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Metroid: Other M (Nintendo Wii) discussion [game]
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8.16/10 from 55 user ratings |
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Welcome to the official discussion thread for Metroid: Other M on the Wii!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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...seeing as you're the group of gamers whose opinions I trust the most. Picking up Other M today was a bit of a strange experience--the guy at Play-N-Trade revealed that one of his coworkers mistakenly told everyone that the game released today, so the store had preorder folks coming in all day to try to get it. However, this particular employee was pretty upset about the whole ordeal and decided to sell it to me anyway...then promptly called his manager and quit. I told him I didn't want to cause a fuss and would come back Tuesday for it, but he took a devil-may-care attitude and let me buy the game regardless (he was actually quite friendly to me, just upset about the mistake the coworker made). So that interesting story of acquisition aside, I now have the game and have played roughly 40 minutes or so (just beat the first boss). It's quite early so my previews aren't going to be very in-depth, so I'll make this quick for now: -Controls are better than expected, feels fun and pleasantly quick like Samus should -Voice acting better than expected; the ancillary soldiers and such sound pretty good -Samus herself seems to be directed to sound fairly cold and emotionless, which usually works, but sometimes her delivery is stilted (so far) -I'm kind of missing Retro's attention to environmental detail, but the areas still look decent enough -Killing classic Metroid enemies like Geemers and Rios in 3rd-person is somewhat cathartic. They made a 3rd-person Metroid feel work rather well, and I like the Wiimote so far -You can't seem to wall-jump off every wall, just select surfaces -Not sure what to make of the story yet, I kinda like a lot of it and some of it is sort of overbearing; we'll see. The direction and transitions are pretty nice though -Pretty cool first boss -Casper's right, it needs more music during gameplay That's all for now. I mainly made this thread for everyone else to post their impressions too, but I wanted to give a few of my own first. URL to share (right click and copy)
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08/30/10, 01:20 Edited: 08/30/10, 01:31
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Simbabbad said:
So maybe gamers just need to be a bit more open minded.
Yeah..I think it really depends on the game/series for each individual gamer. I can see how my logic can be a lose/lose situation for the developers - like I said, it's a balancing act. Personally, if M:OM didn't have those negatives, I think I would have rated it as one of the best Metroid games ever... The(negative) changes were a neat idea, but they pulled them off wrong - but of course, that's my opinion - and I know others here share the same views. This game, though, is still great - When are you going to put S&P2 down and play this one? Thanks for fixing my post by the way..I had no idea what was going on..the page was locking up and my message ended up being blanked out..I couldn't even edit it...weird. **** I can see the change debate maybe bleeding into 4 other games: NBA JAM Kirby's Epic Yarn Goldeneye Donkey Kong Country Returns.. Will the games feel like clones? Will they be 'different' enough to feel unique yet still feel like the series/genre should? My money is on Epic Yarn to accomplish this... S |
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About 5 hours into it, and I'd give it a solid 7/10 so far. But if it didn't have the Metroid name, I might give it an 8.
+ Combat is great. Boss battles are solid, but not quite as memorable as past Metroids.
+ I feel compelled to keep playing more than any other Metroid game I've played before, perhaps because I don't find it as tense?
+ D-pad and pointer controls work very well.
- I haven't played fusion, but Other M almost goes out of its way to show you how linear the experience is. Past Metroids have hidden the fact that there is rarely more than one way to go at any one time, but Other M makes no attempts to disguise this. Each save station reveals the next 4 or 5 rooms and next save station. Where's the wondering around without a map in a new region? Where's the tension in not knowing where the next save point is?
- Close up 3rd person sections are slow and ponderous. Invisible walls again break the illusion of Samus wondering on a space ship.
- Barring a couple of exceptions, the environmental puzzles are not on par with the Prime games.
At the moment I feel this is a good game, but more of a Metroid side quest than a true sequel. I feel the designer's hand too frequently and too heavily on my shoulder, pointing me where to go and drip feeding me story/weapons/experiences. The whole thing just doesn't feel very subtle. In wanting to make sure the gamer never has any down time, you're never given a chance to breathe and experience the game on your own terms. |
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I'm about an hour or so in. I'm enjoying it. I think I'm enjoying it "despite" though.
