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The sequel to the highly praised Xenoblade Chronicles.
@Mop it up I think it's better to play the main game first, otherwise you'll get the twists and turns of the plot spoiled and a lot of the mystery surrounding various characters and locations will be gone. The Torna DLC is probably better as a bonus for people who like the main game and want more of the lore.
Beat Torna: The Golden Country. Very happy with it!
It may only be a bite sized adventure compared to the main game, but it's still a great package with lots of content and almost everything I'd want out of a Xenoblade experience. Starting out I didn't feel all that much for the characters, but by the end things did feel a bit emotional even though (or perhaps because) I knew what was going to happen to most of them.
Lots of good stuff in here anyway, Auresco, the capital of Torna, is a great town that totally compares to towns in the main game, the entire continent of Torna is pretty and it's interesting to revisit/previsit Gormott. The battle system works fine, it's similar enough to the base game that it's easy to get into but at the same time gives you enough new takes on mechanics to make things interesting, the side quests are good even though I wished the community feature would have been closer to the affinity system of the first game, and the plot makes me appreciate certain characters from the main game even more. Also, it's got the creepiest monster design in any Xenoblade game. Gort in his Blade Eater form is nightmare fuel. Could just as well have been an enemy design from Doom Eternal or something.
I will say that the end of the DLC has some problems with making things artificially longer though. Forcing the player to do a ton of sidequests before the final confrontation with Malos doesn't sit right with me from a design standpoint or a plot standpoint considering the urgency of the whole situation. It didn't have much of an effect on me personally since I'm the type of guy who would round up all the sidequests I can before beating the game anyway, and the sidequests are fairly high quality and all, but making things mandatory like that is bad design, IMO.
Also, the end game could have done without as many fights where new enemies keep spawning, especially since the final boss fight is one of those multiple phase deals with tons of cinematics and drama. They could have cut back on some of that and made the Gort fight something more involved and the DLC would basically have been perfect, I think.
Glad to hear you enjoyed it! Reading your little review (spoiler free) made me actually interested in giving it a shot. No money for the DLC at the moment, but maybe by the time they announce (hopefully announce!) the next XB game there will be a few more coffers in the bank and Torna can hold me over until a new full adventure in that world. I love these games, it has quickly become one of my all-time favorite series.
@J.K. Riki After the success of XC2 I can't see them not making another one. While I'm all about the XC and XC2 style, at the moment I feel like I'd actually want a sequel to XCX. Maybe I've just had too much fantasy lore in my games lately or something, but some giant mech exploration action sounds like it'd be neat, despite me thinking XCX is the worst in the series.
But yeah, playing through Torna would be a great way to spend your time leading up to the next release. Twenty-thirty hours or so.
I agree about being open to another XBX game, so long as they didn't have the "make your own character" stuff and it had the solid story of the others. The only bit I really didn't enjoy about X was that the story wasn't as strong, nor the characters. I will remember the XB and XB2 characters forever (It's Reyn Time!), but as for X I only have a vague memory of some girl... who was maybe a robot... See I can't even quite remember. Everyone got mad at her in the end, I recall, and then were like "Oh nevermind we aren't mad anymore" which I thought was dumb because their point was valid. I think. Been too long, ha ha.
@J.K. Riki Yeah, that sums up the ending pretty good I think. I think you're referring to Elma there, and after that little bit in the end I didn't care for here one bit. I have somewhat fond memories of Lin and Tatsu, though. Their banter was likeable, I thought. Oh, btw, wasn't the plot that literally everyone was a robot but that Elma was an alien in a robot shell looking like a human? I'm starting to forget parts of it myself.
Btw, Torna DLC being 20-30 hours is just based on my play style. I think my final time was 20 or 21 hours, but I didn't end up doing all of the sidequests, so I'm just guesstimating how much more time I would have needed to complete everything. Either way it's a respectable size. It's like a 16-bit RPG or something.
@J.K. Riki Yeah, I agree. It could have been an interesting conflict and idea to wrestle with (especially given the very militaristic nature of the human civilization in the game) if introduced earlier, like 2/3 into the game, but as it stands it just felt like abuse of trust and power that everyone just decided to brush off and we're expected to do the same.
@r_hjort In Xenoblade 1 and 2, allowing other players to control the other party members. There could be options for both local and online play.
Xenoblade X though, already feels like it's set up for full online multiplayer. Have other players join your world, or join someone else's world, to explore, fight beasts, complete quests, etc. The reason why the game has less story and a generic character as the protagonist was entirely because of the multiplayer features they did add to the game, so it seems odd to me they would go through all that trouble but make the "multiplayer" so passive and limited.