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Sonic the Hedgehog 4: Episode 1 (Nintendo WiiWare) discussion [game]
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Welcome to the official discussion thread for Sonic the Hedgehog 4: Episode 1 on the Wii!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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So, I played the first two worlds and I have some impressions. In short: it's pretty good. For someone like me, who suffered through Heroes, Black Knight and God forbid Shadow the Hedgehog, this game is glorious. But on its own, there are some things that hold it back from greatness, at least so far. It's like, imagine you're ten and your mom's been forcing you to eat a ton of broccoli and then suddenly she brings you some average ice cream. You're gonna love it, but that doesn't make it great. I'm not going to explain how Sonic works. Because, it works just like the classic games. I'm only gonna focus on what I wanted to know before playing it. Design-wise, it's the sequel to Sonic 3. Without a doubt. From the moment you boot it up, it feels like one of the Genesis games in today's age. But then you start playing and find some small, but present annoyances. And it's those kinds of annoyances that have "Sega" written all over them. Dillo should know what I'm saying. I will say this, though: Sonic 4 feels more like Sonic 3 than Sonic Advance, but there is some Advance in there. The level design is much more solid than that in the Advance titles. You hold right, you lose. But, there's a bit too much Homing Attack. Too many lined-up enemies in the air for you to kill with it. Too many speed bumpers. Like, seriously. There's no need to put a speed bumper before a loop. Let me charge my spin dash. Speaking of which, another "Sega" annoyance: you can't charge it with the 1 button. Only with 2. Why? I actually love the graphics, and the music's alright. I would say, buy it. If you're a hardcore Sonic fan, you've suffered enough, man. You deserve this. Think back to Shadow the Hedgehog and be grateful you're playing this. You're not gonna cry in happiness, but you will not suffer. You will enjoy it. URL to share (right click and copy)
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10/12/10, 01:19 Edited: 10/12/10, 01:20
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Played the demo (which was lame, btw - one act? It's not really enough to get any sort of feel for the game), and... it has potential. From what little I played, I have to agree with Pandareus' assessment of Sonic's momentum. It just... does not feel good to me as a long-time fan of the 2D games. Overall it seems like it might be okay. The music sounds generic though, which I was hoping it wouldn't... in fact, the first zone is pretty generic in and of itself. I'm not sure if I want to shell out for the full game yet. We'll see. GE said:Sonic 4 feels more like Sonic 3 than Sonic Advance, but there is some Advance in there. The level design is much more solid than that in the Advance titles. Am I the only one that liked the level design in some of the advance games? Particularly, Advance 1 and 3 (Advance 2 was pretty blah) felt really good, and Advance 3 was pretty tricky even in most of the early stages. Sonic 4, thus far, seems to feel more like Sonic Rush Adventure, which was below par as far as level design (though I still like that game). |
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