Welcome to the official discussion thread for Banjo Kazooie on the N64!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
So I had some Microsoft Points to burn, and instead of downloading some highly-acclaimed, new LIVE ARCADE game, I opted for an old N64 favorite from back in the day. Why? I dunno. I guess I was feelin' the nostalgia bug this weekend or something. Whatever.
I was honestly kind of expecting to have buyer's remorse... I mean, the game was great, but was it the kind of game that really stands the test of time? Well, after having put in several hours last night (and unlocking a handful of achievements) I can safely say that, YES, the game is still good. Great, even.
Now I think I want to try out the sequel, Banjo-Tooie, a game I regret to admit that I've never played. I can't remember exactly why I didn't play it, considering I like the original so much. I think at the time, I was a poor college student, so I had to really cut back on my expenses. (I remember wanting buy, but not being able to afford, games like Excitebike 64, Ogre Battle 64, Perfect Dark, Conker's Bad Fur Day and others as well)
So, for those that HAVE played the sequel, is it as good? Worth downloading? It's only like, $10, I think... so either way I guess it's worth checking out, at least. Right? Or should I not even bother, and just stick with the original game and pick up something else on LIVE?
I don't think I've ever gotten all of the jiggies or notes, though beating the game requires nearly all of them anyway. I think I just looked up the 100% ending on YouTube instead... or intended to. I think it was just a preview for the sequel anyway, which I already owned, though it might still be interesting to watch and see how it might differ from the final version.
@Mop it up From what I remember it's some banter between the characters, and hints about where to unlock the stop n swap features that never were. Don't think there was anything that really connected to the actual Banjo-Tooie that we got.
That ending was a much bigger deal in the window between games . Confirmed the sequel and it addressed the niggling questions I had about why I couldn't figure out how to access that stupid door and that goddamn Ice Key. Kinda.
@Shadowlink Yeah, that's what it was. I didn't remeber the details, like how long you would have had to do the swapping, but I remember the basic idea. To be honest I don't feel like we missed out on a whole lot.
You're right. It was a throwaway line from Gruntilda's disembodied skull/head at the very end of the game mentioning that she'd get her revenge in Banjo-Threeie.
As for the Stop n' Swop stuff, I still liked what they did with the Ice Key in Tooie, even though the Eggs in Tooie were a bit of a let-down. That said, I was really happy that the Eggs and Ice Key were still accessible in Banjo-Kazooie through the sandcastle cheats. It let you visit some areas of the game that you otherwise couldn't.
I beat Banjo-Kazooie in just over 8 hours total (which includes the final boss-fight) but in terms of when you beat Grunty's Furnace Fun and Rescue Tooty (which is when Xbox stops saving your time) it was more like 7 hours and 25 minutes. (When I noticed ShadowLink had a time on there I was secretly competing with him for a 100% run.)
My play through came from simply trying out the Xbox One S and frankly, I couldn't put it down. This game is stellar and I was appreciating the great design all over. I saw things I never noticed. Just totally a stunning affair. It was amazing to me also how much of the game was muscle memory (from the standpoint of secrets and what to do). It's like Super Mario World for me in that effect.