Welcome to the official discussion thread for Celeste on the Switch!
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So this just came out for Switch and is a pretty fantastic title so far that I haven't really seen anyone talk about here so why not have a thread to bring it to people's attention a bit more? I'm sure that some may pass up on it for now due to being just a Super Meat Boy clone and while it does play similarly, it definitely has a lot more going for it with an involved story, fun characters, creepy and hard hitting themes that I just did not expect. And that soundtrack is so, so good. But back to its gameplay, it's a bit more open in design while still remaining fairly linear but rather than have small set pieces, it's a bigger level with challenge rooms chained together while keeping the exploration aspect for those that want to hunt down for secrets/optional challenges. It never really feels like the game is unfairly hard though and its controls are tight and precise, making overcoming its difficulty a rewarding and fun experience. So check it out if you haven't done so already! And if you have, talk about it here!
Just finished up the post game content for this. I'm not one for insane platforming gauntlets, but Celeste was able to get its hooks into me thanks to a smooth difficult curve that hides away the brutal stuff for completionists. The mechanics are simple, but do offer some depth when paired with level-specific gimmicks that are used to their fullest. There is a definite sense of mastery when I returned to search for hidden stuff in earlier levels.
I was very surprised by how good the writing was. I was not expecting that from this sort of game, but it increased my enjoyment of the game exponentially because it gave the levels a sense of purpose. A little bit of narrative context and humanity makes the game so much more relatable. It makes the entire thing so much more meaningful.
And sure, the story is a bit on the nose. Climbing a mountain is an obvious metaphor for dealing with a plethora of hardships. So is the gameplay of "jump to the end of the level". What matters is the execution, which is where Celeste shines. That's because Celeste tells a story that is interwoven with the gameplay, which is a surprisingly rare accomplishment. I don't want to ruin it, but it's safe to say that Celeste offers more than just tricky platforming. It's nothing earth shattering, but it is fantastic presentation of a straightforward idea. Which is worth celebrating. I don't want to oversell it (because it really is a simple game with a simple story) but this kind of use of gameplay and story is one of the best examples of what makes games unique.
I wrestled with it, but the demon won... I was too weak...
Yeah, I hate when an older game I want to replay isn't conveniently available on a modern system. I still have most of my classic systems and games, but I'm not digging them out of storage and hooking them up. I did for Panzer Dragoon Orta a year ago or so though.
Tweeted some opinions on the game. I'm into the B-Side stages now and while the level design of the game is still great, other issues I have are arising. Definitely not as amazing of a platformer as The End Is Nigh, or Super Meat Boy when it comes to the hard sections.
Yeah, it is backwards compatible. I sort of went on an Xbox boycott after four disc drives on the original failed me and then hearing about all the red rings of death on the 360... thing is, I didn't realize back then that the drive failures were likely my parents' fault for smoking indoors. If only Youtube existed back then so I knew how easy it was to open it up and clean the lens! I'm actually considering picking up an Xbox One X after a price drop, provided that I make good tips at work this summer. I bought this ridiculous 4K television last summer to celebrate after having skin cancer surgery and then being given the all-clear, but I don't have anything that actually makes good use of it besides the limited Netflix and Youtube content. Ooops. But then I wonder when Sony or MS plan on launching their next consoles and if maybe I should just wait a year or two instead... choices!
Yeah, it's an interesting time... most game engines can scale so well, even down to our lovely Switch, so maybe they can release the same games across multiple hardware variations for awhile? There's also the fact that the Xbox One X is already a $500 console, so I'm not sure how you can launch something "next-gen" at $400 from there anytime too soon... can't go back from 4K after hyping it up so much either.
I hope every manufacturer holds on as long as possible. Games look so good already, and I haven't noticed a whole lot of amazing new game concepts that couldn't be pulled off on even a 360 or PS3 recently.
I imagine it's more performance than anything. People like their silky smooth 60fps with crazy draw distances, ha ha. But yeah, my friend and I were just talking about this the other day. The PS3 and 360 were the last time I looked at a game and thought "Oh my gosh, those graphics are incredible!" Unless it's design, because, in his words, "Breath of the Wild doesn't need to be on a PS4 Pro to look absolutely amazing."
I can't imagine big devs in general using the extra horsepower of a new platform mainly to accomplish stable 60fps. As nice as a smooth framerate is to many dedicated gamers it's not a very marketable thing, whereas eye candy and fluff are. It's gonna be tech buzzwords from Sony and Microsoft next gen too, if both of them stick around. It'll be 8K or HDVR or some fancy rendering tech that lets you see the pores on the mites on the main character's face, and the framerate will suffer again.
8K... god, I hope not anytime soon. Haha. The jump to 4K from 1080p is still nice and noticeable on a big display, but it's not nearly as substantial as the original jump from SD to HD. 8K seems so unnecessary for the kind of screen sizes we have at home.
I remain worried as ever about the continued obsession with game visuals and what it does to development costs and making publishers averse to risk. Thank god for indie developers.
@Hinph I honestly wouldn't be surprised if Sony did try to push 8K next gen (although I don't necessarily think they actually will), just to be able to peddle new TV sets. Hell, 1080p isn't even the standard TV broadcasting resolution, and yet we're already subjected to the 4K hype.
Yeah, I've been gaming mostly on an old-ass 1080i CRT projection set. I recently got a 4k/HDR/yada yada screen, and, holy fuck, does it look a lot better. Especially the PS4 Pro that I picked up a year and a half ago. Wipeout is jaw-dropping, even though it's a last-gen port. The One X is actually kind of tempting, given MS improved backwards-compatibility features. The exclusives don't do much for me, though, and a lot of my favorite 360 games aren't backwards-compatible.
Thanks, man. Fortunately, it was just basal cell carcinoma, which is the most common and least dangerous form of skin cancer as it doesn't generally spread to other organs. My life wasn't in danger so much as my savings account. Haha. Still possible for more to crop up in the future, so I have to keep an eye on my skin to catch it early, but I'm okay. Wear sunscreen, everybody!
I think I'm just going to go ahead and start setting some money aside each week for the One X. My tv needs to be unleashed!
Up to the last B-Side now. Introduced some new mechanics to jumping and boosting and it feels like its way to late for them to have been introduced. Should have been a thing sooner. But there are still more things to do after this B-Side.
I'll let people know how the C-Sides are. I know they are much harder, but also only like 3 screens long. I don't think I am going to go for the no death Strawberries though, they just seem frustrating.