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Metroid: Other M (Nintendo Wii) discussion [game]
 
8.17/10 from 55 user ratings

Welcome to the official discussion thread for Metroid: Other M on the Wii!

To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

...seeing as you're the group of gamers whose opinions I trust the most.

Picking up Other M today was a bit of a strange experience--the guy at Play-N-Trade revealed that one of his coworkers mistakenly told everyone that the game released today, so the store had preorder folks coming in all day to try to get it. However, this particular employee was pretty upset about the whole ordeal and decided to sell it to me anyway...then promptly called his manager and quit. I told him I didn't want to cause a fuss and would come back Tuesday for it, but he took a devil-may-care attitude and let me buy the game regardless (he was actually quite friendly to me, just upset about the mistake the coworker made).

So that interesting story of acquisition aside, I now have the game and have played roughly 40 minutes or so (just beat the first boss). It's quite early so my previews aren't going to be very in-depth, so I'll make this quick for now:

-Controls are better than expected, feels fun and pleasantly quick like Samus should
-Voice acting better than expected; the ancillary soldiers and such sound pretty good
-Samus herself seems to be directed to sound fairly cold and emotionless, which usually works, but sometimes her delivery is stilted (so far)
-I'm kind of missing Retro's attention to environmental detail, but the areas still look decent enough
-Killing classic Metroid enemies like Geemers and Rios in 3rd-person is somewhat cathartic. They made a 3rd-person Metroid feel work rather well, and I like the Wiimote so far
-You can't seem to wall-jump off every wall, just select surfaces
-Not sure what to make of the story yet, I kinda like a lot of it and some of it is sort of overbearing; we'll see. The direction and transitions are pretty nice though
-Pretty cool first boss
-Casper's right, it needs more music during gameplay

That's all for now. I mainly made this thread for everyone else to post their impressions too, but I wanted to give a few of my own first.

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Posted: 08/30/10, 01:20:14  - Edited by 
 on: 08/30/10, 01:31:13
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Beat it tonight!

My opinion of the game slowly got better as it went on. I ended up liking the story more than expected, and even the exploration gets somewhat better. There're a couple of pretty awesome surprises in store and even a few twists. Sadly, the music never really improves and most of the game remains linear. But honestly, I liked it overall and I'm glad I bought it. I might throw up a full review if/when I 100% this puppy and let it simmer for awhile.
Posted: 09/02/10, 08:14:25
Got it last night. I wrote a lot of things in french on another forum but I'm a bit lazy to translate it (sorry guys). I played 2 hours and I'm lovin' it !

But I don't really like being forced to be in FPS mode then lock target to shoot missiles... makes Samus an really easy prey for ennemies 'cause you can't move at all ! The fact that sometimes you're forced to be in FPS mode to scan something and you CAN'T do ANYTING ELSE than searching. Can't stop the first person view and trackback for saving for egg... no.

But that's not a big deal for me :).
Posted: 09/02/10, 11:58:13
You can quick dodge out of 'scan mode', though, right?
Posted: 09/02/10, 17:44:40
Yes, just flick the Wii Remote to dodge while in first-person mode. This took me about 3/4 of the game to figure out...
Posted: 09/02/10, 19:50:01
@TriforceBun

This would have saved me three or four deaths....
They should share that info with you, unless I missed it!
Oh, and is there no way to get health in this game other than that titling up when dying mechanic and save rooms? I find that very odd...
Still, having a blast and can't wait to sit down for a longer period of time with it!
Posted: 09/02/10, 22:43:32
If you guys read the manual.....you'd figure it out about dodging in first person But to be fair...I read it AFTER my first 2 hours playing it... I mean...I just wanted to dig right in but a note from the wise, read the manual as soon as you can - you never know what you'll learn. Besides..the Nintendo manuals are always in great shape, full colour, and smell great!

After 6.5hrs in...... I have a more in depth picture about this game:

In the way you navigate through the game, it is feeling like 2D metroid. If this game was 2D..nobody would be complaining about invisible walls. Some rooms are small..some are large, and some are just long hallways. The fact that you can see "more" in this 3D game just adds to it - but the player has to remember what it's like in straight 2D. It just has a 'bonus'.. enjoy it.

