@Hero_Of_Hyrule If I'm understanding that garbled jargon-filled explanation correctly (maybe?) then I don't think it's humanly possible to make any real use of this. For every weird "exploit" that gets integrated into Melee's metagame, there's probably five more that don't. True for Ultimate, too, which already has a lot of little nuanced movement options that will probably never see actual use (and a few that already do).
I finally picked up a Switch Pro Controller (they were on sale for $54 on Amazon) and decided to give it a try. Man, my muscle memory is so Gamecube-centered, it's gonna take a while for me to get used to this thing for Smash. I wish the buttons were a bit closer together, but otherwise it feels nice overall.
When I played Smash 4 I had no trouble adapting to the Gamepad, but going back to the game a couple years later I had no idea what I was doing. Gamecube controller is what my muscle memory is adapted to.
Servers are down for maintenance and the game is updating to 2.0.0. Apparently we're getting Piranha Plant tonight, in addition to a few other small features (multiplayer Spirit Board) and some character balance changes.
Character balance adjustments are here. Certainly better than the nothing we got in Smash 4.
Legit confused why I thought I unlocked all of the character but the Mii fighter and Mii shooter ones aren't on my character select screen. Yet no new ones are coming up to battle while playing, and none are waiting in the area where you can fight ones you lost to before.
I made sure to redeem that code the second I got it because I knew I'd lose it if I didn't. I'm surprised people are having so many issues with this, redeeming a code for a piece of DLC isn't unheard of?
That said, I have absolutely no idea how to use Piranha Plant, which is exciting. I finished Classic at 5.6 with him! Lots of attacks that shoot straight up, ridiculous range, a side-B charging projectile... definitely an unintuitive fighter. I like it! Excited to see what people do with him, that video nate posted was cool.