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Super Smash Bros. Ultimate Discussion (Nintendo Switch) [game]
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12/06/18, 17:12 Edited: 12/06/18, 17:13
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@nate38The bottom? What I'm talking about is if you're hanging off the ledge, or both off the ledge and under it, one of you gets hit, and you're shit off the screen by an auto kill. It's stupid and I swear most if not every time I've done it or had it happen to me it wasn't even intentional. Who or what is a "tech"? What I don't like is that it's basically a kill confirm. And speaking of kill confirms, I generally find those super annoying too. Why should I get auto killed by certain moves once my % is even remotely high? Does it not seem cheap that if I'm grabbed/thrown at certain %s (usually isn't super high either) that I'm dead? We're talking Ness' back throw, ROBs down throw I think, etc. Again, way too harsh, and way too easy for the person using that character. They're almost never going to do any other move but that one move that's guaranteed to kill. It's annoying as hell. I hate players always going for this one move guaranteed to kill. As far as I know Samus doesn't even have anything like this. There isn't this ONE move I have to use to ensure a kill. Samus actually had one of these in Smash 4 and they fucking removed it. It wasn't even a guarantee though. When you had someone in a grab and didn't throw up and instead did her side tilt kick, the other person would almost always be dead. But the % was also much higher than Ness' kill confirm, and I know it could be countered. For Ness or ROB there is no counter as once you are grabbed, that's it. With Samus', it could be blocked IIRC or beat by someone else's tilt. It was mainly tricky since people weren't expecting it most of the time. I just don't think being grabbed by a character should basically guarantee a kill. |
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@carlosrox I think we're talking about the same thing? You get knocked into the stage and bounce off it and die? Teching (I think it might have a different name in-game, but it's generally called teching because that's what other fighting games usually call ti) is when you impact into a surface and quickly get up. When you fall to the stage and press shield to quickly get back up (or roll left/right), that's teching. It's the same for when you get slammed into a wall or ceiling: if you hit shield right before or during the wall impact, you'll halt your momentum and be at your normal fall speed instead of bouncing off the surface with the knockback retained from when you got hit. As for kill confirms...Ness's back throw isn't a kill confirm, it's just a ridiculously powerful throw, haha. Don't get grabbed! And if all they're doing is going for grabs, that should makes things easy for you. I don't think that many characters have kill confirms off grab in Ultimate, definitely not as many as in Smash 4 after all the patches. The developers' primary method of buffing characters in Smash 4 was to give them grab combos or even grab kill confirms, which was effective but kinda boring. (And on the flip side, a handful of characters got their grab kill confirms nerfed out). Samus doesn't have any kill confirms off grab that I know of, but her charge shot is one of the best single tools in the entire game. Ridiculously strong, faster than you'd expect, and it forces the opponent to play Samus's game, for the most part. If she had a kill throw or kill confirms off grabs, she'd be broken haha. |
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