I don't want to admit it, either. But, fiscally speaking, has Reggie been making the right decision in passing up all of those cool-looking Japan-published Nintendo games? The
responsible decision? I mean, Sin & Punishment 2 bombed, right? Did ANY of us think it would succeed? Would Captain Rainbow? Would Zangeki No Reginleiv or The Last Window or Jam With the Band or Tingle? Or even Soma Bringer or Mother 3 or a Nintendo-published Tales of Graces/Hearts? Will FlingSmash sell, even at a discounted price? NoE has been localizing a lot more games than NoA, and it seems to have resulted in an unending series of flops.
Or is that just perception? What examples can we think of? I know Jam With the Band flopped hard in Europe. Sin & Punishment 2 seems to have flopped here, and there were a LOT of copies of Rhythm Tengoku and Style Savvy on the shelf at Best Buy. Starfy actually did pretty well in the US, but the seems like an obvious gimme - a Nintendo-published platformer. The first Endless Ocean was a pretty successful game, I think, and Nintendo bundled the second with a peripheral. I'm not sure how it did. I guess Wario Land Shake It did fairly well here, as well. Excitebots bombed like your moms, but if they didn't publish it here, it wouldn't have been published ANYWHERE. And WHY did they fund the game, if they weren't going to market it? Puzzling! Then again, they did bundle it with a Wii Wheel, which could be seen as a huge push, after the gonzo success of Mario Kart.
That's just a small sampling of the data I'm familiar with, off the top of my head. But here's another important question: Does Nintendo owe us those games, anyway, as loyal fans? Can you think of a way to fiscally rationalize the localization of niche games by such a high-stakes publisher? I think letting a smaller company (who will be satisfied with smaller numbers) publish the more niche games is a perfect solution. There was already some precedent for this last gen, with Atlus publishing Cubivore and Polarium Advance. Has Nintendo cooled on the idea, or have companies like Atlus? I can't imagine that they (or companies like them) wouldn't jump at the opportunity to localize some of this stuff. If Nintendo is actively cockblocking other publishers, in addition to refusing to localize the games they have control over (including Japanese third-party deals like Fatal Frame), then that is just inexcusable and, just, irrational. They could offload all the risk of building the brand to other publishers, and capitalize on any success by publishing the follow-ups themselves. Seems kind of win-win. I really wish more interviewers would directly grill Reggie about this matter. Or even Iwata. He must have known that certain games would never take the world by storm. Why did he green-light them in the first place?
This is kind of disorganized, and I was going to write more, but I'll throw the floor to you guys. What do you think about the whole situation? From your own perspective and from Nintendo's. How can everybody be happy?
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