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A Nintendo community by the fans!
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XBLA (and PSN?) is on a good roll...
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11/18/10, 23:13 Edited: 04/12/12, 06:15
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@Anand Well, as someone who spent like 100 hours making a LittleBigPlanet stage and decided, ultimately, to make it very challenging (but not too bad) I can offer some insight. Basically, it takes a lot of time to create a user stage, especially if you're trying to really polish it up nice. And you don't want to have spent all of that time to have the few people who play it to burn through it in a minute and move onto something else. So by making it challenging, you get to feel like people will spend more time on it, which in turn validates the time you spent making it. There is also this notion that most players won't be playing your stage until they have played through the main game, so the difficulty arc, so to speak, has already reached a pretty high level, and in order to hit that part of someone that likes to feel like they are continually being challenged you have to go beyond anything found in the main game. Of course, the problem is people take it too far and end up with these stages that are nearly unplayable. Especially if they focus more on challenge and less on designing it well. Too many user created stages in games have no sense of flow, everything seems chaotic. I'm all up for a nice challenge, but it has to feel like it flows, and not like there is just a bunch of random crap in my way that was haphazardly placed. |
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