human, thinking opponent. Computer AI will eventually fall back on patterns that can be easily recognized by the player, and thus can become too easy. Human matches don't do that - the really good players learn to adapt and change their strategy as the fight goes on. So, hopefully I will be able to help those that need that kind of assistance and experience, without just immediately striking them down with ridiculous combos that not only deter further play, but also don't teach the player anything. Let's trade Friend Codes (I've got mine listed on the User Database, as well as in the 3DS thread) and we can practice combos, special moves, Super moves, Ultra Moves, reversals, learn to anticipate what moves may come, etc. If anyone's interested, post here and let me know. I'll leave it as an open invitation for the better part of tomorrow. I'm going to bed now, but I'll check this tomorrow afternoon/evening and if the interest is there, we'll do some practicing. Any other Street Fighter vets that wanna help out (Dynablade!), please feel free to do so! I would appreciate the help with teaching, as I'm sure anyone else who wants to learn. The Negative World Street Fighter Dojo is open! URL to share (right click and copy)
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03/28/11, 07:08 Edited: 03/28/11, 07:10
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Awesome thanks @GameDadGrant! If you don't mind, I have a couple more questions: Juri: She's pretty cool, as you mentioned to Zero already on a previous page. But what I don't understand are two of her moves: Kasatushi (down back P), it seems this is a counter type move, and I've used it sometimes in battle, but how does it work exactly? Only against certain attacks? Do I have to follow up with something? Ultra Combo I Feng Shui Engine: Her eye glows... Now what? Is she simply more powerful? Hakan: I don't get his Oil Rocket move, where you make a complete circle then P. How do you avoid jumping while making the full circle? Something about the timing just seems off. I'm sure other characters require this kind of input too. |
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@WaluigiJuri's Kasatushi is indeed a counter-type move. She dash in a certain direction depending on which punch button you press, allow you to escape a hit and (hopefully) counter back with an attack of your own. It will absorb most hits, but not all. I admit I'm not sure which ones she can counter and which ones she can't. It's kind of trial-and-error for me, still. But yeah, if you counter something, be sure to follow it up with a move of your own. Projectile, or a throw or something, depending on how far away you are from your opponent. The Feng Shui Engine basically allows you to combo her normal moves into one long chain... but you have to enter them yourself. In the hands of a really experienced Juri player, I suppose this could be quite devastating, but I prefer her other Ultra. It's more reliable IMHO, and the damage it causes is nothing to sneeze at. |
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@dlbman22Taunting? Those are MIND GAMES, MAN! I have really underestimated E. Honda. I've always thought of him as a "throwaway" character, because I've never considered him to be any kind of decent. Yet, I fell to him SO. MANY. TIMES. I was completely baffled. How was this ridiculous character ending up on top so often? It totally didn't make sense to me. But then it clicked. I had to watch our life meters at the top to figure it out. HOLY CRAP. Honda deals damage like no one's business! He's nearly broken, lol! But I think that's the balance of the game coming into play. Honda's not that great of a character, but he makes up for it when he can actually land a hit - a single hit (or two at most) knock Chun-Li's life meter down to like, 1/3 of the way. Chun-Li could hit him like, 5 times, and it wouldn't do nearly the same amount of damage TWO hits from him would do. The Hundred Hand Slap does major chip damage, and his Ultra? Fuggetaboutit. And it's hard to counter his attacks, too. Even the Sumo Headbutt, when it missed or is blocked, keeps Honda so far away from his opponent, counters are nearly impossible unless you're Ken or Ryu and you can throw a Hadoken his way. Yeesh. But I got some wins of my own in, so I figured out a way around it. Not often enough, though. But honestly? My biggest problem in those matches was the lag. You seemed to deal with it rather well, but any amount of lag for me, and it's really difficult for me to compensate. I *swear* I was blocking far more often than I wasn't in those matches, but the computer didn't seem to agree. Gah. Frustrating. But, good games. I was lost in a world of confusion for the majority of the matches, but I had fun. Let's fight again sometime - ever since my buddy sold his PS3, I need a new Street Fighter rival that'll keep me on my toes! @roykoopa64Yeah, those "360" moves are hard to pull off. The trick is, you don't have to do a full circle motion. Do a half-circle motion (starting forward, then working down and then back) and then hit the appropriate attack button as you continue to press up and back. And that should do it. It's a timing thing, and one that I'm not entirely comfortable with myself. As such, I really don't use those "360" characters, like Zangief and T. Hawk. |
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