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New Super Mario Bros. Wii (Nintendo Wii) discussion [game]
 
New Super Mario Bros. Wii on the Wii
9.07/10 from 98 user ratings

Welcome to the official discussion thread for New Super Mario Bros. Wii on the Wii!

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In my opinion, of course.

This game is AMAZING. So much variety. Every level has a different gameplay element. Searching for the three star coins in each stage is challenging and incredibly rewarding. The game is amazing in single player and a blast in multiplayer. World 9 is a great, epic challenge. The final Bowser battle is incredible.

Overall, this is my favorite 2D Mario game and one of my favorite games of all time. I absolutely LOVE it! I hadn't played it since it released late last year, but I've been replaying it this week and I am just amazed at how much fun and deep it is. Nintendo completely nailed it with this game.

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11/11/10, 17:04  
 
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@nate38
Some of those ideas sound a bit like the Super Mario Bros. DX competitive mode (which I never got to play). I don't know if ANYONE besides Nintendo is so cavalier about just ditching successful multiplayer formulas and leaving them to languish in the ether for eternity. They should just release them as WiiWare games. Or a disc/cart collection with online play and friend notification. I always say that, but it's true! It's so sad how these modes will never be played again (and were never really played much in the first place)!

@casper884
'Splosion Man has a good solution for online co-ordination. You press the shoulder button to set off a three-second countdown to better time the co-operative explosions.

I love the multiplayer in that game. It's actually brilliantly designed. (But totally non-functional online.)
12/01/10, 18:11   
Edited: 12/01/10, 18:12
@Simbabbad
It's all about bullet-points on the back of the box. These days any game that doesn't have online multiplayer is risking a backlash, but it's funny to see that the argument doesn't generally hold up with regards to local multiplayer - and when a game such as NSMB Wii has excellent local multiplayer, it's sort of written off with a "yeah, but it would be so much better online". The fact is, NSMB Wii would be a frustrating game to play online with randoms, furthermore it would require Wii Speak for online multiplayer with friends to be enjoyable, and lastly lag would make it a complete clusterfuck online - this isn't LittleBigPlanet with its floaty physics, this is Mario and it requires precise input.
12/01/10, 19:05   
Well, yeah. A lot of reviewing comes down to the bullet-points. If a game doesn't have online, some reviewers will immediately dock it. Although that seems to be relaxing a bit these days. (Maybe not, considering Vanquish, a score-attack game that was treated like a TPS campaign.) Publishers are also pushing for online multi to have the bullet-point on the back of the box to entice consumers, even if they never end up playing it for more than half an hour. It's so weird, since many of these multi-player suites have NOTHING to do with the single-player modes (even though the campaigns often suffer for their inclusion). It's almost like they don't belong in the same box.

As far as 'Splosion Man, I don't know what the online issue is. I feel like it's just sloppy programming, since it works really well for a couple of levels, and then it just totally flips out. Or maybe it's the increasing complexity of the levels that wigs it out. I don't know if smooth online in NSMBW and Brawl would be impossible, but it definitely isn't a trivial addition, especially for a company without much online experience like Nintendo. I haven't played LittleBigPlanet online, but people say that the online in that game is pretty bad, as well, and it is much slower and less collision-y than NSMBW.

Is there a completely successful example of that type of game working smoothly online?

EDIT: Goddammit, Mikey! Now it looks like I copied you! But I agree with the NSMBW online thing, also. Randoms would be irritating beyond belief, and friend play would benefit from Wii Speak, which would make an already dicey proposition even dicier. The competitive modes would be a better bet for online, I guess. But they would still face the same programming hurdles.
12/01/10, 19:12   
Edited: 12/01/10, 19:14
Before buying KEY or DKCR, I decided to finally finish up World 9. I had gotten stuck on 9-4 (the pirahna plants and bo-bomb level) and put the game aside.

9-4 was definitely the hardest of the bunch for me. You dodge a fireball, only to see it light up a bo-bomb you'd rather not have seen getting set-off. And at the end, took me a few tries to notice how I was supposed to get the last Star Coin (because I usually killed the pirahna plant without knowing it with the POW block.

9-7, at the risk of sounding like one of those people who keep saying "it wasn't as hard as people made it out to be", wasn't as hard as people made it out to be. Well, it was hard, but 9-4 gave me more trouble. Once you figure out you need to waste as little time as possible at any spot in the level, then figure out how to run through the level unscathed, the execution wasn't that hard. I quickly got the "Run jump jump flip jump" at the very beginning of the level, and that helped me concentrate more on the fire bros at the end.

9-8 was fun. The first giant Bullet Bill nearly gave me a heart attack. And how the mini mushroom was actually the best power-up to use in that level is something I hadn't seen coming.


Yeah, I don't know if I'd rank the game amongst my favorite ever, but there are definitely a ton of clever ideas in there. There are tons of challenging indie platformers out there, but I like how NSMBW's challenge comes at you in surprising ways. For instance the bobomb level: you need to keep them on-screen at some points to lower platforms, but they're constantly on the verge of being set off by the pirahna plants.

