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Top 10 Favorite Kirby powers [top ten]
 
Iím sure everyone has their own favorite Kirby powers, so I thought why not post some of my favorites from the pink oneís fabled library of games. These were picked based on form, function, and personal taste.

I decided to ignore Kirbyís various abilities from the Smash Bros. Series, so you wonít find Wario Kirby or Mario Kirby on this list.
Posted: 02/26/11, 05:24:44  - Edited by 
 on: 10/26/12, 02:27:03
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Flaming sword
Appears in: Kirby 64: The Crystal Shards (N64, 2000)

Kirbyís had various sword techniques throughout his career. This is one notable because just walking around with it is deadly to those around you. Itís on fire! Kirby can even throw it across the screen, while another sword materializes in his possession.

 
Fireworks
Appears in: Kirby 64: The Crystal Shards (N64, 2000)

Kirby explodes various times in the air, and the ensuing fireworks are not only a colorful display, but it also harms enemies surrounding it.

 
Missile launcher
Appears in: Kirby 64: The Crystal Shards (N64, 2000)

Simple enough. Kirby can launch an infinite number of heat-seeking missiles from his mouth, three at a time.

 
Tank Robot
Appears in: Kirbyís Epic Yarn (Wii, 2010)

Kirby becomes a giant tank robot who can hover, shoot missiles and throw punches with ease. This all-powerful contraption is limited to a handful of stages, but enemies simply are torn apart in the fabric world.

 
Fighter
Appears in: Kirby Super Star (SNES, 1996)

Kirby becomes a martial arts expert fighting his way into the Street Fighter ranks long before his career in the Smash Bros. series.

 
Crash
Appears in: Kirbyís Adventure (NES, 1992)

Kirbyís had some limited use abilities that pretty much guarantee instant death to all on-screen enemies. Although I did like the cook ability, which also appeared as Kirbyís Final Smash in Super Smash Bros. Brawl, Crash is my favorite because Kirby simply unleashes a massive explosion. Just before the explosion, Kirby freezes everything on the screen in place before flying across the screen erratically at a rapid pace.

 
UFO
Appears in: Kirbyís Adventure (NES, 1992)

A rare power-up in itself, Iíll always have a fond memory of this power-up. I enjoyed the fact that you could have a variety of different lasers and beams depending on how you long you charged the weapon.
UFO returns in Kirbyís Epic Yarn, but with new controls and functions.

 
Dual lightsaber
Appears in: Kirby 64: The Crystal Shards (N64, 2000)

Now Kirby can join the dark side. Kirby even does a little spin move every time he attacks.

 
Ninja
Appears in: Kirby Super Star (SNES, 1996)

Everyone knows ninjas are stealthy assassins to be feared. Ninja Kirby can stick to the walls, hide in the shadows, launch a barrage of flying daggers, and use flying kicks. Heís not particularly powerful, but heís very quick, and enemies wonít know what hit them before itís too late.

 
Sword
Appears in: Kirbyís Adventure (NES, 1992)


Not as flashy as some of Kirbyís more elaborate sword techniques, yet this is the noblest of all. It was the classic Sword Kirby who had an epic encounter with Meta Knight in Kirbyís Adventure. Plus, later versions would feature the green hat, reminding everyone of a famous sword-wielding hero from another Nintendo franchise!

 
So thatís it. Some honorable mentions that didnít make the list include the rocket and dolphin (sorry Paleo) from Epic Yarn.

The best part is, weíve already had our first glimpse at what the next Kirby adventure will be like.

How can you not love a character like this?


A Negative World article by
Eric Lopez

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Posted: 02/26/11, 05:24:44  - Edited by 
 on: 10/26/12, 02:27:03
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No way, Snorlax will always be a man.
Posted: 02/27/11, 21:46:47
@Simbabbad No i like explaining things (obviously or I wouldn't have made a whole forum to talk about video games) but I still think it is weird that we (or at least I) feel like there has to be some complex reasoning behind why I like one game over another, yada yada. Sometimes I find myself trying too hard to justify why I like certain games and start questioning my own likes and such, and then I think... why? I had fun with the game, and that is 99% of the point.
Posted: 02/27/11, 22:40:18
Snorlax is a pokemon. Pokemon have gender. Snorlax will never be a man. Male maybe, but not a man.

