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...seeing as you're the group of gamers whose opinions I trust the most.
Picking up Other M today was a bit of a strange experience--the guy at Play-N-Trade revealed that one of his coworkers mistakenly told everyone that the game released today, so the store had preorder folks coming in all day to try to get it. However, this particular employee was pretty upset about the whole ordeal and decided to sell it to me anyway...then promptly called his manager and quit. I told him I didn't want to cause a fuss and would come back Tuesday for it, but he took a devil-may-care attitude and let me buy the game regardless (he was actually quite friendly to me, just upset about the mistake the coworker made).
So that interesting story of acquisition aside, I now have the game and have played roughly 40 minutes or so (just beat the first boss). It's quite early so my previews aren't going to be very in-depth, so I'll make this quick for now:
-Controls are better than expected, feels fun and pleasantly quick like Samus should -Voice acting better than expected; the ancillary soldiers and such sound pretty good -Samus herself seems to be directed to sound fairly cold and emotionless, which usually works, but sometimes her delivery is stilted (so far) -I'm kind of missing Retro's attention to environmental detail, but the areas still look decent enough -Killing classic Metroid enemies like Geemers and Rios in 3rd-person is somewhat cathartic. They made a 3rd-person Metroid feel work rather well, and I like the Wiimote so far -You can't seem to wall-jump off every wall, just select surfaces -Not sure what to make of the story yet, I kinda like a lot of it and some of it is sort of overbearing; we'll see. The direction and transitions are pretty nice though -Pretty cool first boss -Casper's right, it needs more music during gameplay
That's all for now. I mainly made this thread for everyone else to post their impressions too, but I wanted to give a few of my own first.
I have always mentioned that the combat was an exception to the overall gameplay since I started posting impressions. What are you talking about? Me emphasizing it now is only because the combat has gotten even more exciting and engaging than when I first started. However, that doesn't make up for the rest of the the gameplay and the combat is still the exception. The difference is that I am now focusing on the exception with a different perspective.
Are you really going to question my possession of the game because my opinion doesn't fit in-line with your expectations for this game--you know what? This is stupid. Peace.
I can't read any more impressions. I feel like I'm spoiling my sense of surprise. Keep on keepin' on, though, guys. I'll join in in TWO WEEKS WHEN AMAZON DELIVERS MY PRE-ORDERED COPY! They aren't even shipping it 'til September 7th. Amazon always screws me. It does not take that long to process or ship a parcel.
I can't believe "Zebes" is pronounced "Zeh-behs" and not "Zeebs"! That'll take some getting used to.
Zeebs?! What are you, some kind of rube? Zee-bes, maybe.
Anyway, I feel like Smash Bros. already settled most of these long-standing debates, since it gave voice to so many words that only existed to most gamers in text form. Smash Bros. is like Nintendo's Canonical Bible.
Actually I guess their games score pretty well in general. But then, this is their first game since Itagaki left (and took with a bunch of talent), no? It's always difficult when major talent leaves to know how much is left until more games come out, but I kind of thought Team Ninja was overrated to begin with, so a bunch of talent leaving, including their head honch, didn't exactly leave them in a state where I was expecting major things from them.