So I am having a lot of fun with this game. 30 hours dedicated. But there is one boss battle that is just different than the rest and it shouldn't be but it's kicking my ass. Hornet while in Kingdom's Edge.
I have 29 charms, and 9 charm notches. I can't seem to find a suitable combo to help me here.
Thanks Michael! Definitely am! I'm making my way up the Watcher's Spire now which apparently is leading me to my first of those three mask looking things. I presume going and beating bosses at those three is how I actually unlock the end of the game. I've played for 35 hours and never once faced one of those areas so I am curious if that's an accurate guess or not. I suppose I shall see.
So I tried to get other charms, beat other side-bosses. I collected the second of the three items I needed to progress. The third one stays locked away behind that door... that door that crashes all of the world down around me.
I archived the software and now I'm re-downloading it. Hopefully a fresh install will fix this. No googling shows any evidence of this crash happening to anyone else.
I was really close to the end too. Managed to beat it this morning, with a 92% completion ranking. I'm missing a few charms and I only had a 3-phase boss-fight. But I'm okay with that. Ultimately I enjoyed putting a solid 38.5 hours into this.
@chrisbg99 Yeah, it took a little bit for me to warm up to Hollow Knight, but I ended up really enjoying it. Lots of content and plenty of fun details, plus a solid level of challenge. It might be my favorite indie game I've played, or at least chilling out on the same level as Shovel Knight and the original Steamworld Dig.
I finally got around to playing this, and OH MY GOSH I LOVE IT! What a gorgeous, fun game this is. Friends were over so we fired it up and one of them started it (and I'm glad he did because I would have been lost if I was playing I think) but then today I started my own save file and have been having a blast with the game. Great Indie title, super recommended! And oh so charming. The art and writing is superb.
Played more of this, and those friends of mine keep wanting to come back and play too.
I keep being astounded by the level of quality. I guess I should get used to it, but wow, this thing is a masterpiece of design and appeal. The sounds alone are incredible and add to the atmosphere in ways I am not used to games doing! Outstanding. It also seems extremely well balanced so far. I have been challenged, but never to the point of giving up. It also has never felt unfair, just a good exercise in "I can do this!"
I did get a little lost at one point. I knew I needed to find an area I watched my friend find on his play through, but couldn't manage to locate it on my own. Last night I finally managed to reach it, and now I can move on to the next section.
T-t-triple post! I don't care, I'm late to this party and I feel like talking about the game as I go. :P
I've been taking my sweet time playing through Hollow Knight and generally finding it a ton of fun. It is a bit on the hard side, for me, and I've been a little frustrated. It is really painful to die some far-off spot that was hard to get to the first time, let alone a second time! That is annoying. I guess it makes dying "mean" something, but it has made me occasionally not even want to play, and that's not great. But that's the design choice they made, so I guess it is what it is. I do wish there was an easy mode or something, because I want to experience the cool world but some of the more challenging bits have made me wary.
A part of me wishes this game was shorter, because I feel like I've been playing a long time and I still have a whole game ahead of me. I suppose I'm not used to this sort of length anymore, now that I play so many shorter titles. Of course there was a time I would have loved how deep and long Hollow Knight is.
The art and sound and character design remains astounding, no matter how much I play. I hate some of the really dark areas (Greenpath was my favorite so far) but the spots that aren't so dark you can't even see where you're jumping are fun. I was working on lore for our next Weekend Panda game and I realized someone sat and wrote all the bits in the Creatures section of the game, so I am going to go read them all because it is hard work to write all that stuff, ha ha.
Anyway, still chugging through, and while some of the shine has worn off, it is still a fun experience.
I did an analysis of my top ten most played games on Switch now that two years has passed, and Hollow Knight caps the top 10 in 10th place at 40+ hours. It's such a memorable game. Glad you're enjoying it so much.
Yeah, it's a doozy. I don't know how long it's going to take to finish at the rate I'm going. :P
Partly it feels like a good pick-up-and-play kind of game, but then sometimes the map is so large that you forget what you were doing and then it feels like a challenge just to figure that out. It seems like it could use a system where you could check a log to see what the last thing you did was, so when you jump back in you aren't lost.
A few hours into it. Seems pretty good so far. The world is amazing, just very beautiful and well designed. The combat feels kind of standard at the moment but I'm sure it evolves. The combo of Metroidvania and (some) Dark Souls is interesting, though the challenge so far has definitely not been Souls-level, heh. But I know some parts get tough.
I was enjoying the hell out of this game and just stopped playing it, as I do now with great games sometimes. I hope I get inspired to get back into it... but most of my time with videogames lately seems to just be Rocket League and VR stuff to burn some calories.