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Anyone else pick this game up?
It's quite the impressive little Roguelike! Mostly because of how smoothly it plays. Like a faster, more fluid take on Symphony of the Night. The combat is solid and varied, and the pixelized graphics and animations are beautiful. Good stuff!
For those of you who hate Roguelikes, there's a progression system. For those of you who hate Roguelites, the progression system doesn't break the game, and you can still feel yourself improving with each playthrough.
"The Daily Run also offers blueprint rewards based on the player's cumulative total of completed dailies. The first time the player completes the daily run, they receive the Swift Sword blueprint, on their fifth completion they receive the Aura of Laceration blueprint, and on their tenth (and final) completion, they receive the Meat Skewer blueprint. Only one completion per day counts toward unlocking the five-completion and ten-completion rewards. Further, players are NOT required to complete the daily run on consecutive days to gain credit toward those rewards. Currently a glitch prevents rewards on consoles.
By final big bad, you donít mean the one that gets the credits rolling, right? Iíve beaten that one and thatís the furthest Iíve gotten I think. Still just exploring around trying to find new things to do but still canít find anything!
Not sure if this is spoiler territory but post game stuff.
Just beat the game on very hard (two boss cells) and wow that took forever to be able to manage that. I tried so many different builds and for a while thought that shields were useless. But thatís what actually got me through it that time. The mutations that regenerate health stack up nicely once you have a good amount of green scrolls stocked up. Now onto the next difficulty... right away it seems pretty brutal! Much more elite enemies scattered around levels.