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Super Mario Maker 2 is finally here! I remember back when it was a mere hopeful game. Then it evolved into a rumor. Finally into fruition! It hasn't even really been that long since we've known of it. The day has come where the Negative World community gets the ball rolling on excellent levels. Many of our users have been known to make some incredible levels. Many even found notoriety in the course database online. I hope we'll see the same this time around. Perhaps with a bigger install base, the Switch will see even MORE levels from the humans of Earth, and hopefully more levels from Negative World.
With the original game, I generated a simple but easy to use form which allowed us to specifically track all of our levels in one place. The game's system of level finding is actually even better than it was before, but I know many people who found this list of Negative World specific levels useful. So I really hope you all will consider using it again.
@ploot I found the hidden 1up in your first stage ;)
I think it was near the end? Invisible block. Maybe you hid more, but at least I found that one!
@TriforceBun Yeah, definitely a good idea. I actually have something like that in that stage at the beginning but it's for something else.
How come noone is saving replays of playing eachother's stages? I've saved some and shared some already (on the Discord), it would be nice to see others do the same! It would be great to see how some of you dealt with some of the things I put in there.
I'd say this one can be a be a bit more challenging/potentially frustrating due to the wind being a constant factor but as long as you're mindful of it, you should be okay! In fact I've seen people say this one is easy because I ended up being pretty generous with the powerups. I'm really happy with how one of the gimmicks turned out in this stage.
Check it out!
Started up on a Mario 3 Bowser Castle and I just cannot resist the allure of the P Blocks :D
I tried a few more of the NW peeps stages and have definitely enjoyed most of them. Good stuff, but I'm not really surprised by that :)
Well, here's the story I was trying to convey: Mario saves a happy town's dark fate by defeating a monster before it gets too big and powerful.
In detail, Mario goes through a peaceful town full of Twisters (I picked these because they're only living creature in the game that can't hurt you) then travels through a lab at the town's edge. Inside the lab is a caged monster (Bowser Jr) that Mario walks past, and on the second floor is a time machine. The time machine takes him to a bleak future for the town, where everything has been destroyed and most of the Twisters are now ghosts (Boos). At the edge of the town is the reason for the destruction, a giant monster (Bowser) is terrorizing the place and has captured some of the Twisters.
With the help of the imprisoned Twisters, Mario grabs the key and goes back to the past to try to save the town from a dystopian fate. Using this key, you then defeat the caged monster before it can grow massive and destroy the town, thus changing the future and saving the fate of the Twisters!
The trickiest part of it for me is the very ending, where you can't go through the time machine again to see the results of your actions (since going in the pipe always leads to the sub-area, which is the spooky Ghost House theme in my stage). So you just kinda go through a door to an end screen full of cheering Twisters. But I dunno how much of that is evident through the level itself or how I could've made that narrative a bit clearer.
This is gonna be one of those things that I think will draw blank stares from everyone, but is anyone else kinda disappointed with NOA's localization of the past few years? SMM2 is a good example of their change in style that I don't really like. It feels weirdly trendy and a bit uncharacteristic. For example, trying to expand the castle if you don't have enough coins has Toadette mutter (in small text) "...Seriously!?" A level description had something along the lines of "IT'S. A. DISASTER." And I kinda hate how the half-Heart/half-Boo is called "Meh..."
I dunno. Feels weirdly detached and modern. I know this is extremely nitpicky but it takes away some of the charm of the world for me. Who thought it'd be in-character for Toadette to sound sarcastically incredulous?
@TriforceBun No different to me than Nintendo naming secret levels Tubular back in the 90s. I understand where you're coming from and since it pops up in dialogue mostly that can be a deterrent on more than just my Super Mario World reference.
It's just an inevitable changing of our beloved hobby.