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Metroid: Other M (Nintendo Wii) discussion [game]
8.16/10 from 55 user ratings

Welcome to the official discussion thread for Metroid: Other M on the Wii!

To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

...seeing as you're the group of gamers whose opinions I trust the most.

Picking up Other M today was a bit of a strange experience--the guy at Play-N-Trade revealed that one of his coworkers mistakenly told everyone that the game released today, so the store had preorder folks coming in all day to try to get it. However, this particular employee was pretty upset about the whole ordeal and decided to sell it to me anyway...then promptly called his manager and quit. I told him I didn't want to cause a fuss and would come back Tuesday for it, but he took a devil-may-care attitude and let me buy the game regardless (he was actually quite friendly to me, just upset about the mistake the coworker made).

So that interesting story of acquisition aside, I now have the game and have played roughly 40 minutes or so (just beat the first boss). It's quite early so my previews aren't going to be very in-depth, so I'll make this quick for now:

-Controls are better than expected, feels fun and pleasantly quick like Samus should
-Voice acting better than expected; the ancillary soldiers and such sound pretty good
-Samus herself seems to be directed to sound fairly cold and emotionless, which usually works, but sometimes her delivery is stilted (so far)
-I'm kind of missing Retro's attention to environmental detail, but the areas still look decent enough
-Killing classic Metroid enemies like Geemers and Rios in 3rd-person is somewhat cathartic. They made a 3rd-person Metroid feel work rather well, and I like the Wiimote so far
-You can't seem to wall-jump off every wall, just select surfaces
-Not sure what to make of the story yet, I kinda like a lot of it and some of it is sort of overbearing; we'll see. The direction and transitions are pretty nice though
-Pretty cool first boss
-Casper's right, it needs more music during gameplay

That's all for now. I mainly made this thread for everyone else to post their impressions too, but I wanted to give a few of my own first.

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Posted: 08/30/10, 01:20:14  - Edited by 
 on: 08/30/10, 01:31:13
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@Secret_Tunnel I think Melissa is the other M, since they called her MB, and she pretended to be Madeline (the first M?). Or maybe Mother Brain was the first M, and MB was the other M. I dunno. But yeah... kind of not really a great title. Or maybe not a bad title... but not really clear on what it meant exactly.
Posted: 09/06/10, 05:14:08
Finished the game tonight (still need to go for 100% though) and I loved it. Easily one of my favorite games released this year.
Posted: 09/06/10, 06:05:05
I just finished it a while ago, I loved all the appearances of bosses from other games, especially Nightmare, and the epilogue boss with Phantoon at the very end. Also, the fact that the scientists didn't know that little fuzzy thing was actually Ridley's larval stage, I love how that played out.

Overall, I feel like this game was what Metroid Fusion would have been if it was made in 3-D.
Posted: 09/06/10, 06:35:10
Pretty much. And it's kinda funny because of not only the gameplay structure and progression, but basic plot elements and setting. Kinda like how Prime was a 3D Super Metroid for alot of the same reasons.
Posted: 09/06/10, 06:43:20  - Edited by 
 on: 09/06/10, 06:43:34
Holy shit, this fucking part ....

After you get the Wave Beam, you activate a switch with your charged shot which can now go through walls. Then there's this section where you gotta climb some platforms that have appeared. I swear to God, this is so broken. The D-Pad is useless for this. On top of that, there's these platforms that immediately fall when you step on them! I can't do this!

To quote the philosopher James Rolfe, "No shitty game's complete without hard-to-reach jumps". This game is not shitty, I love it, but come on.
Posted: 09/06/10, 21:02:51

I agree that that part's a pain, but you can freeze the platforms that fall with a charged shot. Hope that helps.
Posted: 09/06/10, 21:05:28
Oh, that helped! Thanks a lot. I immediately made it after knowing that.

