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Retro Game Club Discussion Thread - 01 - StarTropics [community]
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Negative World has spoken: 9 out of the 28 cool people who voted chose our first Retro Game Club game, easily obtainable on the Virtual Console for the low price of $5: Background1991. Things happened that year. Operation Desert Storm started in Iraq. An amateur video captures the beating of Rodney King by Los Angeles, California police officers. But above all, people will remember 1991 as the year Nintendo released StarTropics on the Nintendo Entertainment System. Well, alright, maybe not. StarTropics was made by a team of Japanese designers living in the United States ( Nintendo Integrated Research & Development, the developers of Punch-Out!!), for the American and European markets. Not only was it not made for the Japanese market in mind, they had no plans to release it there at all. The game is almost classic Zelda and wears its inspiration on its sleeve: the menu for starting a game or choosing a save file, the hearts, dungeons, puzzles... the game will be instantly familiar to most of you. You play as Mike Jones, a typical American kid. Loves yo-yos. Plays baseball. Umm, wears a t-shirt? That's basically the extent of his "personality". Mike is visiting his uncle, an archeologist, on C-island, but upon arrival learns that his uncle has been kidnapped. From there, it's all dank caves, snakes, submarines and yo-yos. Be warned: the game can be tricky. There are rooms that you will learn you should not have explored only once it's too late, and secret passages you need to push up against. Oh, and if you ever need a "code" for something, don't explore the map twice over. Instead, RTFM! Progress Milestones Here I'll try to give a rough idea of how long it takes to get to certain milestones, i.e. "Dungeon 2, about an hour into the game". I'd appreciate help from you guys too, for this!Chapter 1Takes no more than 20 minutes to complete. If you need help for this one... Chapter 2 - DolphinsTo get to the bottle, go through the mountain.To get the heart, same damn thing as above.Takes about 25 minutes to go through depending on how much you die in the dungeon. Chapter 3 - Storm and CalmTips from Triforcebun: Where there is a slug, don't forget to check for a wall passage right before one of the exit stairways. In the tomb, you must navigate through a labyrinth of false walls and dark rooms. When you reach an area that looks like a dead end (lots of water on the north and south sides), head south, and Mike will jump to the next screen.Takes about 2-3 hours to finish, but thankfully that is spread out over about 4 dungeons. Chapter 4 - ConfessionsTip from Triforcebun: Listen to what NAV-COM says verrry closely. If you're playing this on the VC, you've got access to what you need to do. If not, you better hope you have more than just the cartridge available! If you really want to know the secret password, it is 747.Done in about 15 minutes. Chapter 5 - Captain BellIf you hit a dead-end in those mountains, you missed a fork in the path.Done in... I dunno, 1.5 hours? Chapter 6 - ReunionI did this one in two sittings, and lost track. About 2 hours? Chapter 7 - Alien SpaceshipTough, but don't get discouraged! Keep a cool head and don't rush at the enemies, and you will overcome. Chapter 8 - Final BattleThe PlayersPandareus - Finished it! Zero - Starting chapter 6 Anon_Mastermind - Starting chapter 5 X-pert74 - Mired in chapter 2 TriforceBun - Starting chapter 7 Paleo_Orca - In chapter 2? (give us updates!) ShadowLink - In chapter 1? (give us updates!) CPA Wei? Ploot? Orbital74? Below: the discussion!Feel free to discuss every aspect of this game or your experience with it! Music, graphics, gameplay, story, or your personal history with this game! Maybe try to be mindful of spoilers, though? Simply mention which dungeon or chapter you are at, and then use the spoiler tag appropriately. URL to share (right click and copy)
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02/26/11, 07:16 Edited: 04/29/11, 17:29
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@X-pert74You have infinite continues. When you run out of lives, you'll start at the beginning of the dungeon. For the chapter 3 tomb, don't forget to check for a wall passage (you know, the ones where you walk through the wall) right before one of the exit stairways. I think a stationary slug sits on the spot where you're supposed to go through. Basically, when you're on a screen where the stairs are in the top right and a slug is there too, check for a shadowy spot hinting that you can walk through the wall.Items! To use them, pause the game and press Select. I'm pretty sure you keep items from life to life, but you lose them if you get a Game Over, so use that medicine! SNOWMAN: freezes all onscreen enemies. Works great on the Chapter 2 boss...but wait for him to get within attacking range first!MEDICINE: fills up 5 (I think?) hearts.STARS: Get five to fill up a heart. TRY-YOUR-LUCK SIGN: Usually worth getting. It will randomly give or take away lives, but in my experience, it usually gives you them. |
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The real reason that I voted for this game is because I played through most of it for the first time recently. I'll post my thoughts from my thread that nobody read (although I covered most of the salient points above): I downloaded it from the VC, and started playing it for the first time. I'm on about... Chapter 6, I guess?
I always wondered if I could truly appreciate an NES game that I had no nostalgia for. Well, I've learned that I can!
StarTropics is a real tonic to today's hand-holding, cutscene-filled 'epics'. Even though the controls are a bit clunky, the game is designed around them very well. Even though the puzzle and map design are kind of obtuse at times, they still remain eminently figure-out-able, somehow (at least, once I realized that I had an item menu - the inventory system is genuinely shitty). And even though the combat can be balls-hard, every challenge can be consistently overcome with a bit of practice. It really feels rewarding to master each section of each cave (dungeon), and then successfully complete a run-through to emerge victorious. The dialogue and story are NES-chic, there are tons of little towns and caves to visit, and the game balances them very well.
StarTropics is just a bizarre, imaginative, challenging game. It's really refreshing to play through it, after sleepwalking through so many modern-day Disneyland rides. It's too bad that I slept on it, back in the day. I'm going to look up Genyo Takeda's other games. With this and Punch-Out! and Super Punch-Out! under his belt, I'm curious to see what other quirky, punishing games he's had his hands in.@OctorockinThere is one word that always comes to mind when I think of you, and that word... is selfish. For shame. |
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Did I say I was gonna take a break and let people catch up? I lied. Played some more today. I am not a... very busy individual. Again, the dungeon was a bitch in chapter 5! Trap after trap after trap. Felt great to jump on that switch at the end, though. And I laughed out loud at God Save The Queen, which was a complete surprise and played for longer than expected. I definitely got a The Goonies vibe from this chapter, what with the traps, the ship and the piano.Oh, and one previous enemy I wanted to mention was the kappas! Creepy motherfuckers. Absolutely not as cute as the ones I usually associate with Nintendo. Kind of strange to see them in a game intended for the American market, too. |
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But how much of that is due to peer pressure and the power of (positive or negative) suggestion? Sometimes I hate looking for answers on the internet, because you will often get responses that totally conflict with each other, and you have to evaluate them.
It was kind of purer before, when we just rented whateverthefuck and gave each game equal shrift. It made for some nice surprises, as well as some terrible, terrible ones.
I never played StarTropics, because I always assumed that it was a traditional RPG. None of my friends had it, either, oddly enough. But I genuinely enjoyed it on VC, clunky though it is. Perhaps even that is partially due to my NES-nostalgia-addled brain, but still... |
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