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Posted: 07/09/09, 22:24:09 |
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Posted: 07/10/09, 22:54:14 |
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Posted: 07/11/09, 11:31:11 |
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Posted: 07/11/09, 21:25:11 |
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Posted: 07/14/09, 04:28:05 |
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Posted: 07/14/09, 22:53:18 |
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Posted: 07/25/09, 17:58:17 |
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Posted: 07/26/09, 04:01:28 |
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Posted: 07/26/09, 18:50:02 |
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Posted: 07/27/09, 20:56:21 |
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Posted: 07/28/09, 21:51:10 |
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Posted: 09/17/09, 22:33:15 |
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Posted: 09/18/09, 22:40:55 |
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Posted: 09/22/09, 07:41:33 |
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Posted: 09/22/09, 08:03:42 |
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Posted: 12/06/09, 13:03:16 |
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Posted: 12/08/09, 02:03:06 |
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Posted: 12/08/09, 15:08:38 |
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I'm honestly trying to think of the best way to move forward with the Neverending Experience Quest. See, I think of two paths in my mind, and each has a major pitfall...
A. The current path, where you can't skip stages. The plus is that most people don't get to the "end" right away. The minus is that most people probably give up after being stuck on one for awhile.
B. A new path, where you can skip stages. The minus is that most people will get to the "end" right away. The plus is that most people will never get frustrated enough to give up, because they can just skip a tough one. Of course, it could allow users to go back and try to solve ones they skipped, so even if they got to the "end" there would still be more to try to solve, if they skipped any.
Either way, most people will have solved everything they are going to solve in a week or two, and then they're pretty much done, until I come up with new stages that they will solve right away.
The truth is, it is very tough to regularly keep up with this and add new stages all the time, especially since I keep trying to add new features elsewhere to the site, and I only have so much time to work on this stuff. I kind of feel like it is a neat idea but requires too much of my time to keep moving forward with.
And yet, there has to be a solution to this all, somewhere... |
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Posted: 12/08/09, 23:25:57 |
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Posted: 12/16/09, 23:23:33 |
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