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Dragon Quest VI: Realms of Revelation (Nintendo DS) discussion [game] |
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Posted: 02/14/11, 18:21:00 |
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on: 03/07/11, 05:35:07 |
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Posted: 03/07/11, 10:11:40 |
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Posted: 03/07/11, 14:45:37 |
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Posted: 12/24/12, 19:53:45 |
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I'm making my way through the long dungeon heading toward the evil one they've been mentioning throughout the game: Murdaw. I have my fourth party member, Ashlynn. She's still very weak; it's taking a while to level her up to where the rest of the party is. I just wanted to post an update to say: I hate Arrghgoyles! They're the reason I'm stuck in this dungeon for so long; they keep wiping out my party with their powerful magic attacking all party members!  The worst part is when two of them show up together.  One at a time is enough, thank you very much. And it seems there's really no better equipment I can get for Ashlynn right now; money's not the issue. Guess I just have to keep grinding my way through here! Other than that, the game has been pretty solid! And I have found out the truth about the worlds I've been traveling to and fro. Very cool stuff, interesting to see where it goes from here. EDIT: OK, made it past the dungeon and the boss.  Adventure will now continue... |
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Posted: 01/03/13, 03:02:59 |
- Edited by |
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on: 01/03/13, 04:19:54 |
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Yikes, I think I've died more times in this game so far than I have in both the DS IV and V combined! 12 hours in, and I have my new party member: Nevan. I'm making my way through Murdaw's Keep, and it's awesome how this ties back to the scene we saw at the beginning of the game. The enemies here are much tougher! I absolutely hate the enemies that cast Whack and kill of my party members in one hit. I wanted to explore the area for treasures, but the problem is I can't exit this area with the Evac spell, and Zoom doesn't work either. So I'm forced to survive until I can defeat... Murdaw! He's pretty tough, especially his second form (darn his powerful magic attack that hurts all party members!). But I will make it. Carver is a powerful ally, I just need to make sure he stays alive.Also, I bashed a pot and ran into the dreaded Urnexpected! What a nuisance; I should have realized he was absorbing MP and thus was able to cast his Whack spell many times. Current party member levels: Hero lv 21, Carver lv 22, Milly lv 19, and Nevan lv 15.Hhmm, you know, I may go check out that one water well in that one village where the lady is standing and see if I'm strong enough to face the powerful monsters down there. It seems like it's a bonus dungeon or something. EDIT: Almost 2 hours later and I finally defeated that bastard! Ugh, why did they give him the ability to attack with two powerful magic spells in a row??? I could barely keep everyone healed while still managing to slowly damage him in the process. My hero died during the battle, and I kept using Nevan's Zing spell to resurrect him, but it simply has a low success rate (and I'm wasting her turn when she should be healing)! I'm glad that battle is finally over, but considering the game is far from over, I'm afraid of what difficulties lie ahead... |
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Posted: 01/17/13, 17:51:20 |
- Edited by |
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on: 01/18/13, 06:15:07 |
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Posted: 01/21/13, 18:18:09 |
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Posted: 01/29/13, 16:15:33 |
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Posted: 01/29/13, 17:48:46 |
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Posted: 01/29/13, 18:08:55 |
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Posted: 01/29/13, 18:20:59 |
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Posted: 01/29/13, 18:27:20 |
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Posted: 01/29/13, 18:34:29 |
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Posted: 02/05/13, 21:02:52 |
- Edited by |
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on: 02/05/13, 21:03:18 |
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Posted: 02/07/13, 07:05:44 |
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This game has some severe pacing issues. Or at least, the way it pushes you forward and presents you with new things to do could have used an overhaul.
No wonder I quit the first time: there is nothing in the story to push you forward. At the 10 hour mark, you kinda beat the boss of the game (I'm sure he comes back, but for all intents and purposes, he's beaten because everyone thinks he is), the only plot threads that could make you curious enough about the rest of the game to go on is that you need to figure out why the monsters are still around. Not a super interesting motivation and no character in the game really seems to care.
You are clued to the fact that you can go to Alltrades Abbey and change your profession but again, it's kind of presented as something to do for its own sake. Not because there is a story imperative to do so, but because it's something you might want to mess around with. But having "completed" your mission already, why would you?
Madame Lucca does point you towards a certain village, where you can recruit (or in my case, mess up and fail to recruit, forever) a new character. But why? Again, you've completed your quest, so what's the point?
Once you've done this one thing she points you to, well, she stops saying anything useful. You're left to figure it out on your own, which is extremely tedious. I'm all for exploration and discovering things, but Dragon Quest VI does exploration and discovery poorly. It feels less like there is a vast world out there for you to explore, and more like you're lost and directionless, and to get unlost, you must tediously revisit every town and talk to everyone you've already talked to. Sometimes they'll say something slightly different than before, but absolutely useless. Sometimes they'll just repeat what they've always said. In every case, it's uninteresting and unfun.
Then one day you might stumble upon the one guy they want you to talk to again. It feels arbitrary, and the truth is that every moment spent doing something other than talking to this guy has been a colossal waste of time. Every place except the place you're supposed to be at is nothing but a dead end.
Some games, especially Western RPGs (gasp!) like Fallout, do exploration right: you can go off the beaten path, and there is more often than not something there for you to do. If you get to a town too early to advance the story, you can usually still do a couple of sidequests. You can break and enter into houses, steal crap, gain experience and knowledge. In DQVI though, all you'll find are characters who have nothing to say to you because you're not supposed to be there yet. You'll find gear too expensive to be affordable at that point. And you might get murdered by the powerful monsters in the area.
Being lost in DQVI is BS, and the worse thing is that the game is designed so you'll be lost and directionless a bunch of times. It boggles the mind. |
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Posted: 02/09/13, 03:12:34 |
- Edited by |
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on: 02/09/13, 03:23:18 |
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Posted: 02/09/13, 21:56:40 |
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Posted: 02/11/13, 05:54:51 |
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Isn't there more going on than "why haven't the monsters all vanished"? It's been a while since I played, so I kind of forget a lot of what happened. Did they figure out why the two worlds exist? Did the Hero figure out why he can't normally be seen in one of the worlds? Part of why I'm asking is because I'm actually about where you are in the game, just a couple points ahead of you. I wanted to get back into the game but I forget some key things about the story.
I do agree that the game could use more direction though, there are points like this in all DQ games but they're not as bad or as early as things are here. I actually didn't find out about the vocations for a while, and by the time I got some, the Hero and Carver are now too high of a level to gain vocation points from all enemies available at the areas I'm in.
Still, in the original DQ, I thought it was strange that I didn't beat the game when I rescued the princess. It was sort of weird to keep going after that. In DQ II, the whole world opens up when you get the boat, and there's, like, no real direction where you should go for the remainder of the game. I think that part is worse than DQVI's lack of direction, and easily the worst DQ game. DQIII had a few directionless points, I think when you get the bird is one, and when you go to the underworld is another. DQIV and V have more focus than the others, for sure, but still have such points in IV's chapter 5 and V's final generation. DQVIII is also pretty focused, but again has that point when you get the bird. I never played VII or IX yet. |
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Posted: 02/11/13, 06:16:14 |
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Posted: 02/11/13, 23:18:41 |
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Posted: 02/19/13, 01:52:25 |
- Edited by |
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on: 02/19/13, 01:52:55 |
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