I know, I know, you can
do it. So can I. But it's more of a subconscious mental exercise. A shadow game, helped by years of experience. Do you guys really feel comfortable judging distance, and such, in a 3D platformer? Assuming no camera issues, do you think it could ever be fun to have a super-difficult 3D platformer? Lost Levels 3D?
When platforming went 3D, most of the 'platformers' actually became adventure games. With the 3DS's's's 3D display, will it be possible to have a purely skill-based game? Just a bunch of platforms, suspended in air? I would have loved to have tried the
catforming demo on the 3DS for myself. I hope that it works. It would make for a true functional difference for a 3D display. Maybe one that could even apply to other genres.
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