|
|
|
|
|
|
|
|
|
|
@Paleo_OrcaYeah, I just thought I'd throw it in if people wanted to make the distinction between America/Canada and Europe (as I feel the games from each region ARE fairly distinct). There just weren't enough words to explain in the title. Anyway, the topic died, so I shall take my turn forthwith! Western Advantages: Efficiency, potentially coherent storytelling (particularly the ENDINGS, which the Japanese always fuck up), technical graphical quality, online multiplayer, UI, open-world design, simulations, FPS, RTS, MMO. Eastern Advantages: Polish, load times, art and character design (by a large margin), music, linear design, game balance, quirky games, action games, arcade games, puzzle games, visual novels, dating simulations. That's my take, generally. Totally non-controversial? |
|
|
|
|
|
|
|
|
|
|
|
|
anandxxx said:@Paleo_Orca Yeah, I just thought I'd throw it in if people wanted to make the distinction between America/Canada and Europe (as I feel the games from each region ARE fairly distinct). There just weren't enough words to explain in the title.
Anyway, the topic died, so I shall take my turn forthwith!
Western Advantages: Efficiency, potentially coherent storytelling (particularly the ENDINGS, which the Japanese always fuck up), technical graphical quality, online multiplayer, UI, open-world design, simulations, FPS, RTS, MMO.
Eastern Advantages: Polish, load times, art and character design (by a large margin), music, linear design, game balance, quirky games, action games, arcade games, puzzle games, visual novels, dating simulations.
That's my take, generally. Totally non-controversial? I pretty much agree with this entire post. That said I don't know if I'd give modern arcade or puzzle games to the East. There is an absolute shit-ton of those types of games coming out of the West. Secondly two of my favorite genres, turn based strategy and city building/trade simulations like Anno 1404, Tropico, Sim City, Cities XL, etc are definitely better in the West. |
|
|
|
|
|
|
|
|
|
|
Yeah, I was kind of iffy on arcade and puzzle. Indie developers in the West have had some good output. I also didn't give platformers to the East, because besides the Big N, what do they have? I don't think city building even exists in Japan. Turn-based strategy is stronger there, though, I would say. Especially if you consider Civ "city-building". What are the big turn-based strategy franchises in the West these days? @PandareusThat's no fun. But I don't think many would disagree strongly with my points for each side. I think, like many things, it just comes down to a matter of priorities. I prefer Japanese games, but I can see how someone who is looking for different things could easily prefer Western games. I don't really get the whole "Japanese games are shit now, Western games are crushing them" thing, though. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@Xbob42A recent 8-4 podcast had an interesting take on this. Their thought was that a lot of the stuff you mentioned just comes down to how Japanese people speak. Or perhaps just how their dramatic storytelling works. Like, lots of repetition, lots of saying another person's name, lots of long-winded and seemingly unnecessary explanations. I guess what I'm trying to say is, you are a racist. The ending thing, though, is inexcusable. The Japanese manage to screw up almost every conclusion in every medium. That's one of the first things you should decide! @OldmanwinterOh, I thought you were including Civ in the city-building stuff, perhaps. I'm familiar with a lot of the games you mentioned, but most of them are from years past, right? I was kind of speaking of the present situation. And have the 4X games really changed much over the years? I guess you could argue that Japanese TBS stuff hasn't changed much, either, but the market seems much more vital over there, and I think there are still a decent amount of innovations in the genre. Just look at Luminous Arc and its wedding dress system! One interesting thing to note is that Japan has totally taken over the classic dungeon crawl and roguelike. I guess Wizardry was really huge over there, or something. Oh, and also, the creator of X-Com is heading up that Ghost Recon TBS for the 3DS. @PaperclypYou can't eat your cake! Do you want Japanese devs to try new things or not? I would disagree with what you said, anyway. I think that the amount of 'innovation' in mainstream Western games is overstated and that there are still a ton of innovative, interesting games coming out of Japan. Maybe not in the Final Fantasy brand, though. But my dose of quirk is still coming mostly from Japan. I mean, look at all of the crazy DS and PSP games. That's another thing that people often ignore. A lot of Japan's best and brightest are actually working on handheld platforms, so judging them by their home console output might not be fair. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
I've generally favored Eastern-developed games, but I've enjoyed Western games a great deal as well (the Mass Effect series is one of my favorites of all time, and I've liked other games too like Heroes of Might and Magic III and Ascendancy). I think what I usually enjoy most though are Japanese-developed games that have a Western style or feel to them. Not like what you see from Capcom nowadays, but series like Contra, or Resident Evil (pre-Resident Evil 5), or Dead Rising, or Deadly Premonition, are all Japanese games with a Western feel/influence to them, and I enjoy them all a great deal. Overall, it's possible for me to enjoy something by any developer, regardless of what mindset they have when developing. I think both Western and Eastern developers have their pros and cons, as has been previously stated. I don't like playing Western games that fall into the pitfalls generally associated with Western-developed games, nor do I like playing Eastern-developed games that fall into the pitfalls generally associated with them. They both have their tired cliches, and it's detrimental regardless of where it's coming from. @Xbob42 I agree; I find those aspects of JRPGs really annoying whenever I encounter them. |
|
|
|
|
|
|
|
|
|
|
Pandareus said:I'm not really seeing that Western innovation. Western innovation, much like Eastern innovation, isn't always found in the mainstream, and when it is - it doesn't always work out. Spore for example. Tons of indie games like Braid, Super Meat Boy (Though SMB is a culmination of the new N+ style of games, but it has cool ideas.) and Aquaria take new paths for certain gameplay ideas. Portal/Portal 2! For as much as everyone likes to try to punk Crysis as being some tech demo, it's a great game with a lot of cool ideas. Thanks to its fantastic AI the destructable/manipulate-able environments, many cool and original battles are had. Not sure if many other games did it, but Mass Effect's decision carry-overs really impact the experience. The S.T.A.L.K.E.R. series is fantastic and unique. The Penumbra games and Amnesia are very unique and terrifying takes on the horror genre. The Adventure genre is dominated by the west, and they love to try new things all the time. <3 Machinarium. Altitude is fun! Gishgishgish World of Goo Shattered Horizon is an awesome game, if small. VVVVVVV Zeno Clash! Just cause you personally may not like some of these games doesn't make them lack innovation or quirk! |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|