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Streets of Rage 4 Discussion (Nintendo Switch) [game]
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9.25/10 from 2 user ratings |
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Welcome to the official discussion thread for Streets of Rage 4 on the Switch!
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04/30/20, 21:50 Edited: 04/30/20, 22:12
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@TriforceBunYeah, we were done with those fairly quickly. They're okay. We prefer Streets of Rage and the SNES versions of Final Fight 2 and 3 because they've been consolized: they're balanced to be fun and fair. You can reasonably expect to get through them with the number of lives and continues you're given. The Beat-em-up Bundle is just arcade ROMs, designed to keep you pumping quarters into the machine. You get unlimited quarters, making playing through them trivial. But given their unfairness, trying to challenge yourself to beat them with as few continues as possible isn't that fun either. Some of them do have impressive sprite art and fun-looking moves, though. So I'd recommend getting the collection really cheap if that aspect of them interests you. Or just look them up on Youtube. |
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Kinda cool to see this much love for Streets of Rage 'round these parts. I still remember the first time I saw it. I flat out couldn't believe it was on a home console. Streets of Rage was definitely one of the big selling points for me as a kid to pick up the Genesis. Being a SEGA property I'd always figured you guys wouldn't be very interested in the series.
It's hard to recall, but there was a brief period when Beat 'Em Ups absolutely ruled the arcades. I say it's hard because it's a genre that really hasn't held up all that well. Even great examples, like TMNT, The Simpsons, and Final Fight start to feel repetitive after a few minutes. Steph and I have the Beat 'Em Up Bundle and we sometimes throw a game on and button mash for 15 minutes before bed (also describes our sex life, heeeeeey #jaylenojokes). It's not that compelling. Like Gui said, those games were designed strictly to suck quarters. They're fundamentally repetitive and unfair.
I think we liked Beat 'Em Ups because they were the first arcade games that really felt like you were controlling a cartoon. They were gorgeous compared to the other games at the arcade, with giant sprites with multiple frames of animation. It seems like you could watch a guy like Haggar just stand there and breathe! Pac-Man this ain't.
They were also power fantasies. Something like Final Fight or Streets of Rage took a downright cynical view of the inner city. They were like something out of Death Wish. You felt so powerful going around and beating up thugs with your bare hands. Honestly, games like Streets of Rage gave me the wrong idea about what the adult world would be like. I have yet to have to fight a flip-kicking ninja girl on my way to get a bagel downtown. Streets of Rage? Downtown Austin is more like Streets of Minor Passing Irritation.
Considering the success of Sonic Mania and now the buzz around Streets of Rage 4, it does really make me feel like some of the old SEGA properties should just be handed to smaller, more enthusiastic development teams. SEGA has always been terrible at taking care of their IP - I mean, how did the Saturn go without a Sonic game for Christ sake? - but this could be a way out. It'd be awesome to see some enthusiastic fans get ahold of Golden Axe, Fantasy Zone, Altered Beast or even Alex Kidd. |
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Man, do I looove this game...but! I have to say, the thing keeping it from being up there with my all-time favorite bmup (that would be Viewtiful Joe) is that I think the combo system just a hair too punishing. At least, the way the enemies are designed.
See, racking up hits is super fun and satisfying, and I always enjoy timed score/combo mechanics as in VJ and RE4's Mercenaries mode. But what SoR4 does that those don't is shatter your combo when an enemy deals damage to you. Naturally, this makes the risk/reward mechanic more pronounced and the decision to keep a combo going or let it resolve can be fun. But at the same time, when lowly thugs can pip you with an untelegraphed jab at any point, eliminating your entire 70+ hit combo and the chunky bonus it rode in on...well, if you're like me, it leads to restarting stages over and over again.
I just wish that taking damage would merely reduce the combo bonus, or maybe even not mess with it at all, a la RE4 and VJ. Naturally, the rank benchmarks would change to compensate, but it's so penalizing the way it is that it's hard to just kick back and enjoy the game for what it is when I'm all anxious about benchmarks and stuff. Of course, nothing's keeping you from just enjoying it like a regular bmup but the scoring/ranking system is what gives the game its juicy replayability.
Great game otherwise, though. Probably my GOTY so far and I even picked up the digital soundtrack on Amazon. |
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