EDIT: My top ten Kirby powers:

10. Bomb
9. Sword
8. Suplex
7. Sleep
6. Plasma
5. Microphone
4. Yo-Yo
3. Ice+Cutter (Ice Skates in Crystal Shards)
2. Dolphin (KEY)
1. Chef
Posted: 02/27/11, 23:58:44  - Edited by 
 on: 02/28/11, 00:13:55
You didn't like Super Mario Galaxy 2????? How
Posted: 02/28/11, 00:05:28
@Simbabbad You mean to say that, in the end these games were rewarding experiences for you? You seem to come off like you wasted your time, at least with SMG 2.

Anyway, I'm too busy to keep playing games I'm not enjoying to try to understand why. I don't even have time for games I am enjoying.
Posted: 02/28/11, 00:09:27
To some degree I just chalk it up to "different people have different tastes". No matter what level of appreciation I can have for something in theory, if it doesn't click with me I'm going to get bored of it. And things can click with me for fairly arbitrary reasons sometimes.
Posted: 02/28/11, 01:20:53  - Edited by 
 on: 02/28/11, 01:22:34
@Simbabbad

Your link ain't workin'.
Posted: 02/28/11, 02:38:53
@GelatinousEncore and Marsh said:
Snorlax is a pokemon. Pokemon have gender. Snorlax will never be a man. Male maybe, but not a man.

Snorlax can be a male or a female. According to Bulbapedia, the Snorlax gender ratio is:
87.5% male, 12.5% female.

So I belong in the small group.
Posted: 02/28/11, 06:03:46
I found Super Paper Mario entertaining and funny, with decent gameplay and RPG elements to keep my interest. It just dragged on a little too long. Started getting bored around Chapter 6.

I found Yoshi Story awkward and disappointing. It looked cute at first but it just felt way too disjointed and uneven. Don't think I ever beat it though, has been a while.

DKCR was brilliantly crafted on basically every level comparing it to Yoshi Story is pure hogwash. Only qualm I had with it was there were those DAMN Rocket stages.

Conclusion: Simba is lame.
Posted: 02/28/11, 08:24:29
That's a strange way of looking at it. Whether or not the sun is lighting the other side of the Earth, it's dark because your side is turned away from the sun.
Posted: 02/28/11, 16:27:04
Yeah but what is the explanation for why people have different tastes? There are possibly a lot of social/cultural reasons, and probably some biological reasons, but it's still very tough to nail down. And living with my nieces and nephews over the last few years and watching them go from birth to early childhood and develop some very strong opinions on things that neither I nor the parents understand has made me really think about how our core viewpoints are formed. They're all homeschooled too, so they kind of live in a bubble in some ways, yet they're all VERY different from each other.

Anyway, I may not have been clear but I'm talking tastes that are, in the end, somewhat arbitrary. Like why do some people prefer the color blue to red, etc. Maybe not quite that arbitrary, but for instance some people really get into FPS or one on one fighting games and I don't. There are probably a lot of explanations, but in the end it comes down to "they don't do it for me". It is pretty circular, I admit it, but I'm also not super worried about it either. Video games are how I escape from the over-analyzing that the rest of my life tends to involve!!!
Posted: 02/28/11, 17:35:27
Hmm, good point. I do the same thing, but maybe on a slightly less cerebral and more instinctual level. I'm generally pretty good and picking games I end up liking.

I think one thing about games with power-ups is that I really need to feel like the power-ups have gameplay built specifically around them. Nintendo is usually very good about this, but Kirby 64 felt to me like it had a ton of variety in power-ups with very few of them had specific gameplay tailored to them. It felt like "exploring" the various power-ups ended up kind of arbitrary in the end. Especially when you add in the super easy difficulty level, you never really need to use the power-ups.

