I'm sure a lot of you, like myself, have been secretly wishing for a truly great follow-up to the amazing Resident Evil 4. Nothing since then has quite hit that level.
Resident Evil 5 - Actually I liked it, but it was definitely not on the level of 4. Especially late in the game when it devolves to a weirdly controlled shooter. When I think of it as a multiplayer side game it feels like a neat experiment. But it's no 4.
Resident Evil 6 - Never played but I heard it sucked.
Resident Evil Revelations - Pretty fun, but kind of inconsistent. Some brilliance at times (especially during Jill parts), some mediocreness at times (especially during non-Jill parts.)
Resident Evil 7 - I'm playing it right now, it's really awesome, but it's not really much like 4 at all. More like old style Resident Evil reenvisioned in 1st person.
Other Resident Evil games - ???
So now we have the Resident Evil 2 remake. Realistically... it probably won't be the truly great follow-up to the amazing Resident Evil 4 I keep hoping will exist someday, but it does look like it is drawing inspiration from 4, especially in the camera and controls. Even if they go all out with the remake it will probably still feel more like a new take on the old style Resident Evil, being that it is based on old style Resident Evil, maybe something that feels a bit like 7 but with the controls of 4? But hey, anything even close to 4 is a good thing in my book.
Anyway here is the gameplay trailer:
And a walkthrough of the entire demo (spoilers I guess?!)
While I love the lab I gotta say I'm sorta disappointed by the tone of some of it. I still need to finish the game and see what else is there though.
I don't really like cheesy details like half eaten pizza boxes and "sign in your family for visits". Like, what? Isn't this a secret underground lab that deals with bio weapons? Why would family be allowed to visit? It's not an Amazon HQ... I think the tone of the original lab was still overall better.
However on the flipside they absolutely nailed the plant stuff. Amazing. The way Leon reacted by saying like three different things commenting on the plant being a freaky piece of shit was really great.
I'm gonna try and finish the game tonight and hopefully start Claire's game!
I just beat Leon-A after doing Claire-A/Leon-B to start, and I think starting with Leon makes the most sense from a story perspective. Scenes with Leon and a certain secondary character have more weight to them than when they are with Claire instead.
Difficulty-wise, it's kind of a toss-up. It's pretty balanced, I think. There are some tough enemies that are more prevalent in Claire's campaign, while another enemy is more prevalent in Leon's. They each get a certain weapon that is advantageous vs. some enemies in particular. So Leon will have an easier time with some tough enemies and struggle with others, while the opposite is true for Claire. Boss fights are maybe slightly easier for Claire overall, but it's not a huge difference.
@carlosrox Isn't doing a B game with a character basically the same but with some extra stuff? I might be wrong but people were talking like there isn't much point in doing A with another character once you unlock their B?!
While the versions share similarities and plot points you often have to take a different route and it is just preference which you prefer. Though in the original the B game is where you had to deal with Mr. X and get the true ending. I don't know how the B routes will differ in the remake since I have yet to play Leon's B to compare.
Also just beat Leon A a little while ago. So great.
Doing the A-route with one character and then doing the B-route (called "2nd Run" in the remake) gives you the true, final ending.
None of the campaigns are wildly different, though. Story-wise each character's own A and B routes play out almost the same way. Gameplay-wise, each character's A campaigns are similar to each other, as are their respective B campaigns.
The B-routes in a lot of ways could be considered "re-arranged" versions of the A-routes. Some items are in different locations, some puzzles may have to be solved differently, some paths are now blocked off, etc.
Not identical by any means, but they're similar for sure. Each character has one exclusive area (set between the RPD and the sewers). And in the RPD building itself, there are a handful of rooms that one character will have access to and the other won't, and vice versa. But they are pretty similar otherwise. The more appreciable differences pertain mostly to the different weapon sets Leon and Claire have, and certain recurring enemies/bosses that are more prevalent in one campaign vs. the other.
The differences between one character's A route and the other character's B route are more significant.
Though as @carlosrox put it, this game is so satisfying to play that it doesn't really matter how much variation there is or isn't between the different routes. This game is designed so well with replayability in mind, maybe better than any other RE game to date. I've already done the four main routes and I want to replay it several more times on Hardcore difficulty, as well as doing some other custom runs (no item box usage, no health items usage, etc.). I actually think the similarities between the various routes works in the game's favor, at least for me it does. I've gotten more enjoyment out of the game on each subsequent run as I strategize my way through each area more intelligently and efficiently.