Great game. Wish I could play the multiplayer more often.
12/06/10, 00:20   
The regular coins? Of course not. Why bother?
12/06/10, 00:43   
@Simbabbad
I think a lot of the muted reaction to NSMB subconsciously has to do with the lack of a defining aesthetic. Graphics, music...

Also, it's possible that people have elevated the older games to untouchable status in their hearts/minds.

That said, I'm still on World 3.
12/06/10, 01:01   
Edited: 12/06/10, 01:02
Um, no.
12/06/10, 01:22   
@Simbabbad

I did mention the star coins in 9-4 giving me trouble. It was implied I was getting them all.

I didn't spend more than 20 minutes in 9-7. I got the star coins in one run finally and finished the level.
12/06/10, 01:54   
I love NSMB on the Wii.

But this notion that it couldn't be done online is just silly IMO.

It could be done, and it could be a great online game.
12/06/10, 02:03   
@Simbabbad

I'm an avid LBP player and the game is absolutely functional and a great time online. It had its issues early on, but I could hop on right now and play any of the levels without issue.

Splosion man I have but have never tried to play online. It would be a better comparison to Mario, but Splosion man would require even less lag and precision than Mario to get functional, especially with the later levels where team work and timing are absolutely crucial.

Splosion man is designed as a multiplayer co-op game - you can not get past the level without coordinated team work and timing. Mario is not like that.

I think you're getting carried away as to how absolutely critical you're making timing and teamwork out to be in NSMB. Yeah, it might have a few areas that would be tough online if there was a little lag, I'll buy that. But it would hardly be game breaking. The game would be excellent online, and just because it wouldn't be absolutely perfect doesn't mean it can't be a knock on the game.

It would be flat-out better with online.
12/06/10, 02:27   
Edited: 12/06/10, 02:30
I guess agree to disagree then.
12/06/10, 02:43   
@Simbabbad
SMW's graphics may have been a bit bland, but the music was memorable.
12/06/10, 03:02   
@Paperclyp
LBP is nothing like Mario Bros in terms of physics and control over your character, therefore it's much easier to program functional online play. I don't know for sure if NSMB Wii could work online on a more powerful console, but it just wasn't possible on the Wii.
12/06/10, 03:37   
I just completed New Super Mario Bros. Wii last night

Overall, I really like New Super Mario Bros. Wii a lot. It's a better multiplayer game than it is a single-player one, but even as a single-player game it's very above-average. Reflecting back on the game, I think one of the things I would have done differently is feature level designs that aren't a single line. The single-line approach (whether going horizontally or vertically) is true to the original Super Mario Bros. of course, but when I think of Super Mario Bros. 3, and especially Super Mario World, I think of levels that aren't afraid to sprawl out, and sometimes loop around on themselves to an extent. The fact NSMBWii's levels are mostly single lines (albeit tightly designed ones) I think helps contribute to the game feeling less free than Super Mario World did.

I could be misremembering just how "free" Super Mario World was in comparison to this, but that's the main drawback I think of when I think of New Super Mario Bros. Wii. It's definitely not enough to ruin the game though; I still think it's incredible. I just have a hard time placing it together with the classic sidescrolling Mario games; it feels like it doesn't have enough of a unique identity to it.
12/19/13, 13:42   
Super Mario World is a bit of an anomaly, I think. It was definitely more "free" in level design, as you mentioned, but I recall it having less actually tight platforming sections, and overall felt a bit easy. NSMB Wii has a really tight design, and I'm glad you appreciated it.
12/19/13, 17:04   
I dunno, I found ourselves going up in the sky looking for secrets (a desert stage, guaranteed), and you had to go down down down to find another one, too. I think Mario 3 and Mario World are remembered as being "so open," when in fact they kinda aren't. You're still moving generally left to right in both cases, not "wherever my feet take me" as Mario 64 is.
12/20/13, 01:34   
@anon_mastermind That's possible; I know Super Mario World was the only Mario game I was able to beat under normal circumstances as a kid.

@Mr_Mustache There were definitely certain levels I recall, such as one of the cavern levels in the Vanilla Dome, which weren't just a straight path to the exit, but then I can also think of a lot of levels that were straight paths to the end as well. I guess I should revisit it sometime
12/20/13, 03:34   
I really like this one. Probably my favorite New Super Mario Bros game.

Actually, that's a good question. How would you rank them?

I'd probably go:

Wii
U
2
DS

But, really, even the DS one was a joy to play. It was just outgunned by its sequels, who built on what it did well.
12/20/13, 03:38   
This is the only "New" Mario game I've played to any significant extent. I remember playing a level or two of the original New Super Mario Bros. on a DS display unit at Gamestop years ago, but that's my only experience with that game, and I've never played NSMB2 or Wii U. I'll have to look into the others.
12/20/13, 04:12   
I think I like U better than Wii. Though I'm not 100% certain, probably because I haven't 100%'d U! Some of that stuff is harrrrd to find!
12/20/13, 08:31   
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