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Disney Epic Mickey (Nintendo Wii) discussion [game]
 
7.74/10 from 12 user ratings

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Reviews:
Disney Epic Mickey (Nintendo Wii) Review (7.9)  by  

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For North America...Nov. 25th for Europe, 26th for UK

Since Christmas is just over three weeks after release, I may just put it on my list instead of buying the game myself. Either way, I can't wait.

UPDATE OMG - I bought the game on release and have posted my brief impressions somewhere in this thread!

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Posted: 09/15/10, 19:00:52  - Edited by 
 on: 12/03/10, 00:39:26
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Some positive talk on the game for a change of pace. Not the best review, but oh well
Posted: 12/05/10, 21:43:37
I caved and bought it. My hunger for a traditional 3d platformer with exploration was too strong. Will post impressions when I can
Posted: 12/06/10, 20:59:35
The girl started Epic Mickey last night. Kinda frustrated by the camera and the seemingly unresponsiveness of the spin attack.
Saw a treasure chest that appeared unreachable right off the bat. Thats frustrating, too!

She's exploring like crazy though, and taking forever to advance. Looks like my style of "search every nook and cranny eight times" has rubbed off on her. I kinda like it!

She's 53 minutes in, and the Mickey statuette is on top of the TV.
Posted: 12/06/10, 23:12:18
Well I finished the game, and I really loved it. The game starts off really slow with a tutorial that doesn't seem to shut up. But once I got the ball rolling, I really got into it. exploring every nook and cranny, and doing every quest trying to collect everything. Of course every challenge I came across I force myself to use paint, even though thinner was tempting a few times. And of course the story kept me chugging along. I'd put the game in my top 10 for the year, beating out Sonic, Red Steel, Tatsunoko vs Capcom, and a few others.

But it is true the camera isn't the greatest. But only once did it cause me to die. Also wish the game had voice acting, that would have went a long way with me. But overall still an excellent game. I'd give it an 8.5/10
Posted: 12/07/10, 10:36:04
@Knight_of_Malta

So it has some gameplay issues but is "saved" by story and atmosphere?
That sounds a little bit like Fragile Dreams...am I right on this one?
Posted: 12/07/10, 15:11:00
Feierabend said:
@Knight_of_Malta

So it has some gameplay issues but is "saved" by story and atmosphere?
That sounds a little bit like Fragile Dreams...am I right on this one?

Well the gameplay itself isn't bad, I actually enjoyed it. It may be a little too slow pace for some, in which case atmosphere and story probably won't be able to save it.
Posted: 12/07/10, 17:36:31
Played for two hours late last night and experienced the best part of the game, easily. It was a boss fight and it was REALLY well done.

Well, save for the camera and platforming, which ALMOST ruined it for me. Almost. It was too cool to be ruined even by this game's flaws.

Playing last night was a positive experience overall...I actually had a pretty fun time with the game for the first time in awhile.
Posted: 12/08/10, 19:21:40
which boss fight?
Posted: 12/08/10, 19:42:26
I love this game. Camera sucks, but I like just about everything else about it. The artstyle and atmosphere are top notch, the dark Disney mixed with happy Disney is an awesome blend, and the platforming is fun. Also love how everything is based on a twisted version of Disneyland. And the cutscenes are incredibly well done. I was busting up during Horace's intro. Ooh, and the 2D "bridge" levels are fantastic. Love how the sound quality matches to the era of the cartoon.

Oh, and I also like how you can make your way through levels in a variety of ways. And how you really have to explore to find those chests and hidden artwork. And since the game constantly auto-saves you're stuck with any decisions you make.

Such a damn good game.

AND AND! Mickey Junk Mountain was an awesome place. Actually, all the locales are awesome. I currently just beat the Tomorrow City area and I'm about to head into Venture Land.
Posted: 12/08/10, 20:27:13  - Edited by 
 on: 12/08/10, 21:01:21
@Knight_of_Malta

Captain Hook

@Het_Nkik

Wow, you're liking it waaaaay more than I am. And for the record, I'm a massive fan of golden age Disney. I actually think the game has gotten a bit better during the last few hours (about 11 hours in currently), so if you're loving it now, you're going to love it even more as you continue to progress.
Posted: 12/08/10, 20:29:03  - Edited by 
 on: 12/08/10, 20:31:32
And I didn't even talk about how fantastic Mickey's animation is!
Posted: 12/08/10, 20:35:35  - Edited by 
 on: 12/08/10, 21:01:36
Yeah, they did a great job with Mickey.

Also, I haven't talked about this yet, but the interiors of all the buildings/shops/etc look absolutely FANTASTIC. I love the art for all the small, indoor 2D-esque rooms, like Horace's Detective Agency. The actual classic 2D stages are short and sweet as well. Those are quite fun to traverse and are very true to the source material.
Posted: 12/08/10, 20:43:29  - Edited by 
 on: 12/08/10, 20:46:44
Warren Spector responds to Epic Mickey criticism (mainly of the camera):

There are a couple of responses to the camera question. First, there has never been a game that I couldn't break if you give it to me for 30 seconds. I mean, I will break a camera in any game ever made. And if I learned one thing on this project, it's an immense amount of respect for people who have been making third person action and platforming games. Third person camera is way harder than I even imagined it could be. It is the hardest problem in video game development. Everybody gets it wrong. It's just a question of how close to right do you get it.

