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A Nintendo community by the fans!
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Games That Fall Short of Their Potential [roundtable]
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04/09/10, 20:33 Edited: 02/24/11, 23:12
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Jargon said:The sniffing for secrets mechanic is incredibly tedious. I kind of agree about that, actually. I don't mind sniffing suspicious places (like Simba said, you can kind of get a feel for where the secrets are, a la Metroid and Zelda, but that won't stop completionists from sniffing everywhere, anyway) for point-bestowing secrets/shortcuts/whatnot, but I don't think the melons should require sniffing. The fun part of Yoshi's Story, for me, is that it's a bit like a 2D Mario 64. There are little Melon Challenges strewn all over the levels. You have to discover them and discover what you have to do in a similar way. Once you've explored the hell out of the level, you can string them all together for a perfect 30-Melon run. It actually feels a LOT like Mario 64, to me. How you would spot a star while exploring a level, and then figure out how to reach it. I guess I just said that. Maybe you don't like that style of game. I dunno. It's kind of like the difference between Super Mario 3 and Super Mario World, except Yoshi's Story goes much farther in the World direction. It's the missing link between World and 64. Keep in mind, I only seriously played the game on Virtual Console, so I didn't have any inflated expectations. In fact, they were pretty low (even though I remember loving the aesthetics of the game). YOU HAVEN'T PLAYED YOSHI'S ISLAND? |
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