 |
|
 |
Posted: 02/27/13, 16:06:57 |
|
|
|
|
 |
Posted: 02/28/13, 15:51:22 |
|
|
|
|
 |
Posted: 09/21/14, 05:50:04 |
|
|
|
|
 |
Posted: 09/21/14, 23:54:16 |
|
|
|
|
 |
Posted: 09/22/14, 00:02:28 |
- Edited by |
|
on: 09/22/14, 00:04:00 |
|
|
|
|
 |
Posted: 09/22/14, 00:25:26 |
|
|
|
|
 |
Posted: 09/22/14, 00:27:45 |
|
|
|
|
 |
Posted: 11/02/15, 22:20:35 |
|
|
|
|
 |
Posted: 11/06/15, 18:49:42 |
|
|
|
|
 |
 |
 |
 |
TRIPLE POST! By a mod, no less. DE-MOD THIS LOSER, ZERO.
I'm about 25 hours in and have just gotten through the Weaver's Peak storyline in the lower ("real") world. Spoilers: So what happened was the hero finally got reunited with his earthly body and memories, and things are starting to make some sense. The opening fight with Murdaw separated his body from his "soul" and he didn't remember anything at the beginning of the game, and so on and so forth.
That's all well and good, but I was a little disappointed with it. Because I thought what was going to happen instead would've been cooler! We see the hero (the real one, in Weaver's Peak) being referred to as a coward, being picked on by bullies, etc. He's kind of a wimp. As I talked to people in town, I started drawing the conclusion that the dream version of the hero--who I'd played as up to that point--was this "idealized" version of the wimpy guy in town. So Real Hero would dream about being this awesome warrior and saving the day, and since dreams have a link to reality in this game, that Dream Hero version would eventually manifest in the real world and fuse with Real Hero. I thought that was an awesome twist--like, it'd be a metaphor that even if you're this milquetoast guy, you have the power to picture this idealized version of who you are and eventually become that person you always wanted to be! It's literally a "follow your dreams" story!
Unfortunately, that's not how it ended up going down, and they instead went with the not-really-relatable fantasy type story of the bad guy splitting you into two with amnesia. But danged if I didn't want to see my interpretation happen. Starting an RPG off as the idealized "dream" version of a wimp? That be an amazing twist! |
 |
 |
 |
 |
 |
Posted: 11/13/15, 19:31:11 |
- Edited by |
|
on: 11/13/15, 19:31:59 |
|
|
|
|
 |
Posted: 11/13/15, 19:36:51 |
|
|
|
|
 |
Posted: 11/14/15, 20:00:26 |
|
|
|
|
 |
 |
 |
 |
@Mop it upHave you finished it? I was hoping they'd have some sort of satisfying reasons to why the dream world exists. I like the main story well enough, but it'd really benefit from some ground "rules." The concept of a dream world doesn't really make sense on its own--is everyone just dreaming about the same place? Why aren't the dream world's rules and events significantly crazier as dreams often are? One of the M&L games covered dream worlds in more of an abstract way, which I think is more accurate to how they typically go down. With DQVI, it's pretty much just an excuse to have a different world that looks and feels very much like the real one. For a while, it looked like the dream world took place 20 or so years in the past from the mainland, which was really compelling and mysterious for the first 10 hours or so. But they haven't really done anything with it since then. Fortunately, the rest of the game is solid enough to make up for that. I really like the job-based gameplay, and I'm enjoying the exploration for the most part (filling in the gray on the world maps). The world is impressively large, too. I'm not as big a fan of the underwater area because it's large without a real map, so I feel like I'm wandering around just hoping to stumble upon something (and the enemies are frequent and obnoxious there). Even so, the nonlinearity is overall pretty refreshing and worth the occasional feeling of being lost, IMO. |
 |
 |
 |
 |
 |
Posted: 11/14/15, 21:40:38 |
|
|
|
|
 |
Posted: 11/14/15, 22:43:10 |
|
|
|
|
 |
Posted: 11/15/15, 01:29:04 |
|
|
|
|
 |
Posted: 11/15/15, 21:03:20 |
|
|
|
|
 |
 |
 |
 |
All done! World is saved and so on.
All in all, this was another solid Dragon Quest adventure. I'll probably whip up a full review of it soon, but for now I'll say that I generally enjoyed it.
One frustrating thing I'm beginning to notice with this series is that it often gets very close to storytelling greatness...then drops the ball in one way or another. DQVI is possibly the most "close but no cigar" in this regard of all the games in the series I've played; there was potential for an awesome mid-game twist (that I mentioned earlier) but it went without a trace, the Dream World was a cool concept that never seemed to get the story exploration it deserved, and the ending brought about a surprising poignant element that didn't really have the buildup or execution needed to really hit home.
Then again, DQV hit a home run with a couple of its plot points, so maybe it's just a VI thing.
That said, I'll remember this game for it's very solid gameplay, addictive and customizable job system, fairly likable cast of characters (my favorites being Carver, Ashlynn, and the rather sweet relationship between Hero and Tania), and enjoyably open-world design with multiple rather large maps to explore at your leisure. The minigames were better than DQV as well, eliminating some of the goofy luck-based stuff in favor of some neater diversions like the Slime Arena and Fashion Show. Some of the staple mini-story scenarios were fun too, like the tragedy at Castle Graceskull, the understated backstory of Milly, the ominous Isle of Smiles and the king/mirror story.
To sum up, a solid game but one I'd rank below IV and V due to its kinda janky storytelling and a bit of a lack of focus. Next up: Rocket Slime and Dragon Quest IX! |
 |
 |
 |
 |
 |
Posted: 11/20/15, 07:23:42 |
- Edited by |
|
on: 11/20/15, 07:24:05 |
|
|
|
|
 |
Posted: 12/02/15, 00:15:08 |
|
|
|
|
 |
Posted: 12/02/15, 01:20:12 |
|
|
|
|
 |
Posted: 12/06/15, 23:11:35 |
- Edited by |
|
on: 12/07/15, 01:21:16 |
|
|
|
|
 |