One thing that surprised me a bit having not been following the game super closely is how 3D it is. What with the control scheme and a lot of the videos showing side views, I thought this was basically like 85% a 2D game and then you switch into 1st person mode sometimes. But it's not really 2D at all, even the tight corridors have 3D controls, and then there are big open areas a lot too. Which leads me to a question... why on earth is there no analog control? I know Sakamoto wanted to make a game that is simple to control and "anyone" could play, and he insisted on making it work with just the Wii remote, but to me this is a case of making a decision that makes no logical sense just to fit a preconceived idea. The only other 3D game I have played with digital controls was Shenmue, and I disliked those controls too.
And I thought the cringe inducing cutscenes would bother me less in context, but they manage to bother me even more. The music (and lack of) is pretty meh. Auto-aim... eh. Adam telling me where to go and when to use stuff... eh.
To be honest there is a part of me that is thinking "is this really the man behind Super Metroid's vision for the franchise?" Because it is fun for what it is, and it is nice to have a unique title, but it doesn't feel very "Metroid" and it has way too many "generic HD game" qualities. I hope this isn't the new face of Metroid.
It sounds like I'm being super critical but it is more that I'm such a huge Metroid fan and want only the best for the franchise. I do like some things though. There is something kind of cool about a 3D game that feels very 2D-esque. And although I did love love love what Retro did with the series, this game feels a lot more fast-paced, which is pretty neat. And well, I hear it gets more and more interesting as more powers open up, so that should be cool. |
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Zero--
I agree with most of your complaints (although the D-pad didn't bug me--I think it keeps things a little more streamlined, personally), but I have to ask why the auto-aim is a problem...? To me, the auto-aim feels very much like Metroid; you just point in the direction of the enemy and shoot, which is generally how combat (against small enemies) worked after you got the Spazer (etc) in past games. With a 3-D world, lacking auto-aim would make small encounters with flimsy enemies rather obnoxious, especially given the D-pad-only controls. It'd just be too finicky to be enjoyable, and less immediately-gratifying than combat in the past games.
I have my issues with Other M, but I will say that they nailed the controls, IMO. Took some big risks and most of them paid off in terms of actually controlling Samus in a (mostly) 3-D environment. The linearity is harder to excuse for me, but regardless, I'm interested in hearing your impressions later on down the line. |
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After digesting the game a bit, here's some final thoughts, in a quick manner:
+ The controls WORK. A lot of people said this and it's true. I feared when I first heard you couldn't use the nunchuck. But it works, this game is designed around moving in 8 directions, and it doesn't feel dumbed down because of this decision.
+ Samus is AGILE. Man, does she make the Retro Samus look like a tank. Love how she runs quickly, the dodge maneuver, the finishers, everything. It's fluid.
+ The powerups are cool. The way you get them isn't, but overall, it's a strong assortment of weapons. It's nice to see some 2D classics make a return.
+ Graphics are very good. They're worse than Prime, but not in a technical level. It's like, Prime's engine was used better, there was a lot more attention to detail which I miss, but what's there in Other M, looks just as good if not better.
+ Actually loved the story. Loved the monologues, the cutscenes, all of it. I fell in love with Samus throughout, pretty much. Who didn't love it when she hugged Adam's helmet with that dramatic music playing? Or when she was like ADAM WAIIIIT. And everything about that Ridley cutscene in the magma place. Good stuff.
+ Coming off from that, I loved Samus' voice too. They nailed it making it softer, in my opinion. And there's a clear distinction in the way she speaks when she's doing one of her monologues from when she's actually talking to other people.
- The ending, though, felt anti-climactic. A lot of the stuff they built up wasn't given its proper shake.
- The game is a bit too linear. I don't mind the waypoints you're given, it's everything about Adam Malcovich that sucks. He tells you where to go? Come on. Which brings me to...
- The way you get upgrades is awful. It's just stupid that you start off with everything and you only activate it when Adam says so. Which brings me to easily my biggest complain...
- The game completely lacks a sense of DISCOVERY, and that's huge. First, there's the upgrades. You don't get them by exploring or by defeating amazing bosses. Nope. Only when Adam says it's ok ... what the hell. And also, the fact that the whole game takes place on a ship. I really, really miss the interesting alien worlds we could explore in the past. I'm not saying there should be scanning, though I loved it, but come on ... this isn't Halo. Explain me a bit better what exactly it is I'm fighting. If I hadn't played previous games, I would have no idea what many of the enemies were called or what they did. Let me interact with the world a bit more. Let me take it at my own pace instead of always showing me the way.
But, overall, very good game. Excellent action game, pretty damn good Metroid game.
my 2 cents |
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