I know, I know, you can do it. So can I. But it's more of a subconscious mental exercise. A shadow game, helped by years of experience. Do you guys really feel comfortable judging distance, and such, in a 3D platformer? Assuming no camera issues, do you think it could ever be fun to have a super-difficult 3D platformer? Lost Levels 3D?
When platforming went 3D, most of the 'platformers' actually became adventure games. With the 3DS's's's 3D display, will it be possible to have a purely skill-based game? Just a bunch of platforms, suspended in air? I would have loved to have tried the catforming demo on the 3DS for myself. I hope that it works. It would make for a true functional difference for a 3D display. Maybe one that could even apply to other genres.
First person platforming is an interesting variant. Jumping in FPS games has always kind of sucked, but I thought it worked really well in Metroid Prime. And Mirror's Edge is good, too. Kind of vertiginous, but kind of on purpose.
Using the analog stick also removes some of that immediacy. Maybe you could approximate the snappiness of 2D platforming by making the levels and control orthogonal on the D-Pad, like in Other M. Maybe the 3D effect would make that possible. And maybe Landstalkers and its ilk would actually become playable!
I've never had issues platforming in 3D. Hell, even in Supar Mario Galaxy 2 I was just long jumping to single blocks floating in the abyss instead of using the Cloud Suit to make platforms. That's when the camera's in a position I like.
Wonky cameras do fuck me up. Fallen to my death a couple of times in Epic Mickey because of the camera.