Second, cameras are different in different game styles. So in a platform game you want the camera up higher in a steeper angle because the important thing for the platform player is to be able to see the next jump clearly. In an action adventure game, like 'Zelda' for example, you want the camera down lower so you have more tactical awareness because there are enemies out there. There are traversal problems that require a tactical awareness that a high camera does not provide. So platformers and action adventure games have different camera requirements.

But here's the deal, what I try to be completely clear about is that this is not a platforming game. This is a game that takes platforming elements and adventure game elements and role-playing elements and merges them. So we couldn't tune the camera perfectly for platforming or for action adventure. Itís a very different camera style. What we did is try to find the best compromise in the moment and give the player as much manual control as we could. So we took the hardest problem in third-person gaming and made it harder by trying to accommodate two different playing styles.

The bottom line is that we did the best we could given that we were not trying to make a platform game or an action adventure game, but a game where you get to decide what the game felt like moment to moment.

And I will go to my grave, imperfect as it is, proud as hell of my camera team. If reviewers want to give us a hard time about it because they're misunderstanding the game we made, it's not for me to tell them that they're wrong, absolutely not. But I wish people would get it out of their head that we made a 'Mario' competitor, because we didn't."
Posted: 12/09/10, 18:52:16
@anon_mastermind
The claws come out? I agree with him actually though. People are way too guilty of finding a single error of a game and running away with it, Other M proves that. They ignore a solid game and focus on small nitpicks. I'd be pissed if I was him too, and it's pretty obvious that he is. He's just trying to censor himself.
Posted: 12/09/10, 19:03:53
Sounds like he can't take valid criticism. Epic Mickey has the worst camera I've ever experienced in a game. The game is far worse than it should be because of it. No one is "running away" with this flaw. The camera HURTS the game. Spector can make any excuse he wants, it doesn't matter. I paid $50 for a game with a broken camera and I won't make the same mistake with Junction Point's future titles.
Posted: 12/09/10, 19:08:38  - Edited by 
 on: 12/09/10, 19:09:04
I think it sounds like he's defending his team, which is fine. What's the alternative?

Not commenting, I guess. But throwing his team under the bus would be pretty bad.
Posted: 12/09/10, 19:17:09
@anandxxx

There's defending your game (which I expect and have no issue with) and then there's saying people misunderstand the game you made, which is why they're incorrectly making criticisms.

Accusing reviewers of that isn't going to do you any favors. Reminds me of Denis Dyack.
Posted: 12/09/10, 19:23:47  - Edited by 
 on: 12/09/10, 19:24:19
Played a couple hours of this.

So far, it's pretty damn good. The camera gives me a slight headache, but it didn't make me want to stop playing. The art style and atmosphere are really good. It's like a cross between Tim Burton and Rayman 3. Great stuff. The contrast between cheerful Disney characters (which I don't know, but still find appealing, btw) and the dark tone of the Wasteland is pulled off extremely well. And who said it's only Disney Land? Less than an hour in I ran into the classic Tea Cup ride!

The choice and consequence is pretty good too. I saved some Goblins for the heck of it, and then they did an entire sub-quest for me! I didn't expect that.

But what really makes me love this game is finally, finally we have a traditional 3D platformer from the early days. None of that 2D-3D mix going on (Except for those side-scrolling segments, but whatever), none of those crazy levels with zero exploration. It's honestly very similar to Rayman 3 in a lot of ways, but it also reminds me of stuff like Banjo Kazooie and Jak & Daxter.

It's not perfect, nowhere near close DKCR, but I'm satisfied with the game so far. Back to Pokemon White now.
Posted: 12/11/10, 22:19:01
Sadly, I haven't purchased EM, DKCR, or anything else since Metroid other m (which some of you gusy know I didn;t enjoy).

I need to do something about it
Posted: 12/11/10, 22:37:52
A friend of mine and his girlfriend got themselves a Wii for Christmas along with NHL Slapshot. While I was visiting my friend asked if I knew about Epic Mickey and if it was any good.

- Well, I haven't played it but I've heard it's not that good of a game unless you're a big Disney nut. Apparently the game was rushed for the holidays and the camera doesn't work that well and...

- We have it, someone gave it to us for Christmas.

- Oh. Well as I said apparently the fan service is really great and [further backpedaling].


So when we got to his place we played tons of NHL Slapshot (fun!) and some DKCR which I had just bought. And then almost reluctantly I checked out Epic Mickey, and, well, I fucking loved the hour or so I played it.

I don't love Disney that much, never saw most of the classics like Bambi or Fantasia, but it didn't really matter: the making things appear and disappear with the pointer is exactly what I want to see more of in Wii adventure and platform games. It was so cool and it felt so great to do something as simple as erasing a platform to make the rubble that was obtructing it fall, and then making the platform reappear. Yes. Yes. YES.

It almost made me regret picking up DKCR instead of it!

Anyway, off to play some DKCR now that I'm back home. But Epic Mickey is sure to follow.
Posted: 01/03/11, 05:59:52
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