RE games have always had puzzles, but the older games also had this puzzle element when it comes to how you'd have to solve the puzzle that is the level itself in order to escape/get to the next area. I think that aspect in the RE2 remake is as strong as its ever been; it really feels like this was the focus of the RPD building's level design more than anything else. It's still a blast even when you know when everything happens and where everything is, because you can start to build a strategy around that.
Has anyone tried the fourth survivor mode? I beat it (and came close to finishing the thing that unlocks). I wasn't the biggest fan, since action isn't this game's strong suit and the enemy layout gets ridiculous. It's neat for what it is, but I think I prefer the tofu challenge more since that gets you play differently than you could before. Rationing out your knives is an interesting idea. But by the time I got to that point, I was so tired of the mode's layout that I couldn't fully explore the unlockables it had to offer. Oh well. It was fun for what it is, but I'm getting my fill from the main game.
Finally picked this up. I really only got as far as I got in the demo so there isn't much new to say other than I finally joined the club. Seems like they changed a few things from the demo to make the game tougher, like for instance you can't get the shotgun as early now, right?
Around 5PM yesterday I decided I'd get started on Claire's A campaign on Hardcore difficulty. By 11PM, I was done with it. I just blew right through it! Zombies do not screw around on Hardcore, they are much more aggressive and agile. That said, someone on ResetEra made it sound like there were very few ink ribbons in the game, and that person was wrong. I used them pretty sparingly early on but still had 7 or 8 leftover at the end. The final boss was insane. Literally took me until there were only a few seconds left on the clock.
I can't get enough of this game. Every time I think I'm ready to put it down and play something else, it pulls me back in.
@carlosrox Bro don't you remember how Resident Evil 7 took me like a year to finish? I don't binge Resident Evil games. In part because 95% of my game playing is when I'm also hanging out with my GF and she gets grossed out by super violent stuff.
Got the 3 medallions (somehow totally missed that I already had the codes for them and could have gotten the first two long ago, but whatever, grabbed them all in one go) and now I am in the underground area.
Anyway, further impressions are... wow, this game is very good! They really managed to make every zombie encounter COUNT. In large part because these things are bullet sponges and ammo is limited. Actually I have TONS of health items though, I have barely used any so far, so maybe I just need to take more risks of running past enemies instead of fighting them so much. I definitely don't kill them all though, try to avoid fighting as much as possible. Like that one long hallway on the way to the room with the detonator in it where a bunch of zombies start climbing in the windows all at once I was like NOPE, FUCK OFF WITH THIS, GETTING STRAIGHT OUT OF HERE but uh, if and when I have to go back there again, oh man. That hallway is swarming with them now.
Had a few run-ins with the lickers too. The game did a good job of kind of introducing evidence of them early, and teasing you with thinking they are coming when they aren't quite coming yet, albeit I knew when they were finally coming, it was sort of obvious. Also, the game talks like you can avoid them by not making noise, but that definitely didn't work for me. Maybe just because the times I have run into them were scripted sequences?
Man this game is tense. It's going to give me a heart attack! And I haven't even run into Mr. X yet, but then again maybe that is why I'm so tense, I keep expecting him to bust out of nowhere at any given moment and I don't know what to expect other than he is apparently relentless and will follow you all over the damn place. It must be coming soon. Blah. My multiple nightmares about him are about to become reality. Don't tell me if it is coming soon though, I actually do like the whole mystery / unknown aspect.
But I'm already tense enough! Whyyyyyyyyyyyyyyyyyyyyyyyyy. Oh geez they're going to remake 3 and do the same thing with Nemesis aren't they?! Actually I loved 3 so I'd love that, but I'd even more love a brand new game of this style. Or 4 style, but it's unclear to me whether they can pull off 4 style again, while they obviously pulled this off.
With that said it hasn't seemed like a super tough game so far, probably because I'm playing the medium difficulty where you don't need to worry about ink cartridges for saves, so I just do a little bit and run right back to a save point. I feel like a lot of the tension in old style Resident Evil games comes from not knowing quite when shit is about to go down, so even if barely anything is happening it still FEELS intense. When I do die here or there it doesn't set me back much and I usually have a better idea how to avoid the situation that got me killed.
But yeah aside from the fact that the game is not doing much for my anxiety, I love it! But now I have to go to sleep soon and I'm all jacked up on adrenaline!
No, you can stealth Lickers. You were probably just too noisy from the getgo. You pretty much need to move at the slowest speed possible with the stick for them not to hear you. You can get almost right beside them like this, but it's super risky.
Glad you're liking it, it's an amazing game!
There are many moments of pure tension! I'm on my like 5th playthrough and I still find it tough to memorize every little thing and not feel tense in certain situations. If your aim isn't true it can cost you big.