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Top 10 Favorite Kirby powers [top ten]
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02/26/11, 05:24 Edited: 10/26/12, 02:27
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02/26/11, 05:24 Edited: 10/26/12, 02:27 |
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Yeah but what is the explanation for why people have different tastes? There are possibly a lot of social/cultural reasons, and probably some biological reasons, but it's still very tough to nail down. And living with my nieces and nephews over the last few years and watching them go from birth to early childhood and develop some very strong opinions on things that neither I nor the parents understand has made me really think about how our core viewpoints are formed. They're all homeschooled too, so they kind of live in a bubble in some ways, yet they're all VERY different from each other.
Anyway, I may not have been clear but I'm talking tastes that are, in the end, somewhat arbitrary. Like why do some people prefer the color blue to red, etc. Maybe not quite that arbitrary, but for instance some people really get into FPS or one on one fighting games and I don't. There are probably a lot of explanations, but in the end it comes down to "they don't do it for me". It is pretty circular, I admit it, but I'm also not super worried about it either. Video games are how I escape from the over-analyzing that the rest of my life tends to involve!!! |
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Going back to Kirby, one thing I loved about Super Star and Kirby's powers was just that each power felt so versatile. In Kirby's Adventure and other games, each power did one thing (for the most part). You had a jump button, and a power button. In KSS, many times, Kirby would do something different if he was running and using the power, or jumping, or holding down in the air, or tapping the button as opposed to holding it, etc. Perhaps K64 made up for it with the shear amount of combinations you could make, but I always found Kirby much more fun to manipulate when he was capable of doing so many different things with each power. |
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@Simbabbad Lol I'm usually the guy who loves running around collecting random shit in games (Metroid, DK64, Crystal Bearers, etc.) and I hated sniffin' for them damn melons. Too tedious, not very fun, and the game itself was just too ..... I'll say overbearing to even look at. But I feel for you though bro, I personally loved the treasure hunting stages in SA2 that everyone and they're mothers hate so much. But sometimes you just gotta accept the fact that you're in the minority and understand at least why everyone else hates what you like. But that Sega crack was pretty lame bro. I'm usually the first one around here to say that graphics are the least important part of a video game(unless they are ultra-distracting and thus detract from gameplay), and the first one to call Sega out on doing nothing but turning Sonic into an eye-candy rollercoaster with no depth. If you were implying that I, AT ALL, IN ANY WAY approve of the cockamamey direction current Sonic/Sega games are going (read: all graphics and no gameplay) I might have to sock ya. Graphics don't matter to me as much as gameplay, the games I like I like because they are fun and creative and enchanting and probably have good music. I still play NiGHTS and Panzer Dragoon on my Saturn and PSO on my GC. I can still play SA1 and enjoy it. And don't get me started on Kid Chameleon. ..... dammit now I'm reminiscing. I really really want a new PZD. THIS WAS YOUR PLAN ALL ALONG WASN'T IT |
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PZD? Panzer ZOOL Dragoon!? YEAH PogueSquadron said:Going back to Kirby, one thing I loved about Super Star and Kirby's powers was just that each power felt so versatile. In Kirby's Adventure and other games, each power did one thing (for the most part). You had a jump button, and a power button. In KSS, many times, Kirby would do something different if he was running and using the power, or jumping, or holding down in the air, or tapping the button as opposed to holding it, etc. Perhaps K64 made up for it with the shear amount of combinations you could make, but I always found Kirby much more fun to manipulate when he was capable of doing so many different things with each power. Truth. As fun as it was to experiment in Crystal Shards, Super Star's versatile copy abilities were six jillion times more fun. Here's hoping the new Kirby that I keep forgetting about goes by Super Star's example. The Gamecube one appeared to be going that way, judging by the trailer from like 2005, didn't see any hints that way in the new game's trailer, though. |
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