Let’s Catch is far from a definite recommendation to anyone, but it is pretty interesting and original, perhaps not in terms of gameplay but certainly in concept.
The gameplay itself is nothing too special: you flick the Wii remote to throw a ball and press A and B at the same time to catch it. Flicking the remote with just the right amount of force nets you more points, whereas when catching, your timing determines how well you're doing and how many points you will get. Do well several times in a row to build up a combo.
What makes the game interesting, however, is the story mode. In it, you throw and catch a ball with your neighbors and get to know them. Play well and they'll keep opening up to you about the issues they're facing. Do poorly and they'll stop playing with you. The more you listen to them, the higher your "friendship level" gets, and eventually you unlock new characters to play with.
You will find yourself throwing a ball while listening to a widower dad who thinks his daughter is emotionally shutting down, or a woman who is thinking of cheating on her boyfriend with a married coworker. Indeed, inside the cute and childish wrapper lie some serious and adult issues.
I don't want to say too much because really, the enjoyment you get in this game is in the discovery, in listening to these characters confide in you and in piecing together the puzzle.
The story mode is about 3 hours long, and as far as I’m concerned it’s the main reason to play the game. Beyond that, the game offers several score attack modes that could appeal to fans of arcade action, but unfortunately I find the game’s mechanics a bit lacking and frustrating when going for high scores. When you fail, you simply do no receive enough feedback to know exactly what you are doing wrong. Some players may feel like they're throwing consistently the same way, yet not always getting consistent results. You
can see on screen if you've thrown the ball too hard or too softly by looking at the character animation, but it's hard to get a feel for it when you're actually doing the motion.
In the end, the game remains niche and slightly flawed, but if you can easily part with $10 and are intrigued by the game’s concept, I definitely recommend checking it out.
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