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Super Mario Galaxy 2 (Nintendo Wii) discussion [game]
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I DID IT
Used 40 mother fucking lives,I was just about ready to crack. Out of all that I only got the boomerang brothers four or five times, I was ill prepared to take them. I remembered what alaska said about a little help from player two. >=) Except I had no second player. Whatever. Let mario sit and attempted to beat the boomerang brothers with second player luma. Normally when you spin attack them, they don't move from their spot when knocked over, but if you let the luma freeze a boomerang that travels next to a spot where a boomerang brother is standing, you can smack them to the side. I could throw one of the brothers off the edge with this technique. As for the last two, I couldn't find another sweet spot, so I froze one of them, weighted the button down with a heavy object, then made my approach with just one non-incapicated boomerang brother remaining. Taking that on was trivial, and I was done. 242 stars \o/
/o/ |
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I have been away from my Wii all week-end, but last night and tonight I basically played through world 3 and went from 30 to 51 stars. So addictive!
I've been mostly doing the comet challenges as they popped up. Some I disappointingly got on the first try (mostly the dark clone challenges), others that had me die half a dozen times. It's definitely more of a challenge than the first Galaxy was at this point.
The masochist in me almost wishes it were even harder already. Wants me to have to die a few dozen times and really work for each star. But then I take a step back and see how silly that wish is. I think it's more important for the game to be challenging for the right reasons, than to be challenging for the sake of being challenging. When I fail, I never blame the game, only myself. In comparison, a game like Jak 2 was definitely harder, but really, fuck that game. Bad design was the major reason why it was so hard, and that's fun for no one, except IGN's PS2 editors, I guess. |
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