Anand said:What's wrong with the physics?
Hmm, it's hard to explain.
It's funny, you'd think that Mario's jump would just be "If A is pressed, set vertical speed to 10. If vertical speed is greater than 10, subtract .1 from vertical speed" each frame. But it turns out (the book
Game Feel goes waay in-depth on this) that Mario's jump acceleration varies depending on how far he is off the ground, how long A is held, what his momentum is, if you change momentum in mid-air... and we all know this, of course. But actually seeing all the different variables written out gives you a ton of appreciation for why it took 3 months just to nail the controls in Mario 64!
I
think they're different in Deluxe. I'm not crazy here, right? Can anyone back me up on this? I think the walk speed is faster and the jump with no momentum is higher.
GameDadGrant said:Five bonus worlds?! What is this you speak of! Spill your secrets!
World 9 and Worlds A, B, C, and D! In the original version, you can only get to World 9 if you beat the game without using warp zones, and you can only get Worlds A-D if you beat the game
eight times. Those requirements are changed up in re-releases of the game, but none of the worlds are included in Deluxe!