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Super Mario Maker 2 is finally here! I remember back when it was a mere hopeful game. Then it evolved into a rumor. Finally into fruition! It hasn't even really been that long since we've known of it. The day has come where the Negative World community gets the ball rolling on excellent levels. Many of our users have been known to make some incredible levels. Many even found notoriety in the course database online. I hope we'll see the same this time around. Perhaps with a bigger install base, the Switch will see even MORE levels from the humans of Earth, and hopefully more levels from Negative World.
With the original game, I generated a simple but easy to use form which allowed us to specifically track all of our levels in one place. The game's system of level finding is actually even better than it was before, but I know many people who found this list of Negative World specific levels useful. So I really hope you all will consider using it again.
@canonj As long as you have a good connection then lag isn't a problem. Do you ever use NegWorld's Discord? That's where I've met up to play with ploot and Carlos but they don't seem to post in this thread. I'm free most evenings and I'm usually logged into Discord when available for games, so you could check there and ask when you want to play.
Weird little thing for me, but I hope the Master Sword isn't lost upon getting hit. I'd almost rather it just be losing a life on hit. I know Mario's power-up system is iconic and all that, but there's a lot of potential for getting stuck during puzzles if you can lose it easily, and then you've gotta put pipes with swords everywhere.
Is anyone out there still interested in some multiplayer? It's a lot of fun!
@TriforceBun Yeah, I think we can count on losing the Link powerup when hit. It'll be a tough thing to work with anyway, because of the bombs. With so many different types of blocks it can destroy, there's a lot of potential for soft locks.
@Secret_Tunnel Of course! I haven't been making much lately, but I still play the co-op from time to time; it would be nice if more NegWorlders were interested in playing, but oh well.
Personally, I'd rather have more powerups from the actual Mario games before they add new ones, but it is what it is I guess. I haven't yet figured out how to make a good Link level, and a lot of it is for the reason @TriforceBun mentioned: it's lost upon getting hit. It would be better if there were at least an option to make it a permanent powerup when collected, and then Link gets 3 hearts (hits) before getting killed. Perhaps I"m underestimating how engaging would be a level with regenerating swords everywhere: maybe people don't care that much if there's no threat of losing? That said, Link can still wear shellmets to gain an extra hit, so maybe I can do something with that.