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So maybe it's because the last rail shooter I played was Panzer Dragoon Orta on the Xbox or maybe I'm just a soulless gamer, however I'm am absolutely loving Extraction. I just beat the fifth chapter so I'm guessing I'm close to half way there and thusfar this game has been an absolute riot.
I don't get what the hate is for rail shooters if they are done this well. It tells a story in a very compelling manner and as far as narrative is concerned I think Extraction does as good of a job of it as any non rail shooter I've seen in the action genre. Sure it's kind of campy, but that's the point. Carlos might crucify me for this however honestly it's holding my attention better than the "real" Dead Space on my PC.
Did everyone else here like this or what was the consensus, because I fucking love it. Being as such are there any other rail shooters that I should pick up that are as good or close to as good as this? How is the House of the Dead game? Any other suggestions? Thoughts?
I bought the game for $9.99 on PSN to play with the PS Move. I had tried the demo and liked it enough to pick it up when it went on sale, but haven't actually played it since purchasing it months ago.
Except when the game is bogged down by story and cutscenes, and both of you are basically just waiting to get back to the action.
I tried jumping into Bionic Commando Rearmed with someone. Neither of us knew what we were doing, and the game was so chatty, we turned it off pretty quickly.
Darkside Chronicles was a mess, the camera was too shaky to accurately shoot anything.
I keep hearing this from many people and I still don't know what you mean. I have had no problems with the camera "shaking" whatsoever. Meanwhile I had a lot of problems with the QTEs on the UC which coupled with the level progression (you need to score an "A" on the previous chapters to get to the next one, RLY?) almost single handily killed that game for me.
Darkside Chronicles is my favorite "light-gun" shooter on Wii. It's a fantastically frantic arcade game, which is hilariously fun to play. It's very "non-Resident Evil" but I suppose one should expect that considering the genre this spin-off is. The graphics are some of the best the system has to offer, IMO.
@gencid Well, for me it means exactly what I typed. The camera is shaky in Darkside Chronicles, there's no doubt about it. Compare the camera to Umbrella Chronicles, for reference. Because of this, I couldn't rack up combos or the points that I wanted. Also some of the bosses were needlessly frustrating. Oh well.
vs
Notice how in the 2nd video the cable is much more stable, and the game is actually playable.
Advance the first video to 6:30 and the second to 1:50.
The camera is in constant movement on both games. I guess, you mean that in UC it doesn't skew left or right as much as in DC. It still wasn't a big deal to me at all. I was more upset about the split second button presses and level progression on the UC than I was about the camera "shaking" in DC.
@gencid While the camera does move in UC, it moves more smoothly and thus you can mostly predict where it is headed. In DSC it's like the camera is bobbing on the head of the main character, it moves so recklessly and unpredictably.
For the record, I am not a fan of QTEs in any game so I have to agree there.
@GameDadGrant I don't know if I'd give any one game such a title, but it definitely wouldn't be a light-gun spinoff. The very nature of that seems contradictory to me, how someone could consider a low-budget spinoff which is designed to be "more accessible" the flagship "hardcore" game for a platform. I personally loved The Crystal Bearers, and would spend hours upon hours just playing through as much of the game as I could. I also really love the first No More Heroes a lot. If I had to consider a certain game to be the "premiere hardcore Wii game", it would probably be one of those two, out of what I've played.
Does budget have much to do with being "hardcore" though? I'm not disagreeing, No More Heroes was a pretty simplistic game, I just don't think I'd consider budget a factor in how hardcore a game is.
No More Heroes gameplay may seem simpler to an experienced gamer but for someone not used to playing games, pointing and shooting (which I assume is what DC's gameplay is for the most part) is much simpler than moving a character in 3D space. In that sense, it should at least be considered less "casual".
I referred to budget in my post because Dead Space: Extraction was made a light-gun shooter, partly because EA didn't give it as high a budget as the first Dead Space, so in order to compensate the developer decided to not let the player move around freely during the game. I'm not the kind of person who thinks big-budget games = hardcore (I think that idea is BS), so sorry if I wasn't clear on that. I wouldn't knock a game like No More Heroes for that, since it's a smaller developer.
I've only played a couple minutes of Darkside Chronicles at Comic-Con one year, so I can't really compare it to No More Heroes. In general however, I don't care for a lot of light-gun shooters. One of my favorite things to do in shooters is move around and dodge enemy fire, which is something you really can't do in most light-gun shooters. It's like half of what I enjoy about shooters isn't present in the genre. I usually like to have full control over my character, and a lot of games that are on rails don't really offer that opportunity. Even something like Sin & Punishment I'm not as big a fan of.
@Simbabbad This is why my non-gamer (for the most part) girlfriend loves BIT.TRIP RUNNER, it is uber accessible but also offers a real challenge. I'm finding that she doesn't actually like easy games, she just likes easy controls.
Man, that's nuts. I don't know how anyone who's not a gamer could like Bit.Trip.Runner at all. That's pretty cool to hear.
I'm a gamer, and I have such a love/hate relationship for BTR. I am stuck on 3-9, "The Gauntlet." I really want to beat it, but at the same time, it's just so goddamn frustrating. The game is incredibly unforgiving. Climbing stairs really shouldn't give me a hard time towards the end of the game. I really wish they'd just have checkpoints. They could call it easy mode for all I care. It's just so goddamn annoying at times.
And it kind of gives me a headache sometimes, because after you play it, you get an optical illusion and feel like the world is moving around you.
Well she spent about an hour or two on it. I can't recall if she actually beat any of the stages on her own outside of the first few. At a certain point she would try and try and try and try and then hand me the controller. But she always brings it up when talking about games she likes, and it is one of the few games that she has played on her own for a significant amount of time, so it must have done something for her.