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XBLA (and PSN?) is on a good roll...
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11/18/10, 23:13 Edited: 04/12/12, 06:15
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@GuillaumeBurn Zombie Burn was one I got tired of REALLY quickly, but I appreciate the ideas behind the burning mechanic. Burning them isn't meant to be "effective", it's a risk/reward mechanic. Setting zombies on fire increases your score multiplier, but also increases the danger to you. IGN explained it well in their review: "Burning zombies, in addition to explaining the title, are the core score multiplier. For every burning lump o' undead, you'll add another number to your combo counter. Since the fire spreads to nearby enemies, one need only run through a pack to start a chain reaction. Ah, but there's a catch: zombies on fire are, well, on fire. They're already going to die, so they have nothing to lose, which means they're faster, hit harder and make a bee line toward either Bruce or one of the few extra objectives that appear in some of the side modes.
"This risk/reward setup is absolutely key to BZB's appeal. You can't rack up serious points (which are tied to medals, and in turn unlock everything else in the game) without setting some guys on fire, but once you do, you've essentially exhausted your options for being able to run through them without getting singed. Bad news if you happen to back yourself into a corner in one of the game's six main levels. But, without setting some reanimated corpses alight, you can't get the points to unlock new levels, modes and bonuses.
"There's another bit of strategy to consider: killing zombies in either state drops different rewards. Zombies not yet set on fire cough up health packs (in the form of food-like donuts and hot dogs, naturally), TNT and ammo -- all important for staying in the fight. Burning zombies, though, release health packs for any targets you're escorting, plus power-ups that level-up your normal TNT attacks (first into a proximity mine and eventually into a remote-detonated bomb) and their range/damage. Because of this, you're constantly trying to balance out the danger of a flaming swarm of brain-munchers and their inherent point-bonuses with the need to, well, stay alive."IGN Review |
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