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Celeste Discussion (Nintendo Switch) [game]
9.1/10 from 6 user ratings

Welcome to the official discussion thread for Celeste on the Switch!

To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

So this just came out for Switch and is a pretty fantastic title so far that I haven't really seen anyone talk about here so why not have a thread to bring it to people's attention a bit more? I'm sure that some may pass up on it for now due to being just a Super Meat Boy clone and while it does play similarly, it definitely has a lot more going for it with an involved story, fun characters, creepy and hard hitting themes that I just did not expect. And that soundtrack is so, so good. But back to its gameplay, it's a bit more open in design while still remaining fairly linear but rather than have small set pieces, it's a bigger level with challenge rooms chained together while keeping the exploration aspect for those that want to hunt down for secrets/optional challenges. It never really feels like the game is unfairly hard though and its controls are tight and precise, making overcoming its difficulty a rewarding and fun experience. So check it out if you haven't done so already! And if you have, talk about it here!

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Posted: 01/30/18, 20:19:13  - Edited by 
 on: 01/30/18, 20:20:50
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Was that the Black Betty one? That was pretty cool.

Dude, I was so proud of myself for not jumping on that sale. A rare case of rational thought winning over acquisitional greed.

The only other time I've actually controlled myself was passing up a clearance Dreamcast*. But why hasn't Power Stone been ported anywhere useful?! Like to a system with more than one controller??

*Even though I DID buy a clearance Saturn...
Posted: 02/01/18, 07:17:38
Just finished up the post game content for this. I'm not one for insane platforming gauntlets, but Celeste was able to get its hooks into me thanks to a smooth difficult curve that hides away the brutal stuff for completionists. The mechanics are simple, but do offer some depth when paired with level-specific gimmicks that are used to their fullest. There is a definite sense of mastery when I returned to search for hidden stuff in earlier levels.

I was very surprised by how good the writing was. I was not expecting that from this sort of game, but it increased my enjoyment of the game exponentially because it gave the levels a sense of purpose. A little bit of narrative context and humanity makes the game so much more relatable. It makes the entire thing so much more meaningful.

And sure, the story is a bit on the nose. Climbing a mountain is an obvious metaphor for dealing with a plethora of hardships. So is the gameplay of "jump to the end of the level". What matters is the execution, which is where Celeste shines. That's because Celeste tells a story that is interwoven with the gameplay, which is a surprisingly rare accomplishment. I don't want to ruin it, but it's safe to say that Celeste offers more than just tricky platforming. It's nothing earth shattering, but it is fantastic presentation of a straightforward idea. Which is worth celebrating. I don't want to oversell it (because it really is a simple game with a simple story) but this kind of use of gameplay and story is one of the best examples of what makes games unique.


If you've still got access to a PS4, you can get it for that. I played Undertale for the first time on PS4 and I adored it.
Posted: 02/01/18, 07:44:00

I wrestled with it, but the demon won... I was too weak...

Yeah, I hate when an older game I want to replay isn't conveniently available on a modern system. I still have most of my classic systems and games, but I'm not digging them out of storage and hooking them up. I did for Panzer Dragoon Orta a year ago or so though.
Posted: 02/01/18, 07:53:17
Tweeted some opinions on the game. I'm into the B-Side stages now and while the level design of the game is still great, other issues I have are arising. Definitely not as amazing of a platformer as The End Is Nigh, or Super Meat Boy when it comes to the hard sections.
Posted: 02/01/18, 14:01:39
Isn't Orta backwards compatible? On 360, at least.

I also grabbed an OG Xbox from Half-Price Books a while ago, using a 50% coupon. Never used it. In addition to a PS2 Slim. Which I also haven't used...

I'm also too lazy to hook up old systems. I'm not really sure that there are SO MANY old chestnuts that I need to go back to. Mostly just multiplayer stuff, like Power Stone and Micro Machines 64.

You have a beard?!
Posted: 02/01/18, 14:27:55
Yes I do. I'm kind of attached to it.
Posted: 02/01/18, 17:09:16

I wish I understood music well enough to get what you're talking about in detail! Seems like it would be an interesting thing to study/pay attention to.


Oh man, totally. That would be a game I'd 100%. Those levels in Rayman are the cream of the crop.
Posted: 02/01/18, 17:19:57
Pokefreak911 said:
Yes I do. I'm kind of attached to it.
Posted: 02/01/18, 17:48:36

Yeah, it is backwards compatible. I sort of went on an Xbox boycott after four disc drives on the original failed me and then hearing about all the red rings of death on the 360... thing is, I didn't realize back then that the drive failures were likely my parents' fault for smoking indoors. If only Youtube existed back then so I knew how easy it was to open it up and clean the lens! I'm actually considering picking up an Xbox One X after a price drop, provided that I make good tips at work this summer. I bought this ridiculous 4K television last summer to celebrate after having skin cancer surgery and then being given the all-clear, but I don't have anything that actually makes good use of it besides the limited Netflix and Youtube content. Ooops. But then I wonder when Sony or MS plan on launching their next consoles and if maybe I should just wait a year or two instead... choices!
Posted: 02/02/18, 02:39:29

I wonder if they will release next consoles, or just more variations of the existing ones.

