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Metroid: Other M (Nintendo Wii) discussion [game]
 
Metroid: Other M on the Wii
8.16/10 from 55 user ratings

Welcome to the official discussion thread for Metroid: Other M on the Wii!

To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

...seeing as you're the group of gamers whose opinions I trust the most.

Picking up Other M today was a bit of a strange experience--the guy at Play-N-Trade revealed that one of his coworkers mistakenly told everyone that the game released today, so the store had preorder folks coming in all day to try to get it. However, this particular employee was pretty upset about the whole ordeal and decided to sell it to me anyway...then promptly called his manager and quit. I told him I didn't want to cause a fuss and would come back Tuesday for it, but he took a devil-may-care attitude and let me buy the game regardless (he was actually quite friendly to me, just upset about the mistake the coworker made).

So that interesting story of acquisition aside, I now have the game and have played roughly 40 minutes or so (just beat the first boss). It's quite early so my previews aren't going to be very in-depth, so I'll make this quick for now:

-Controls are better than expected, feels fun and pleasantly quick like Samus should
-Voice acting better than expected; the ancillary soldiers and such sound pretty good
-Samus herself seems to be directed to sound fairly cold and emotionless, which usually works, but sometimes her delivery is stilted (so far)
-I'm kind of missing Retro's attention to environmental detail, but the areas still look decent enough
-Killing classic Metroid enemies like Geemers and Rios in 3rd-person is somewhat cathartic. They made a 3rd-person Metroid feel work rather well, and I like the Wiimote so far
-You can't seem to wall-jump off every wall, just select surfaces
-Not sure what to make of the story yet, I kinda like a lot of it and some of it is sort of overbearing; we'll see. The direction and transitions are pretty nice though
-Pretty cool first boss
-Casper's right, it needs more music during gameplay

That's all for now. I mainly made this thread for everyone else to post their impressions too, but I wanted to give a few of my own first.

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08/30/10, 01:20    Edited: 08/30/10, 01:31
 
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Yeah, the controls themselves and the feel of Samus were things I thought were very well executed. I was quite impressed by Samus' animations and agility; something that was sorely lacking in the Prime games.
09/12/10, 04:03   
About 7 hours in and it feels like the game kicked into high gear.

The environmental puzzles are trickier, the combat more intense and the story more interesting.

The first 6 or so hours felt a little bland, but there were some truly great moments. The last hour so was consistently excellent. I hope this trend continues.
09/12/10, 04:44   
I'm like 3 or 4 hours in and liking it more and more. It's such an oddity nowadays to play a "3D" game with actual focused platforming and area design and such. Despite lacking the music and sound effects and such it is feeling more and more like a Metroid game.

Though I did find the whole part near the end of area 1 where you're "searching" for stuff walking around slowly in close-up 3rd person mode a bit annoying. For such an otherwise fast-paced game it is weird that they throw stuff like that in that slows everything down way too much.

I also seem to spend minutes at a time trying to find out where they want me to point when they do those green screen parts where you have to point at something to trigger the next cutscene. I never have any idea what they want me to look for and sometimes it's something really small and you need to be right on it!

Oh, does anyone else hear the Metal Gear Solid death music in their head every time Sna... I mean Samus dies and Adam starts calling out her name? I can't be the only one...
09/12/10, 06:24   
Edited: 09/12/10, 06:33
I just beat the game. Fantastic!

It isn't very Metroidy, though in a few ways it is more similar to classic Metroid than the Prime games were (bless them). And while I'm a huge Metroid fan, I've played enough traditional-style Metroid games in the last decade thanks to Retro and Intelligent Systems. I was looking for a reboot of the Metroid franchise and...I got it. AND it came in style.

I was hoping EAD Tokyo would take the stab at the reboot, but Team Ninja seem to have been good enough for the job. Kudos to them. I had my doubts but they pulled through.

My only complaints are similar to CB200's: upgrade acquisition and an anti-climatic end. Like CB I also died 7 times before figuring out the silly thing I had to do to cue the ending. Very anti-climatic and badly designed; there should be some indication of what to do. Besides, that whole first-person scenario was an unnecessary thing to do. What was the point, really? Confuse players during the ending sequence?

The lack of music bothered me at first but then I realized that this is the most tense Metroid game I've played, so while melodic music worked in a less tense game like Metroid Prime, such tunes wouldn't do it for this game. I thought the sound design was fine. Maybe a few classic jingles when you acquired items and saved could've helped, but whatever.

Other than that...can't say I have much to complain about. The gameplay was very solid and action-packed, the controls were very, very well done, especially considering it was just using the Wiimote, and something's gotta be said about the brilliant camerawork; it never failed to show me exactly what I wanted to see.

