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Sonic the Hedgehog 4: Episode 1 (Nintendo WiiWare) discussion [game]
 
Sonic the Hedgehog 4: Episode 1 on the Wii

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So, I played the first two worlds and I have some impressions. In short: it's pretty good.

For someone like me, who suffered through Heroes, Black Knight and God forbid Shadow the Hedgehog, this game is glorious. But on its own, there are some things that hold it back from greatness, at least so far. It's like, imagine you're ten and your mom's been forcing you to eat a ton of broccoli and then suddenly she brings you some average ice cream. You're gonna love it, but that doesn't make it great.

I'm not going to explain how Sonic works. Because, it works just like the classic games. I'm only gonna focus on what I wanted to know before playing it. Design-wise, it's the sequel to Sonic 3. Without a doubt. From the moment you boot it up, it feels like one of the Genesis games in today's age. But then you start playing and find some small, but present annoyances. And it's those kinds of annoyances that have "Sega" written all over them. Dillo should know what I'm saying.

I will say this, though: Sonic 4 feels more like Sonic 3 than Sonic Advance, but there is some Advance in there. The level design is much more solid than that in the Advance titles. You hold right, you lose. But, there's a bit too much Homing Attack. Too many lined-up enemies in the air for you to kill with it. Too many speed bumpers. Like, seriously. There's no need to put a speed bumper before a loop. Let me charge my spin dash. Speaking of which, another "Sega" annoyance: you can't charge it with the 1 button. Only with 2. Why?

I actually love the graphics, and the music's alright. I would say, buy it. If you're a hardcore Sonic fan, you've suffered enough, man. You deserve this. Think back to Shadow the Hedgehog and be grateful you're playing this. You're not gonna cry in happiness, but you will not suffer. You will enjoy it.

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10/12/10, 01:19    Edited: 10/12/10, 01:20
 
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Convinced me to try the fan project... yeah, it's good. If a couple of fans making a game in their free time can get the physics right, why the hell can't a professional developer with funding from Sega?

Imagine the potential for Sonic 4 if Sega had gone with a new developers instead of Dimps.
10/24/10, 02:39   
I finally got around to downloading this since it's on sale on PSN right now.

The good: Level design. Good mix of platforming and speed.

The bad: EVERYTHING ELSE. What the fuck is wrong with Sonic's physics? You'd think the developers never played a Sonic game before. The way he jumps, the way he walks/runs, fuck, you can't even roll through the levels! If you try rolling you slow down to crawl. And on the casino level I tried gaining momentup in a halfpipe by rolling like in Spring Yard Zone from the first game... doesn't work. You just bottom out. You have to do it while RUNNING. WHY THE FUCK DO THEY NOT WANT SONIC TO ROLL!?!?!?!?!
: ( : ( : ( : ( : ( : ( : ( : (

Also, the camera's zoomed in way too much.
12/23/10, 00:19   
Het_Nkik said:
I finally got around to downloading this since it's on sale on PSN right now.

The good: Level design. Good mix of platforming and speed.

The bad: EVERYTHING ELSE. What the fuck is wrong with Sonic's physics? You'd think the developers never played a Sonic game before. The way he jumps, the way he walks/runs, fuck, you can't even roll through the levels! If you try rolling you slow down to crawl. And on the casino level I tried gaining momentup in a halfpipe by rolling like in Spring Yard Zone from the first game... doesn't work. You just bottom out. You have to do it while RUNNING. WHY THE FUCK DO THEY NOT WANT SONIC TO ROLL!?!?!?!?!
: ( : ( : ( : ( : ( : ( : ( : (

Also, the camera's zoomed in way too much.



You now know a little bit about my "pain".
12/23/10, 02:19   
Edited: 12/23/10, 02:20
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