Welcome to the official discussion thread for Mega Man 11 on the Switch!
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Mega Man 11 just got a new trailer with a couple boss name reveals.
Before, I was cautiously optimistic, but now I'm genuinely excited! So far, this is hitting the sweet spot of old+new for me--a breath of fresh air without going too far with it. The Viewtiful Joe-esque time power has potential, and the bosses look dynamic and fun. I don't even mind the voice acting this time around!
@nate38 Yeah, it's a real bummer. Technically it has already ended, as they no longer accept new subs or renewals. The only thing left unanswered is how long current members will get to keep their subs.
I've been so fed up with Amazon since they started using their own crappy drivers and was going to let my Prime membership expire and switch over to Best Buy's program. Real shame it has to end and Amazon is left with no proper competition once again.
I hope it runs at 1080p/60fps on Switch but I'm not holding my breath. I think it's looking really good, even if I still feel Mega Man looks a bit too robotic, no pun intended. Would be cool if his eyesoved around to notice things, just something to make him feel a little more animated.
Demo of Mega Man 11 is available NOW on the Switch! They must've intended to launch it right as the Direct ended. Even though the Direct was delayed, the Block Man demo still went up, so go try it out!
TRIPLE POOOOST! Well, I'm gonna talk if you bums aren't...!
I played on Normal, died at the boss the first time, and played through again and beat it. Impressions from me, a long-time Mega Man fan:
+Controls feel really good. They're very similar to the NES games', and feel tighter than Mega Man 7 and 8's. +Level design is strong. Enemy placement is good and there's a nice feeling of escalation with the variety of obstacles. I particularly liked the little miniature obstacle courses on the conveyor belt that you had to blast through. +Enemy designs are clear, full of character and work with Mega Man's abilities pretty well. +On Normal, the game provides a solid challenge, just the way I like it! +The stage is surprisingly long! Possibly longer than any normal stage in the classic series. +The mid-boss is classically designed and has a tricky rematch. +The stage boss is well-done too and has a few surprises up his sleeve. +Small alterations on the controls (like the subweapon toggle and use of Rush) are very welcome. +Options to adjust button placement and even sound levels.
-My only kind of major gripe so far is with the music. It feels more like Bomberman than Mega Man, lacking that classic electronic rock feel and coming across as kind of generic. I'm not impressed with any of the songs so far. Block Man's theme doesn't really give any sort of impression that I'm in a pyramid. Pharoah Man this ain't! -On the note of sound, the sound effects kind of lack some punch. The game doesn't quite feel as visceral as it could, based on this and the next point... -The visuals are a tad too simple and bland. I really like the character designs, but some tweaked effects and polish could've gone a long way.
+/- Voices seem okay so far. Mega Man has never sounded better, but I'm not sure if he really needs to talk during gameplay. Also not sure if I like Block Man's goofy one-liners or not, but there's always the option to turn the voices off. +/- I'm not quite sure if I like the Gear system or not. It feels a little like cheating? But it's also hard to abuse it, so maybe it'll grow on me.
All in all, I quite enjoyed it and plan on picking it up. I hope there're lots of extra challenges and the like throughout the game. I'm already looking forward to the balloon mode!
Felt very classic and didn't have the problem like in Mega Man 7 where Mega Man's sprite took up too much screen real estate as well as felt slow or Mega Man 8 where Mega Man also felt slow and floaty.
I really enjoyed it (despite some frustration, mostly self-caused) and can't wait for next month.