Fresh water! Where the fuck do you get fucking fresh water? I've got a quest and tons of alchemy recipees just waiting for me to get my hands on some fresh water, but 10 hours later and I still can't find any!
I'm wondering if I should, right now. Still in the midst of Strange Journey, and it is a rule of mine not to play two RPGs on the same platform at once. (Or on any platform, really...)
You guys are making me feel like a slacker. I haven't even discovered anything resembling alchemy yet. Need to put more than 1.5 hours into it, I guess. And what's this DQVC you keep referring to online? Sounds crazy cool!
Just beat Wight Knight finally. That took a while... but my Mage finally learned Sap so decreasing the defense (or defence ) helped tremendously. That needed quite a bit of grinding...
Just visited my first treasure cove, holy effing shizbot, man! The boss down there utterly destroys my group! And he gets to attack twice on each turn!
I am 40 hour sinto the game and not far along story wise. I have lvl 35 characters and my classes are Warrior, Priest, Mage, Ranger. I got past 4 of my treasure dungeons with some dificulty, but I plan on pushing further tonight at work.
I spent most of yesterday grinding up 18,500 gold to get this awesome Miracle Sword that was in my online shop, drains HP and does plenty of damage! Love it. 18.5k is not easy to scrounge up when your level is 20!
I've logged in 28 hours. 15 accoladess, 22 quests completed, 12% of the alchenomicon (tougher than it looks!)... crazy amount of stuff to do in this game.
Yeah, I learned that the hard way too - back in DragonQuest IV: Chapters of the Chosen on DS.
I actually kinda lol'd when it happened. It was funny, but kinda makes sense. I guess those same rules don't apply in Pokémon when using an 'Escape Rope' eh? (since the animation is basically the same, right?)
I'm dumb. I stuck with the same vocations for almost 30 hours thinking it was probably better to max out a class before switching, not realizing there are fantastic advantages to leveling up several classes early. I hadn't realized the skills and stat perks applied to any class your character has. Only spells are class-specific.
You can really create a kick-ass character early this way. It's much easier to get items for alchemy when every character in your party has the half-inch ability...
Good places to level up: The cave you go to in order to save Coffinwell has metal slimes. And the Bad Cave north of Bloomingdale has, umm, metal slime piles? Amalgams? Anyway, whatever they're called, they're great and give a ton of XP.
Question about changing vocations, not that I can yet though... but are your stats permanent when sticking with a vocation? Let's say I have a character who's vocation is a warrior for most of the game. Obviously, his attack will increase more than a mage who spent the same time as that vocation. Now if I were to make the mage as a warrior, would the mage get his attack power readjusted for the class at all? I'd imagine the question is no and if it is, it kinda makes you want to stick with a specific vocation instead of shifting them around.
The stats are vocation-dependant. If you change your vocation, then you start at level 1, with level 1 stats for that class. It doesn't matter if you had 100 HP as a warrior, when you start over as a mage, you'll have 23.
BUT the stats you got through assigning skill points WILL carry over. i.e., if through the minstrel skill tree you got "+10 natural resilience", then you get that modifier across all vocations. Same for the skills themselves.
That's the way I understand it anyway.
It's pretty cool, because it can lead to crazy combinations. For instance I levelled up "fisticuffs" for my martial artist. Now I can change him to a mage, and have a mage that can cast spell AND is a kick-ass barehanded fighter.