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A Nintendo community by the fans!
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Resident Evil 2 (Remake) Discussion
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I'm sure a lot of you, like myself, have been secretly wishing for a truly great follow-up to the amazing Resident Evil 4. Nothing since then has quite hit that level. Resident Evil 5 - Actually I liked it, but it was definitely not on the level of 4. Especially late in the game when it devolves to a weirdly controlled shooter. When I think of it as a multiplayer side game it feels like a neat experiment. But it's no 4. Resident Evil 6 - Never played but I heard it sucked. Resident Evil Revelations - Pretty fun, but kind of inconsistent. Some brilliance at times (especially during Jill parts), some mediocreness at times (especially during non-Jill parts.) Resident Evil 7 - I'm playing it right now, it's really awesome, but it's not really much like 4 at all. More like old style Resident Evil reenvisioned in 1st person. Other Resident Evil games - ??? So now we have the Resident Evil 2 remake. Realistically... it probably won't be the truly great follow-up to the amazing Resident Evil 4 I keep hoping will exist someday, but it does look like it is drawing inspiration from 4, especially in the camera and controls. Even if they go all out with the remake it will probably still feel more like a new take on the old style Resident Evil, being that it is based on old style Resident Evil, maybe something that feels a bit like 7 but with the controls of 4? But hey, anything even close to 4 is a good thing in my book. Anyway here is the gameplay trailer: And a walkthrough of the entire demo (spoilers I guess?!) Looks sickkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk. URL to share (right click and copy)
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10/22/19, 05:53 |
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10/22/19, 05:52 |
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02/02/19, 03:21 |
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02/02/19, 03:24 |
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02/02/19, 07:18 |
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02/02/19, 23:18 |
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02/03/19, 00:22 |
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02/03/19, 01:43 |
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02/03/19, 07:04 |
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02/03/19, 07:05 |
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02/03/19, 10:08 |
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02/03/19, 23:09 |
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02/04/19, 20:41 |
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02/04/19, 20:59 |
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02/04/19, 23:14 |
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02/04/19, 23:15 |
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@ZeroNot identical by any means, but they're similar for sure. Each character has one exclusive area (set between the RPD and the sewers). And in the RPD building itself, there are a handful of rooms that one character will have access to and the other won't, and vice versa. But they are pretty similar otherwise. The more appreciable differences pertain mostly to the different weapon sets Leon and Claire have, and certain recurring enemies/bosses that are more prevalent in one campaign vs. the other. The differences between one character's A route and the other character's B route are more significant. Though as @carlosrox put it, this game is so satisfying to play that it doesn't really matter how much variation there is or isn't between the different routes. This game is designed so well with replayability in mind, maybe better than any other RE game to date. I've already done the four main routes and I want to replay it several more times on Hardcore difficulty, as well as doing some other custom runs (no item box usage, no health items usage, etc.). I actually think the similarities between the various routes works in the game's favor, at least for me it does. I've gotten more enjoyment out of the game on each subsequent run as I strategize my way through each area more intelligently and efficiently. RE games have always had puzzles, but the older games also had this puzzle element when it comes to how you'd have to solve the puzzle that is the level itself in order to escape/get to the next area. I think that aspect in the RE2 remake is as strong as its ever been; it really feels like this was the focus of the RPD building's level design more than anything else. It's still a blast even when you know when everything happens and where everything is, because you can start to build a strategy around that. |
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02/05/19, 05:26 |
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02/05/19, 05:39 |
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02/08/19, 02:01 |
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02/11/19, 22:53 |
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02/11/19, 23:04 |
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02/12/19, 01:59 |
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02/14/19, 20:58 |
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02/14/19, 21:58 |
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I lied, I binged! Well, a little bit anyway.
Got the 3 medallions (somehow totally missed that I already had the codes for them and could have gotten the first two long ago, but whatever, grabbed them all in one go) and now I am in the underground area.
Anyway, further impressions are... wow, this game is very good! They really managed to make every zombie encounter COUNT. In large part because these things are bullet sponges and ammo is limited. Actually I have TONS of health items though, I have barely used any so far, so maybe I just need to take more risks of running past enemies instead of fighting them so much. I definitely don't kill them all though, try to avoid fighting as much as possible. Like that one long hallway on the way to the room with the detonator in it where a bunch of zombies start climbing in the windows all at once I was like NOPE, FUCK OFF WITH THIS, GETTING STRAIGHT OUT OF HERE but uh, if and when I have to go back there again, oh man. That hallway is swarming with them now.
Had a few run-ins with the lickers too. The game did a good job of kind of introducing evidence of them early, and teasing you with thinking they are coming when they aren't quite coming yet, albeit I knew when they were finally coming, it was sort of obvious. Also, the game talks like you can avoid them by not making noise, but that definitely didn't work for me. Maybe just because the times I have run into them were scripted sequences?
Man this game is tense. It's going to give me a heart attack! And I haven't even run into Mr. X yet, but then again maybe that is why I'm so tense, I keep expecting him to bust out of nowhere at any given moment and I don't know what to expect other than he is apparently relentless and will follow you all over the damn place. It must be coming soon. Blah. My multiple nightmares about him are about to become reality. Don't tell me if it is coming soon though, I actually do like the whole mystery / unknown aspect.
But I'm already tense enough! Whyyyyyyyyyyyyyyyyyyyyyyyyy. Oh geez they're going to remake 3 and do the same thing with Nemesis aren't they?! Actually I loved 3 so I'd love that, but I'd even more love a brand new game of this style. Or 4 style, but it's unclear to me whether they can pull off 4 style again, while they obviously pulled this off.
With that said it hasn't seemed like a super tough game so far, probably because I'm playing the medium difficulty where you don't need to worry about ink cartridges for saves, so I just do a little bit and run right back to a save point. I feel like a lot of the tension in old style Resident Evil games comes from not knowing quite when shit is about to go down, so even if barely anything is happening it still FEELS intense. When I do die here or there it doesn't set me back much and I usually have a better idea how to avoid the situation that got me killed.
But yeah aside from the fact that the game is not doing much for my anxiety, I love it! But now I have to go to sleep soon and I'm all jacked up on adrenaline! |
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02/26/19, 07:14 |
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02/26/19, 07:17 |
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02/26/19, 12:26 |
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02/26/19, 12:31 |
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