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Lumines Remastered Discussion (Nintendo Switch) [game]
8.2/10 from one rating

Welcome to the official discussion thread for Lumines Remastered on the Switch!

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This psychedelic puzzle classic just dropped on Switch. Whether or not you've played Lumines before, it's well worth the 15 bucks!

It's a solid, stylish puzzler with lots of content, and the HD Rumble integration is the crowning touch. I stuffed two Joy Con into my collar and two more under my feet, and the game fed unique beats into each controller. I could, like, FEEL the breakbeats. Seriously, you guys have to try it out.

Supposedly, Tetsuya Mizuguchi was inspired to remaster this game due to learning about the HD Rumble feature. I believe it!

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Posted: 06/27/18, 02:11:22  - Edited by 
 on: 06/27/18, 02:25:18
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So this game recently got patched. It plays much, much smoother now. It really highlights the previous jank. The frameyness actually did affect the gameplay. Anyway, it's good now! I dunno if I'll ever unlock the Complete All Missions skin, but I'll probably get the Complete All Puzzles skin, eventually.

I also dipped into the other Lumines games. I only played a bit of Supernova on PS3, but it seems cool. And I unlocked everything but the avatars on Lumines Electronic Symphony on the PSTV (which I recently dug out and re-hacked to play my PSN copy of Dracula X Chronicles). The presentation is nice, but the performance is a bit uneven. Waaaaay easier, too. I looped the main mode on my first try. And kind of committed suicide because it went on too long.

Like life!
Posted: 09/29/18, 19:02:25
I forgot I own this! I was enjoying it somewhat but it felt like the better you get the longer you last and I was already at the point where a single match could take like a half hour or something. WHO HAS TIME FOR THAT?!
Posted: 09/29/18, 21:29:23
Yeah, it is a poorly designed "puzzle game" experience in many ways, but I think you're just supposed to zone out to it. I'd imagine that it would be mindblowing under the right "influence".

Challenge Mode takes a LOT of time to get Challenging, though. And when it gets faster, the controls aren't quite up to the task. But after you've "beaten" the game, you can just make a custom playlist for a short burst experience. That's a nice option when you don't have an hour plus to spare.

I love the basic idea of endowing a simple puzzle game with variety through an ever shifting presentation, though. Tetris Effect will probably be awesome in VR.
Posted: 09/30/18, 04:29:44  - Edited by 
 on: 09/30/18, 04:35:14
[Checks track list. Finds out favorite Lumines song is included. Considers actually buying a Lumines game since the first one in 2004]
Posted: 09/30/18, 09:51:16
It's pretty hard to tell how exactly each Lumines game is different! Lumines.wikia was not much help. But the Vita game had better music than the original, probably. It walked that line between catchy and annoying almost perfectly.

BTW, there's still something funky going on with uploading high scores on the Switch game. Sometimes it does, sometimes it doesn't.
Posted: 09/30/18, 16:22:28  - Edited by 
 on: 09/30/18, 16:23:15
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