Are the differences in graphics between top end PC and PS4 big enough to warrant another launch? (Genuinely don't know, wondering.)
Posted: 02/02/18, 07:14:18
@J.K. Riki

Yeah, it's an interesting time... most game engines can scale so well, even down to our lovely Switch, so maybe they can release the same games across multiple hardware variations for awhile? There's also the fact that the Xbox One X is already a $500 console, so I'm not sure how you can launch something "next-gen" at $400 from there anytime too soon... can't go back from 4K after hyping it up so much either.

I hope every manufacturer holds on as long as possible. Games look so good already, and I haven't noticed a whole lot of amazing new game concepts that couldn't be pulled off on even a 360 or PS3 recently.
Posted: 02/02/18, 11:12:19  - Edited by 
 on: 02/02/18, 11:16:13

I imagine it's more performance than anything. People like their silky smooth 60fps with crazy draw distances, ha ha. But yeah, my friend and I were just talking about this the other day. The PS3 and 360 were the last time I looked at a game and thought "Oh my gosh, those graphics are incredible!" Unless it's design, because, in his words, "Breath of the Wild doesn't need to be on a PS4 Pro to look absolutely amazing."
Posted: 02/02/18, 18:47:19
I can't imagine big devs in general using the extra horsepower of a new platform mainly to accomplish stable 60fps. As nice as a smooth framerate is to many dedicated gamers it's not a very marketable thing, whereas eye candy and fluff are. It's gonna be tech buzzwords from Sony and Microsoft next gen too, if both of them stick around. It'll be 8K or HDVR or some fancy rendering tech that lets you see the pores on the mites on the main character's face, and the framerate will suffer again.
Posted: 02/02/18, 19:27:11
Well obviously that's fantastic!

Oh, I forgot it was on the PS4! Yeah, that's an available option for me. Might consider that after I finish Persona 5.
Posted: 02/02/18, 21:27:26
8K... god, I hope not anytime soon. Haha. The jump to 4K from 1080p is still nice and noticeable on a big display, but it's not nearly as substantial as the original jump from SD to HD. 8K seems so unnecessary for the kind of screen sizes we have at home.

I remain worried as ever about the continued obsession with game visuals and what it does to development costs and making publishers averse to risk. Thank god for indie developers.
Posted: 02/02/18, 22:01:51  - Edited by 
 on: 02/02/18, 22:03:44
I don't even like 4K personally. I don't want to see people's skin pores. It's... ugly.

Posted: 02/02/18, 22:04:28  - Edited by 
 on: 02/02/18, 22:09:21
I honestly wouldn't be surprised if Sony did try to push 8K next gen (although I don't necessarily think they actually will), just to be able to peddle new TV sets. Hell, 1080p isn't even the standard TV broadcasting resolution, and yet we're already subjected to the 4K hype.
Posted: 02/02/18, 22:14:49
Congratulations on the all-clear!

Yeah, I've been gaming mostly on an old-ass 1080i CRT projection set. I recently got a 4k/HDR/yada yada screen, and, holy fuck, does it look a lot better. Especially the PS4 Pro that I picked up a year and a half ago. Wipeout is jaw-dropping, even though it's a last-gen port. The One X is actually kind of tempting, given MS improved backwards-compatibility features. The exclusives don't do much for me, though, and a lot of my favorite 360 games aren't backwards-compatible.
Posted: 02/03/18, 17:56:24

Thanks, man. Fortunately, it was just basal cell carcinoma, which is the most common and least dangerous form of skin cancer as it doesn't generally spread to other organs. My life wasn't in danger so much as my savings account. Haha. Still possible for more to crop up in the future, so I have to keep an eye on my skin to catch it early, but I'm okay. Wear sunscreen, everybody!

I think I'm just going to go ahead and start setting some money aside each week for the One X. My tv needs to be unleashed!
Posted: 02/04/18, 02:22:40
Up to the last B-Side now. Introduced some new mechanics to jumping and boosting and it feels like its way to late for them to have been introduced. Should have been a thing sooner. But there are still more things to do after this B-Side.

I'll let people know how the C-Sides are. I know they are much harder, but also only like 3 screens long. I don't think I am going to go for the no death Strawberries though, they just seem frustrating.
Posted: 02/05/18, 19:08:37
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