Welcome to the official discussion thread for Super Smash Bros. Ultimate on the Switch! To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
This will be the official thread for general discussion on this game, but there may be other threads with more specific discussions. If there are any details about this game that you believe should be in this post, please contact a moderator and ask if they can add them.
END AUTOMATED TEXT. THREAD CREATOR INFORMATION BELOW.
I think tilt attacks are my biggest blind spot. Never use 'em! I tried Triforcebun's strategy of switching the C-stick to tilt attacks yesterday (someone else recommended that to me as well), but using the C-stick at all feels less satisfying to me. Or maybe that's just because I'm not used to it.
I did have less fun yesterday when I tried to play "well" versus just going off of instinct, haha. That's probably normal though.
A tilt attack (aka "strong attack") is the medium-strength move that occurs when you tilt the control stick forward, up or down and press the attack button. For instance, Mega Man's slide is his down-tilt, while his Flame Man burst is his down-smash. I find it's hard to consistently do tilt attacks without accidentally doing Smash Attacks because tilts require you to not smash/tap the stick, but press it in a more gradual direction.
All characters unlocked - man they donít make it easy. Thatís ok though. Wolf took like 4 attempts with various characters - finally said - I just need to be patient and punch him in the face with a big fist. Enter Kong - BAM. So satisfying.
I had a much better experience online yesterday than I did on Monday. The matchmaking mostly worked as desired. I set it to 1v1, no items, no hazards, 3 stock, 5 min and aside from one 4-player FFA that had the same settings otherwise, I got matched up appropriately. Most of the matches I was in were really competitive, too. Didn't really experience too much lag in any of those matches either. Don't know if things have just gotten better behind the curtain, or if 4-player FFA with items and stage hazards is where things can be a laggy mess. Things felt "acceptable", though.
Never even heard of tilt attacks. I've always just done smash attacks with the control stick and A, I've never used the C-stick. Something new to try out today!
I wasn't intending to bring a GameCube controller into work w/ my Switch, but I think the joy cons are a bit too unreliable in online play. I've died too many times at less than 50% because I do my side special instead of up special when coming back to the stage. Had similar issues jumping when playing Celeste using the joy cons. It's serviceable for Smash, just not ideal. On a similar note, I'm not sure if this is only online or in general, but I've definitely done smash attacks in the direction of my opponent but still would be facing the opposite direction and pay the price for it. This has also been happening quite a bit. I'm going to see if the GCN controller improves that at all online. I'm usually not too sensitive to input lag but it's definitely there...
@ploot Yeah I've decided to make the switch from up jumping to button jumping (something I've wanted to do in past Smash games but it felt too overwhelming) and while it is definitely help solving my main issue with up jumping (takes too long to try another jump if you miss one) it's throwing off my whole game! Like I'll just totally mess up regular attacks that have nothing to do with jumping way more than I ever did in the past because I'm flustered and not used to things yet. And of course I still press up to jump sometimes but I turned it off so that does nothing and screws me up.
Ah well, it's learning something new, there will be an adjustment period.
Same. I've been up jumping my entire life (I actually didn't even know there was a jump button until a few years ago...yeah, I know...) and it's been a tough re-learning process so far. This was the first Smash where I've felt I've needed to make a change in this regard. Things just don't feel as "snappy" this time out and it's all about finding what's most reliable. I think if I make a mental note to press the jump button every time I hit up to jump, I'll be able to phase it out eventually.
While I've been getting 1v1 matches more often online, I played a highly annoying 4P battle yesterday.
Basically, two opponents were always on each far edge of the screen (often spamming projectiles), never ever approaching other players at all. I'd get in close and trade blows with them, but this would bring me and one other guy to higher percentages, while the person on the other end of the stage would still be uninvolved with the fight. So then I'd switch sides and fight THAT guy, but then the other guy would stay put, resulting in me basically fighting two opponents and racking up my damage twice as fast as them as a result.
No matter what happened, these guys kept defaulting to opposite sides, hoping everyone else would fight and leave them out of it. Really annoying. I get that if you're playing a projectile user like Samus, Simon or Mega Man that you want to keep your distance, but this was beyond the pale. They literally would sit in the corner doing nothing until someone approached them. I guess it's what happens when you apply "anything goes to win" to a 4P free-for-all match, but it was the opposite of fun.
@TriforceBun Speaking of people keeping on far sides of the field... I REALLY wish they had removed the extra life flag item thingy. Or at least have an online mode where it absolutely never shows up. Especially in low stock matches it is KILLER.
I was in a 2 stock match yesterday, all pretty even, everyone was down to their last life with high percentages one of those SUPER CLOSE tense matches that feel pretty nice when bam... that damn extra life flag item drops right by someone hanging out near the end of the screen where it was impossible for any of us to stop them from instantly using it. Now 3 people are about to die and 1 has a whole other life. Obviously they won.
Honestly whenever I see it now I try to grab it and throw it off the edge.
In local battles I have it turned off. The only item I turn off.
@carlosrox It just feels arbitrary where it lands and people can often use it before anyone can stop them, which GREATLY shifts the odds of the battle. Way more than any Smash ball, which requires more skill to get, and more skill to use, and isn't going to give you a +1 stock advantage over everyone.
Yeah, as a Mega Main myself, I have no issue with projectile characters using their tools. The Belmonts' entire moveset is about keeping the opponent at whip's length after all. But these guys were doing that thing where your couch multiplayer buddy runs as butt-far as possible away from the action at all points and refuses to engage, and unlike when your buddy does it, you can't slug someone in the shoulder over the internet.
@carlosrox Really? Hmm. I remember on the N64 game and maybe early Melee we all thought you had to hold the analog direction and press a button to do a smash attack and part of the TENSION in the game was if someone was off the edge trying to get back would someone else be able to line up a smash or not?!
But then I discovered the c-stick and wow did that change everything! Yet for some reason we had it in our minds that the c-stick smashes were weaker smashes since they were easier to pull off...