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Metroid: Other M (Nintendo Wii) discussion [game]
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8.16/10 from 55 user ratings |
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Welcome to the official discussion thread for Metroid: Other M on the Wii!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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...seeing as you're the group of gamers whose opinions I trust the most. Picking up Other M today was a bit of a strange experience--the guy at Play-N-Trade revealed that one of his coworkers mistakenly told everyone that the game released today, so the store had preorder folks coming in all day to try to get it. However, this particular employee was pretty upset about the whole ordeal and decided to sell it to me anyway...then promptly called his manager and quit. I told him I didn't want to cause a fuss and would come back Tuesday for it, but he took a devil-may-care attitude and let me buy the game regardless (he was actually quite friendly to me, just upset about the mistake the coworker made). So that interesting story of acquisition aside, I now have the game and have played roughly 40 minutes or so (just beat the first boss). It's quite early so my previews aren't going to be very in-depth, so I'll make this quick for now: -Controls are better than expected, feels fun and pleasantly quick like Samus should -Voice acting better than expected; the ancillary soldiers and such sound pretty good -Samus herself seems to be directed to sound fairly cold and emotionless, which usually works, but sometimes her delivery is stilted (so far) -I'm kind of missing Retro's attention to environmental detail, but the areas still look decent enough -Killing classic Metroid enemies like Geemers and Rios in 3rd-person is somewhat cathartic. They made a 3rd-person Metroid feel work rather well, and I like the Wiimote so far -You can't seem to wall-jump off every wall, just select surfaces -Not sure what to make of the story yet, I kinda like a lot of it and some of it is sort of overbearing; we'll see. The direction and transitions are pretty nice though -Pretty cool first boss -Casper's right, it needs more music during gameplay That's all for now. I mainly made this thread for everyone else to post their impressions too, but I wanted to give a few of my own first. URL to share (right click and copy)
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08/30/10, 01:20 Edited: 08/30/10, 01:31
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I'll back up Other M on that ground--it definitely takes some big risks in the gameplay, and most of them pay off. In fact, gameplay-wise, the only real, major issue I have with the game isn't risk-related at all, but rather something the game takes from Fusion (the linearity). Otherwise, I quite like the auto-aim, FPS mode, and Wiimote-only controls.
That said, I do agree with Zero's most recent post about the Prime trilogy feeling "complete." I'd like to see Retro do another Metroid game eventually as well, but I'm not sure yet if it should still be in first-person. |
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I think it's fine to compare stuff. Oranges are better than apples. There, I said it. They just fucking ARE. (Actually, I love both, even though in recent years, I find, like, 90% of the fruit I eat to be disappointing in terms of quality. Seriously, WTF, farmers? I can't even remember the last time I had an amazing orange. It must have been 6-7 years ago.) People always like one thing better than another. Parents will always prefer one child, deep down inside. That's just the way it is. Now that preference may (and often DOES) primarily come down to a difference of priorities (like with the Zelda series), but we each still have our preferences. It isn't an absolute, objective universal statement. It's a subjective personal one. @ZeroWhy didn't you call it a Retroid? @PandareusYou are not alone. I'm just happy to be getting something so weird and wacky and experimental in a flagship Nintendo franchise. It's been a while since we had a Zelda II/Doki Doki Panic-esque discontinuity like this. |
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What makes Galaxy 2 a level pack versus, say, Prime 2, Prime 3, Metal Slug 2 through 6, Trauma Center: New Blood, Resident Evil 0, Paper Mario:TTYD and every Mega Man game ever made (and these are just Nintendo-system titles I'm listing)? SMG2 introduces new gameplay elements, new power-ups, refines aspects of the original game (like navigation and co-op), and has a 95% original, mostly orchestrated soundtrack. |
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