Kirby's Epic Yarn was a bit better about working the power-ups into the gameplay, although it almost went too far and just made completely different sections for a lot of the power-ups. I like something more fluid.
Posted: 02/28/11, 18:37:33
Very interesting viewpoints, I admire that.

My reasons for hating DKCR are slightly different from yours. The game has a severe lack of common sense, a sign that the game was rushy rushed out the door to make a holiday release. I just wanted a game that had a little more thought put into it. Argh.

Galaxy 2 was linear but I didn't mind it. There was enough variety for me and I loved the music much more than I did in the first game (which is amazing to me that that was even possible). Galaxy was great, Galaxy 2 was greater.

I have a nostalgic love for Kirby 64 (and all Kirby games really, I grew up playing Dream Land on my brick Game Boy) and despite its simplicity in level design, the power-ups were fun to combine and kept the gameplay interesting.
Posted: 03/01/11, 07:42:29
Going back to Kirby, one thing I loved about Super Star and Kirby's powers was just that each power felt so versatile. In Kirby's Adventure and other games, each power did one thing (for the most part). You had a jump button, and a power button. In KSS, many times, Kirby would do something different if he was running and using the power, or jumping, or holding down in the air, or tapping the button as opposed to holding it, etc. Perhaps K64 made up for it with the shear amount of combinations you could make, but I always found Kirby much more fun to manipulate when he was capable of doing so many different things with each power.
Posted: 03/01/11, 08:54:35
@Simbabbad Lol I'm usually the guy who loves running around collecting random shit in games (Metroid, DK64, Crystal Bearers, etc.) and I hated sniffin' for them damn melons. Too tedious, not very fun, and the game itself was just too ..... I'll say overbearing to even look at. But I feel for you though bro, I personally loved the treasure hunting stages in SA2 that everyone and they're mothers hate so much. But sometimes you just gotta accept the fact that you're in the minority and understand at least why everyone else hates what you like.

But that Sega crack was pretty lame bro. I'm usually the first one around here to say that graphics are the least important part of a video game(unless they are ultra-distracting and thus detract from gameplay), and the first one to call Sega out on doing nothing but turning Sonic into an eye-candy rollercoaster with no depth. If you were implying that I, AT ALL, IN ANY WAY approve of the cockamamey direction current Sonic/Sega games are going (read: all graphics and no gameplay) I might have to sock ya.

Graphics don't matter to me as much as gameplay, the games I like I like because they are fun and creative and enchanting and probably have good music. I still play NiGHTS and Panzer Dragoon on my Saturn and PSO on my GC. I can still play SA1 and enjoy it. And don't get me started on Kid Chameleon.



..... dammit now I'm reminiscing. I really really want a new PZD. THIS WAS YOUR PLAN ALL ALONG WASN'T IT
Posted: 03/01/11, 10:57:40
Dillo64 said:
I personally loved the treasure hunting stages in SA2

...

WTF is wrong with you!?
Posted: 03/01/11, 18:29:15
PZD? Panzer ZOOL Dragoon!?



YEAH

PogueSquadron said:
Going back to Kirby, one thing I loved about Super Star and Kirby's powers was just that each power felt so versatile. In Kirby's Adventure and other games, each power did one thing (for the most part). You had a jump button, and a power button. In KSS, many times, Kirby would do something different if he was running and using the power, or jumping, or holding down in the air, or tapping the button as opposed to holding it, etc. Perhaps K64 made up for it with the shear amount of combinations you could make, but I always found Kirby much more fun to manipulate when he was capable of doing so many different things with each power.
Truth. As fun as it was to experiment in Crystal Shards, Super Star's versatile copy abilities were six jillion times more fun. Here's hoping the new Kirby that I keep forgetting about goes by Super Star's example. The Gamecube one appeared to be going that way, judging by the trailer from like 2005, didn't see any hints that way in the new game's trailer, though.
Posted: 03/02/11, 00:32:15  - Edited by 
 on: 03/02/11, 00:35:16
@nate38

Wow is that art ever baaaaaaaad... lol
Posted: 03/02/11, 02:35:54
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