A Nintendo community
for the fans, by the fans!
Browse    19  20  21  22  23  24  
Metroid: Other M (Nintendo Wii) discussion [game]
 
8.17/10 from 55 user ratings

Welcome to the official discussion thread for Metroid: Other M on the Wii!

To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

...seeing as you're the group of gamers whose opinions I trust the most.

Picking up Other M today was a bit of a strange experience--the guy at Play-N-Trade revealed that one of his coworkers mistakenly told everyone that the game released today, so the store had preorder folks coming in all day to try to get it. However, this particular employee was pretty upset about the whole ordeal and decided to sell it to me anyway...then promptly called his manager and quit. I told him I didn't want to cause a fuss and would come back Tuesday for it, but he took a devil-may-care attitude and let me buy the game regardless (he was actually quite friendly to me, just upset about the mistake the coworker made).

So that interesting story of acquisition aside, I now have the game and have played roughly 40 minutes or so (just beat the first boss). It's quite early so my previews aren't going to be very in-depth, so I'll make this quick for now:

-Controls are better than expected, feels fun and pleasantly quick like Samus should
-Voice acting better than expected; the ancillary soldiers and such sound pretty good
-Samus herself seems to be directed to sound fairly cold and emotionless, which usually works, but sometimes her delivery is stilted (so far)
-I'm kind of missing Retro's attention to environmental detail, but the areas still look decent enough
-Killing classic Metroid enemies like Geemers and Rios in 3rd-person is somewhat cathartic. They made a 3rd-person Metroid feel work rather well, and I like the Wiimote so far
-You can't seem to wall-jump off every wall, just select surfaces
-Not sure what to make of the story yet, I kinda like a lot of it and some of it is sort of overbearing; we'll see. The direction and transitions are pretty nice though
-Pretty cool first boss
-Casper's right, it needs more music during gameplay

That's all for now. I mainly made this thread for everyone else to post their impressions too, but I wanted to give a few of my own first.

URL to share this content (right click and copy link)
Posted: 08/30/10, 01:20:14  - Edited by 
 on: 08/30/10, 01:31:13
[ Share ]
 
Why not sign up for a (free) account and create your own content?
 
@Simbabbad

Even if they wanted to have it that Samus loses her abilities somehow, they very easily could have explained it as after the battle on Zebes, the Hyper Beam drained her suit of her abilities because it was so powerful and needed all that energy, or something like that. The way they did it was just stupid. It robbed us players of that accomplishment of beating a boss, solving a puzzle, or exploring an area and earning the upgrade
Posted: 10/25/10, 06:28:16
But it works exactly the same. It was just presented differently and with more linearity.
Posted: 10/25/10, 15:15:32
A combination of both would have worked. Download station for new abilities and Adam authorizing you to use her old abilities. Not being able to use power bombs makes sense and the way they are unlocked is far from stupid. Samus's life is at risk and it's such a spontaneous action (or it was for me) that it made it such a satisfying blow in the end. The grapple beam and Varia Suit were ridiculous yes... that should have been worked in better. Not once did I get confused cause of the system in the game though... I thought it worked fairly well, gameplay wise.
Posted: 10/25/10, 16:40:35
I thought the Power Bomb thing was a good idea, myself. I just think your life should've drained MUCH, MUCH slower. As it is, nearly every player will get killed a couple of times before figuring it out, and trying to deduce what you needed to do on the game over screen takes away a lot of the intensity. If you had a minute or so inside her stomach with your life draining fairly slowly, most players would've figured it out and it would've been that much more intense.
Posted: 10/25/10, 17:58:01  - Edited by 
 on: 10/25/10, 17:58:44
This game seems like a real roller coaster for everyone. It's somehow exciting that it's so weird and divisive.
Posted: 11/04/10, 22:56:49
@Simbabbad
I haven't tried Ridley on hard yet (I just got to the Ice Area and hard, I'm playing slowly) but Ridley at least has a few decent places to charge your health if I recall. Playing on Normal I died on him once and then came close a few times but was able to recharge every time. The first time I was very close to recharging too. Just gotta pick the right time!!
Posted: 11/04/10, 23:17:43
I really do need to play the game again on hard, and get my final thoughts on the game in order.
Posted: 11/05/10, 02:10:57
I feel that way about a lot of games really. Like they develop all of these mechanics that you really don't need to use until you get to hard, and then it becomes a whole other game because you're not allowed to be lazy anymore, you have to actually learn how to play the game.

Still, not sure I liked Other M enough to make another run through it. Maybe in the future.
Posted: 11/05/10, 02:19:51
@Simbabbad
Sounds kinda like the Metroid Fusion 1% run--which I completed, thank ya very much.

I'll have to try Other M on hard sometime soon, maybe around Dec.
Posted: 11/05/10, 03:09:29
@Simbabbad
I know how Hard works you Silly Sally. Wouldn't it be 2 hit kills ?
Posted: 11/05/10, 07:07:53
@Simbabbad
No what I mean is you can get hit once, then you go to critical, and you can only get hit one more time. The game never flat out kills you in one hit does it??
Posted: 11/05/10, 12:31:33
I got bored and never finished this game... maybe I'll try to before DKCR.
Posted: 11/05/10, 12:42:11
@Simbabbad
I knew you'd like it! I had faith in you.
Posted: 11/06/10, 05:25:18
@carlosrox

I wish I could read/speak/understand French, esp. since I'm Canadian. I think in like Grade 4 I stopped paying full attention, and that's around the time that it got more intensive, and from then on I couldn't catch up, and I just couldn't grasp it.
Posted: 11/06/10, 05:28:40
@Brick
Yeah French is one of the few languages that really throws me. We learned it up until Grade 8 and then I dropped it so fast. I never got it through all of elementary.
Posted: 11/06/10, 05:31:51
I just don't get the point of putting a gender on genderless objects, especially when it doesn't seem to follow a set pattern, so you basically have to just straight memorize genders.
Posted: 11/06/10, 16:13:11
There's many romance languages that put a gender on everything; French, Italian, Romanian, etc.
Posted: 11/06/10, 22:35:17
Spanish pisses me off with all the conjugations.
Posted: 11/06/10, 23:25:41
Los verbos en espanol son dificiles de aprender
Posted: 11/07/10, 03:17:46
@Simbabbad

English is one of the easiest languages in the world to pick up..but one of the hardest in the world to master. So many different spellings for the same word - grammer is all messed up. Sure it's easy so you can at least get by.. I've spoken english all my life and I still don't get everything.... I hate the language..

S
Posted: 11/07/10, 04:13:48
Browse    19  20  21  22  23  24