Oh, and I adored Samus's voice.

Overall...loved it. Going for 100% now.

"Any objections, Adam?"
09/12/10, 07:54   
Edited: 09/12/10, 08:00
So... I'm tired... but that's not the reason I am stuck. I must be missing something that's probably blatantly obvious. I'm in this early part of the game and I can't find out what to do next. Someone wanna lightly, and I mean lightly, nudge me in the right direction?

I just got the dynamic beam not too long ago and I'm here in Sector 1. There's nothing I can do because of the slopes and locked doors. I don't have the Super Missiles nor the Speed Boost. I've gone in circles many times looking for something new and besides a missile upgrade or two, I have nothing. Any ideas?

I see no path back to the area which would lead me to where the next "checkpoint" is flashing at.
09/12/10, 08:04   
@DrFinkelstein

Not sure where you are exactly, but two places I'm thinking of...

1. Are you in an area where you just looked inside a cage room, Samus had some inner dialogue about the mutilated scientist she found, etc? If so, go into the room where there are a bunch of computers and a holding tank in the middle. Blow the tank up and look at the ground...round, rolling things maybe?

2. Are you stuck in an area where you can flip on and off one of the holographic displays and it's a bit of a smaller, but higher room? If so, turn the device on so you see the jungle area and go to the end of the room...notice a spot where the projection is clearly faltering? Perhaps it might be a'bomb'inable for you to damage it further, but it can't hurt, yeah?


If those aren't it, then post again with more details and I'll try and help.
09/12/10, 09:40   
@CB200

Thanks CB200. It was your second choice. I haven't gone and tried it but I had discovered your first point which allowed me to escape back into the rest of the level but I had been in that room you mention in the second point and I saw that very spot but I guess I didn't try to bomb it. I shot at it like hell and I flipped the switch back and forth but I didn't try that. I will. I am not surprised this is the room since it's so damn close to where I need to be haha. Again, thanks.
09/12/10, 16:01   
I put another hour in, and I'm also really grooving on the game. Love the sense of dread and tension. Kind of reminds me of the first Resident Evil. You never know what the next room will bring. Not sure about the 'Detective' stuff, though. It's cool when you get a clue, but when it just goes third-person and you don't know if there's something in the room... and then there isn't, that's kind of annoying.

Still, so far, the experience has retained its sense of novelty. It feels so different than any other Metroid game. Hell, any other Nintendo game.

Hell, any other GAME. That's enormously refreshing, in a time when most games use Halo's control scheme.
09/12/10, 16:41   
Yeah it really does feel different than anything I've played. I'm sure there is some similar game out there somewhere, but nothing I have experienced. It's pretty neat.
09/12/10, 21:28   
Nintendo found a way to make a third pillar for their third pillar. If this game does alright, they'll have 2D Metroid, 3D Metroid, and 2.5D Metroid branches to switch between.

I wonder, though... could they combine the best things about Prime and Other M? Like, retain the snappy, exciting gameplay of Other M in a huge, terrestrial environment? I don't really think they could. It's hard to imagine a more expansive, exploratory Other M. Maybe with the nunchuk, zoomed out a bit a la God of War with the same auto-aim as Other M, but I'm not sure that would be very enjoyable.
09/12/10, 21:46   
[Edit] Oops, I take it back.

I'm retarded.

EVERYONE! Save in multiple slots, this game has a game breaking bug.
09/12/10, 23:47   
Edited: 09/12/10, 23:53
I am about 11 hours in. Beat the Ridster for the first time, the gravity dude, watched the one appearance of the game's namesake, bid Adam farewell, and capped the gravity dude for a second time. So far I'm really liking it. I'm a little bummed I didnt get to venture into MB's sector.
09/12/10, 23:56   
@jon-e3
How is you liking the game a spoiler?
09/13/10, 00:12   
Please block your spoilers.
09/13/10, 00:18   
@jon-e3

You can go pat yourself on the back for all I care.
09/13/10, 00:30   
@achhibbar

About how far into the game does this exist?
09/13/10, 00:32   
There's a game-ending glitch, you say? Where?
09/13/10, 00:54   
@achhibbar
Do tell this game-breaking bug.
09/13/10, 01:02   
It's approximately 7-8 hours in when you go to the desert refinery. A door that's supposed to go from red to green after you activate it simply doesn't. After that you can't progress.

I confused an actual puzzle for the bug and had a very angry 15 mins or so until I realized I was just being dumb. But thankfully it at least reminded me to start saving in multiple slots.
09/13/10, 01:07   
Edited: 09/13/10, 01:09
@achhibbar

So how do you get past it then? It's just random whether or not it'll open or not?
09/13/10, 01:09   
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