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What are your hopes and dreams for Mario Kart 3DS? [roundtable]
 
Hi there, Mario Kart fans! The next game in the series is going to release on the 3DS, and has been semi-confirmed for a release in late 2011, so let's get to discussing what kind of a game we want or expect.

Here's what we know so far:

Confirmed characters:
- Mario
- Luigi

Tracks:
- Peach's Castle (part of the track goes through the inside)
- forest/mountain/cave track
- Wuhu Island

Features:
- Runs at 60 fps
- 3D effect enhances depth perception
- Ghost exchange and online multiplayer
- Characters will look at each other when they are close-by during the race, and even make faces

Ok, so we don't know much at all. My main question is, just how much will Mario Kart 3DS borrow from Mario Kart Wii? I think it's a given that you'll be able to choose from a variety of different karts, as that was a feature in Mario Kart DS. But will you be able to choose bikes as well? Will there be tricks, and 12-player races?

What other features/tracks/characters do you want to see implemented in this game?

Personally, I'd love for all the new stuff from Mario Kart Wii to make it into Mario Kart 3DS, but I'd like for battle mode to be reworked into something of an mixture of Double Dash and Mario Kart 64's multiplayer. I also want the graphics to be a bit nicer, in Mario Kart Wii there was too much bloom lighting which made the big characters look weird. And I want an even more robust online mode this time around, with more options for friend races. And I want Nintendo to ban online cheaters!

I'd like to see some new items, of course, and I'd like for the blue shell to be toned down in frequency, and perhaps for it to behave as it did in Mario Kart 64, hitting multiple people on its way to the front.

And a distant dream of mine would be to see a full-fledged single-player mode a la Diddy Kong Racing finally become part of the Mario Kart series.



Let's-a-discuss!

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Posted: 03/09/11, 20:04:26
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Simbabbad said:
Other than that it was pretty much perfect. And the worst ever was, of course, Double Dash.

What'd you feel was wrong with Double Dash? (curious)
Posted: 03/11/11, 23:08:03
Im sure what ever nintendo empliments will bee grand.

But the headtracking/face making would be awesome. Also voice chat would make everything much better. I wanna chat mad shit as i lap you all over wahahahagaga!!!
Posted: 03/12/11, 01:30:05
I don't think voice chat has even been mentioned so far. Was the onboard DS mic ever used for voice chat?
Posted: 03/12/11, 03:42:50
@anandxxx
The DSi can do voice and video chat (Pokemon B/W), so yeah it's possible. Likely to be only an option with friends, though.
Posted: 03/12/11, 03:54:27
Isn't the video chat in Pokemon local-only? So weird...
Posted: 03/12/11, 04:21:20
@anandxxx

Yeah, quite a few games use the mic for voice chat, actually.

Metroid Prime Hunters
Tony Hawk's Downhill Jam
Tony Hawk's Proving Ground
Advance Wars: Days of Ruin
Fire Emblem: Shadow Dragon


... and every "main" Pokémon game Nintendo ever put out. I think there are some others I'm forgetting (I seem to recall Planet Puzzle League having it, but I honestly can't remember or easily confirm). Anyway, yeah. Voice chat on DS is relatively rare, but not unheard of.
Posted: 03/12/11, 07:20:29
Damn, Grant. Bringin' it home! Now how many games use Taito paddle? Quickly!!

Have you played Arkanoid DS, btw? I can't believe how bad it is.
Posted: 03/12/11, 17:30:15
I'd like to see the missions from MKDS return. As a portable game, MKDS got a lot of single player time out of me. I had fun trying to do all the missions.

In a perfect world, they'd take it a step further and we'd get Diddy Kong Racing 2.0 like someone else suggested. Still the best single player racing game ever made IMO. I looooved that game. Probably more than MK64, but I think it's just because I played MK64 more. DKR still has more of a novelty factor to me.
Posted: 03/12/11, 19:51:04
@PogueSquadron
That was me, in the OP! lol

I also have a tough time choosing between Mario Kart 64 and Diddy Kong Racing. Single player was DKR all the way, but multiplayer I'd give the edge to MK64. The multiplayer in DKC was no slouch, though. Very interesting stages and modes. The actual gameplay was just a tad less polished than in MK64.
Posted: 03/12/11, 21:35:58
Put me in the boring camp of people who feel they're kind of done with the series? Except I've been feeling that way since MK64? And yet every time I give I always eventually get the game (and then regret it).

But yeah, pretty much what others said: avoid the snaking of MKDS, and the randomness of MKWii, and maybe you've got a winner.

Am I the only one who felt the options in terms of characters/rides was kind of overwhelming in MKDS/Wii? I felt I needed more info on each combination before I could make a proper choice. Just testing them all myself sounded like too much work, and more time than I had to invest in the game.
Posted: 03/14/11, 22:38:04
Pandareus said:
Am I the only one who felt the options in terms of characters/rides was kind of overwhelming in MKDS/Wii? I felt I needed more info on each combination before I could make a proper choice. Just testing them all myself sounded like too much work, and more time than I had to invest in the game.

I feel the exact same. When it comes to competitive games, I kind of prefer less options so that I know I'm not being beaten just because someone is using some awesome combo I never tried out. At least in something like Mario Kart where the differences are so subtle it is tough to really get a "feel" for a new kart right away. I don't mind tons of characters in Smash Brothers where it is more about different play style than raw stats.
Posted: 03/14/11, 22:57:27
@Pandareus


I thought you liked MK Wii, why did we stop the weekly races?
Posted: 03/14/11, 23:11:19  - Edited by 
 on: 03/14/11, 23:11:39
Zero said:
I don't mind tons of characters in Smash Brothers where it is more about different play style than raw stats.

Fox, Final Destination, No Items.
Posted: 03/15/11, 00:22:48
@anon_mastermind

Ugh, too much choice in that chart!

The MKWii nights were fun. It's mostly the single player that bored me for the reasons Anand mentioned. I'd be up for starting those nights again except now I've got something on my schedule almost every day of the save, save perhaps Thursdays. Or perhaps late on Mondays. But people were always available for these only really early, weren't they?
Posted: 03/15/11, 00:34:48
Yeah, MK Wii stats are a bit much. I mean, LOOK AT THAT CHART! It makes me not even want to think about trying a different set-up.
Posted: 03/15/11, 00:58:23
Yeah, I kind of meant to scare you guys with that chart It's crazy, but Mario Kart Wii is the most "deep" Mario Kart experience out there.

@Pandareus
But Thursdays are Monster Hunter night! You should start playing that game, btw. Mustache has to restart his online account, and it'd be win-win if you could give him a hand while he shows you the ropes.

Of course, we could do Mario Kart Wii Thursdays before Monster Hunter. Yeah, people were ready to go at like 7:30 or 8:00 PM as I recall.
Posted: 03/15/11, 02:54:32  - Edited by 
 on: 03/15/11, 02:54:56
Heh, where the hell did that chart come from? Was it user made?
Posted: 03/16/11, 01:44:37
I just remembered one thing I want to return from Double Dash: the All-Cup Tour. Yeah, I know it wouldn't be as well-suited for a handheld, but I don't care. Good times were had with that mode.

@anandxxx
Yeah, it was user made. I guess they broke down the code, or did a lot of testing?
Posted: 03/16/11, 19:28:35
Must've gotten the code. No way they could have gotten such precise stats from testing.
Posted: 03/16/11, 20:21:04
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