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Games That Fall Short of Their Potential [roundtable]
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04/09/10, 20:33 Edited: 02/24/11, 23:12
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This series has by far one of (if not the) best battle systems in an RPG-like game. It has a ton of chips to collect, and unlike a lot of games where you collect stuff, since you get to USE them in battle in fun ways you want to collect more and more new chips. It has a ton of customization of Mega Man as well. The boss fights are pretty much epic (and it is always fun to see how they take classic Mega Man boss robots and reinvent them for the battles). And it also has a fun cast of characters and some genuinely touching dialogue (usually between LAN and Mega Man). However, like... pretty much everything in between the battles is sort of weak. Tons of fetch quests, tons of going back to the same areas you have been to over and over, this series is pretty much excellent, A-level battle system / customization thrown on top a generic, C-level RPG. I think it could jump from "good" to "amazing" if they got a real RPG team behind it to spice everything around the battle system up more. Of course, it is Mega Man, so Capcom will just rehash the hell out of it instead, with diminishing returns each new game in the series. |
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First things first: *shakes fist @ Smerd's general direction* There, now that that's out of the way: NiGHTS: Journey of Dreams Overall, it's not a bad game, but man! This could have been so much more, if it were so much less. What I mean is, SEGA should have left out the story telling aspect of the game. The Saturn original was this like, surreal, otherworldly experience with the iconic purple jester, and it was up to the player's interpretation to determine the world, character and other aspects of the game. In the Wii sequel, it's all spelled out for you in terribly directed, poorly voiced-over in-game cinematics. And there are a LOT of them. Boring! Also, while I do appreciate multiple challenges in games, the ones chosen for Journey of Dreams were just dumb. There are boring sections where you're forced to play as the kids. On foot. Not flying around at high speeds through dream-like environments. WHO THE HELL THOUGHT THAT WOULD BE A GOOD IDEA FOR A FREAKIN' NiGHTS GAME?!? The controls seem more stiff than the original as well, which is so *facepalm*-worthy it actually makes me sad just to think about it. I want to think that the graphics could/should have been better, but... it's SEGA. On Wii. *sigh* Oh, and the online mode was a joke. At least the music was good - that was really the ONE thing they got right. I still own this game and I do plan on picking it up from time to time, because I'm that big of a fan. But that initial play through was pretty much the most disappointing experience I've had this generation. |
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