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Super Mario Galaxy 2 (Nintendo Wii) discussion [game]
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@SimbabbadI don't see anyone in this thread arguing that Galaxy 1 has better level design than Galaxy 2, which is the claim that you're on the verge of making. You're already oversimplifying very significant gameplay concepts like in Bowser's Gravity Gauntlet with your, "it's just a bunch of different camera changes"...yeah, no shit. The point is how it affects the perception of the end-user. By that logic, Portal is just a game where you make holes in a wall to warp to places. The final boss battle in NSMBW is just a sequence where you run to a power switch, Mirror's Edge is just a game where you run along objects and on rooftops...I could go on and on. The point is, you're undermining Galaxy 2's gameplay all because it doesn't have the same impact as Galaxy 1. You say that you see nothing brilliant after 100%ing the first world, yet if you had 100%ed that first world before Galaxy 1 was even created, you'd probably be singing a different tune right now. In that light, the reason it's going to take more time for you to be impressed with Galaxy 2 is because it's already fighting an uphill battle with your expectations from the first game. So what you consider mediocre is really just at the same level of brilliance as the first game, but 'being at the same level' is not enough to have the same impact. So the game has to be even more brilliant. I don't see how it is a bad thing for you to need to get 120 stars to really be impressed when the first game was the same way. Developers fault or not, you are NOT seeing the best of the game if you simply do the minimum to finish the game. |
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Bringing this thread back from the dead. Sorry.
I had this game in my Wii because I checked what the Super Guide is actually like earlier, for the purpose of talking about it on the podcast. So this afternoon I thought, hey, since the game is already in there, might as well get a few green stars like I said I would, but ended up never doing.
I had collected 2 green stars in the first level back in May or June, today I finished up the rest of World 1. Why had I stopped at 2 green stars? I wasn't feeling it: having only a sound as a clue that there is one nearby, plus the inability to freely look around with the camera, made me think it would be more chore than fun.
Well, as it turns out it's not quite that bad... but it's not good either, IMO. Having to be super attentive to the sound means you have to comb every level very thoroughly and pretty damn slowly. Not only that, but the ones you've found already don't stop emitting a sound, so you better finish all of the stars in a level and not take a week-long break in between otherwise you might be in for some frustration.
I like that there is somewhat of a puzzle element to some of them, except most of them are really about extreme platforming precision, and there is no real clue whether the former or the latter is being asked from you for a particular star, especially since the camera doesn't give you clues like it would usually for normal stars.
But again, it's not terribly hard, just... slow. On the verge of being a little bit tedious.
Anyone other than Simba agree? |
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