I am getting used to the no energy pickups as there is a significant amount of save spots to compensate. I like the fact that you can recharge your missles. Finding items is just like Super Metroid - they are a tease on the map and you have to figure it out whenever you can...

Being 'authorized' to use certain stuff takes some getting used too. I'm not used to going into a metroid area underequipped but this game forces you to be underwater before you're ready..and in the sauna/lava for some tense moments before you are finally able to cope with the heat with a suit upgrade. It's different..but I think that's the whole point of this game.

I'm enjoying Samus' voice more and more.. if you looked at the Nintendo channel - there are a few Other M videos including at 17minute making of type featurette. In it, it touched on the voice work and that it was very difficult to have the actress say her lines in a more monotone way. I have to watch it again but I personally think it reflects a heroine who has seen one too many battles... You see the actress briefly

A few things bother me: some of the 'forced' first person view events when you need to find something can be a pain but they are trying something different here - I just don't think it's necessary for a Metroid game. Also, the closed corridor walks (camera over the shoulder) is too slow.. there is one scene where I thought I was doing it for way too long - they could have broken it up a bit so you didn't have to do the slow walk inside a big room.

There is one important thing though - this game makes you curious as to what is in the next room..what's in the next 'area'... where the next obstacle is. That's what makes a Metroid game.

Final outcome is still to be determined..but I'm having an overly positive experience.

S
Posted: 09/03/10, 05:30:30
Great thoughts Smerd and I pretty much agree with everything you said, especially the "what's in the next area" bit. I kept going on and on just a bit more when I told myself I'd stop, just so I could see what was next. Before I knew it, I was playing for an extra half an hour or so The game had me hooked from beginning to end as a hardcore Metroid fan. It is new and it works very well at explaining the unexplained in the Metroid universe.
Posted: 09/03/10, 05:48:31
Okay so I saw the credits. It was kind of anticlimactic.




And then I finished the game. And I was like OMG WTF YES
Posted: 09/03/10, 06:37:05  - Edited by 
 on: 09/03/10, 06:40:26
@nate38

So Queen Metroid was anticlimactic? Sure, the "battle" after that maybe was but come on, surely no one expected Queen Fucking Metroid to be there (I was hoping for Kraid actually ) It was awesome!

And I just got 100%! I'm curious how hard a low % run would be in this game.
Posted: 09/03/10, 07:50:01  - Edited by 
 on: 09/03/10, 07:51:02
THAT part was cool. The half hour that dragged after that wasn't. Especially the broken fight afterwards...should've just ended with the nice surprise. But the ultra fanservice epilogue made up for it.

Now I gotta go for 100%...guess I'll do that tomorrow.
Posted: 09/03/10, 08:14:09
My only real problem with the ending is that it feels like the climax is unplayable. You get this fun boss fight, but you don't know what the villain is, really, until after you kill it. The climax is after that with the stand-off, and there's not really a final boss struggle.

I made a new comic about this game.
Posted: 09/03/10, 08:26:16
@TriforceBun

What do you mean you don't know who you're fighting until after? I clearly knew what it was the moment I saw it. Well those that played Metroid II should know anyway. That just made it beyond epic, for me at least I also loved everything that followed... seeing Anthony return, getting the explanation on MB, Samus giving her thumbs up... I don't know, I enjoyed it. And of course the final bit after which was just beyond cool. It was just great to see them go all out on the story.
Posted: 09/03/10, 08:31:46  - Edited by 
 on: 09/03/10, 08:36:16
@VofEscaflowne
I knew it was the Metroid Queen, and that part was cool, but it's explained afterward that it was a clone of the hatchling, and that it was the only Metroid (and its offspring) that could still be damaged by ice. Otherwise, it's sort of confusing why you're freezin' Metroids when Adam was supposed to have taken out the apparently invincible ones. I would've liked to also have more buildup with the Queen; even something like Adam or Melissa mentioning that one of the Metroids got huge, went rogue and escaped or something earlier on. With all other final bosses in Metroid, you have an idea of what you're going to fight at the end (except arguably Fusion and Zero Mission). Each of the Prime games builds up its final encounter, same with Super Metroid, Metroid II, even Metroid 1 (in the prologue).