I take the "broken" part back, but still, that was hard.
Posted: 09/06/10, 21:07:20
Broken...? Seriously? I made it to the top in a few seconds without even trying Well after figuring out the trick to the falling platforms of course.
Posted: 09/06/10, 21:11:20
Yeah, like I said after knowing that I made it easily, for some reason I didn't think of it. But still, some of those jumps require a little more precision than what's available with the d-pad. It's doable, but it could be a lot easier
Posted: 09/06/10, 21:21:40
Yeah I was referring to the d pad still... I guess I just never had issues with it even if the game is kind of in 3D. I thought the platforming worked perfectly to my surprise.
Posted: 09/06/10, 21:29:19
Holy shit ...

Posted: 09/06/10, 22:19:15
I rented this game and I have to return it today or early tomorrow...I just beat it (not 100%) and now Samus says she has to find something...irreplaceable I wonder what that could be....although there is still one guy out there who hasn't been found...the deleter perphaps? Anyways...I'm debating wether I should finish it completely or not. I don't think it's worth the money to pay full price when I'm so close to beating the whole game... I may change my mind though..

Thoughts so far? Well I enjoyed this game - I can't deny that. I was always looking for secrets, always wondering what was next, and I didn't mind the voice/cinematics at all. Super Metroid, Prime 3, Other M, Prime 1 in that order.....and Prime 2 I can't really comment on as I only played an hours worth..

Like I said - it is a 2D metroid game..if you can get around that, then you will enjoy it. It's designed for the D-pad completely and they did it quite well - I am intrigued about the 100% .. is it really worth it?

Because of how different this game plays out - I can still say that it just doesn't feel like a "metroid game" the way we are all used to. With doors locked at different times making the game the more linear out of the whole series, abilities unlocked instead of discovered, and the fact you are in contact with at least one person during most of the game, how could it?

The question to everyone now is..would you do it again? Would you play another Metroid game like this? Try going back to another Metroid game and see how you like it. Do you still prefer the old style? Do you prefer 1st person only? I'm sure thread topics will pop up soon concerning these topics.

Posted: 09/06/10, 22:41:47

The 100% isn't quite as worth it as finding what Samus says is irreplaceable. Seriously, find that at least.
Posted: 09/06/10, 23:32:15
The cutscene where Adam says his final goodbye to Samus just ended. All I can say is...

Finally some damn music! Geez. At any rate, I can't stop playing.
Posted: 09/06/10, 23:49:39
@Smerd If it was just the Wiimote on its side without tilting the controller for different functions, I'd go for that. It'd be especially fun that way for speed running.
Posted: 09/07/10, 00:20:36
The mini second quest is worth it for Phantoom, playable Zero Suit Samus, and escaping from the facility with the famous music.

Also, the items you didn't find are extremely well hidden.
Posted: 09/07/10, 00:58:36
Ok well I'm returning the game tomorrow... I finished it with 69% (first time was 46%)... I stumbled upon phantoon by mistake - I didn't want to go there and I ended up being trapped with lots of enemies..when they were all destroyed I just kept going..thinking it was another hidden item..but nope..I got the big ass boss. And what a boss it was! And yes, the music during the escape was a nice touch.

It was a great game..may have to add it to the collection when the price goes down or I find a used copy in good condition..
I'm glad I tried it out... it had it's faults but I think the biggest one was that people were really hyped about this game - how can you match Super Metroid/Prime series when you are going a different direction in developing a Metroid Game? You can't. It was closer to Super Metroid then the others I played in terms of overall control etc..but I'm not surprised that some people were put off. - I'm wondering if Team Ninja will do another one..

Posted: 09/07/10, 06:50:30
Smerd said:
how can you match Super Metroid/Prime series when you are going a different direction in developing a Metroid Game?

Theoretically it is possible. Like how Resident Evil 4 went a different direction and matched and/or exceeded previous Resident Evil games. Or Castlevania Symphony of the Night (though it did just kind of steal Super Metroid's formula...)
Posted: 09/07/10, 07:27:15
I must be close to the end, now, and I must say, the people who gave this game a 4/10 or even a 6/10 were being fanboys of the worst kind. No way this game isn't at least slightly above the "good" level.
Posted: 09/07/10, 07:49:14
They probably didn't even attempt to explore. They probably totally ran exactly where they were supposed to and said the game was completely linear.
Posted: 09/07/10, 08:24:09
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