The cutscenes afterward were good, but like I said, it feels like Samus was pretty much out of the action (except for that one first-person scene).
Posted: 09/03/10, 08:39:49
@TriforceBun

lol nice comic
Posted: 09/03/10, 09:16:39
There should be one final thread for people who finished the game/story discussion cuz now I'm scared to participate in here any longer. I'm worried someone's gonna let something slip. I'll be happy to contribute when I'm done and that way I'll be able to discuss my favorite things without worrying about spoiling shit.
Posted: 09/03/10, 12:50:33  - Edited by 
 on: 09/03/10, 12:51:18
So, some people are loving it, some hating it, some find things they like, things they don't like...

But is it fair to say Zero was right - it's worse than the Prime games?
Posted: 09/03/10, 16:53:07
Yeah, I have a problem with the question as well. Can't it just be different? I think M:OM's impact is lessened simply by the fact that Metroid has been translated to 3D successfully before. It's the kind of thinking that makes people say OoT is the best 3D Zelda game, a claim I strongly disagree with.
Posted: 09/03/10, 17:13:24
I understand what you mean, and maybe this game and Prime really are "apples and oranges", but they're two main games of the same franchise - it's hard not to raise the question and make the comparison. You can't help it, man.

And btw, I was just asking - I haven't had a chance to dive into Other M yet.
Posted: 09/03/10, 19:53:32
@Simbabbad Nah I always say Zelda games will be better than Ocarina of Time, that is probably (gasp!) my least favorite of the 3D Zelda games. Too much of a linear dungeon-fest, the overworld had no real purpose and although I'm sure the idea of a huge 3D field was impressive on a technical level, it was boring. Not that the game didn't do a lot right, I still love it, but it's not on my personal pedestal.

Like Metroid Prime is.

Now, let's get one thing straight, I don't think I have ever said Other M "is worse" than Metroid Prime. I probably said it's "probably not as good" but of course having not played it yet, I dunno. I'll say that about any game though, even Zelda Skyward Sword. Metroid Prime is, to me, one of the absolute best video games EVAR and I'd be surprised if it was topped anytime soon, by any game, in any style or genre, anywhere. (Let alone a Team Ninja game.)

As for comparisons, you might not be able to directly compare the two point to point since they are different styles, but you can compare two different types of games in a more vague manner. Considering probably at least half of a comparison with similar games is, in the end, your own personal preferences anyway (like say Prime to Prime 2 to Prime 3... many of us will disagree which is best, based on personal preferences, which may or may not include our personal views on combat, puzzles, controls, backtracking, SCANNING, etc.) I don't think the more subjective nature of comparing two different style games means they can't be compared at all.
Posted: 09/03/10, 20:13:05
Eh, I think comparisons are still valid. Someone can like The Incredibles more than Pulp Fiction. Even though they're completely different films, there are aspects that you can directly compare, such as quality of the script, characters, cinematography, etc. In the same way, even though there's been some good variety in the Metroid games, they've all aimed for similar standards in level design, pacing, combat, music, atmosphere, etc.

Now, weighing Other M against...say, pomeranians, or your wife's left foot...that might be less comparable.

I beat Other M 100% last night and was quite pleased with the endgame content; I wish the whole game had followed more along those lines. Overall, it's definitely a solid game, but your mileage may vary. I was genuinely creeped out by a few points and there're a couple major surprises for fans as well. Really, my main gripe is the lack of exploration for most of the game, to the point where places you've been already are locked off because Adam wants you to get your space-butt to Sector Whatever, pronto. Fusion did something similar, in fact, and I didn't like it there either.

Overall though, glad I bought it.
Posted: 09/03/10, 20:13:14
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