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The sequel to the highly praised Xenoblade Chronicles.
Just beat the game. Clocked in a little over 76 hours to do it. Still got a few side quests to do (about two pages, but I'm sure there are others I haven't found yet), gotta unlock all the traits for my favorite blades (really dislike the kill x amount of a certain enemy in a certain area ones), do some other things, and maybe track down some world bosses. I didn't see as many as I thought I would, but the seem more hidden this time around. Going to take a couple days off from the game to come back at it fresh.
Overall, it's a very enjoyable experience. It has some flaws; some fairly glaring and others just kind of there. Nothing that absolutely ruins the game...more like things that I feel are pretty easy to catch in play testing / add in that could have made the experience better overall. The map, for instance, is garbage. Like straight up I don't know how that got through to the final game in it's current form but you learn to accept it for how bad it is and avoid it like the plague.
I will say, for as much time as I put into this game in such a short window (for me)...I never felt like the game dragged. Can't think of a section off hand that would make me second guess doing a replay. Maybe the battle system taking so long to "unlock" would stop me but I'm sure powering through the early sections with experience would make it take less time overall.
I'll have to digest the game as a whole now that I've seen the whole picture to see how I'd rank it. Gut impressions; XC1 > XC2 story wise. XC2 > XC1 gameplay wise. I'm still leaning towards XC1 being the "best" in the series but mainly because it's gameplay was fine but it's story was better. XC2 is way more fun.
Fixed an issue occurring in the Gormott regular quest “One Step Ahead,” where acquiring the Healing Herb quest item at 12:00 caused the item to fail to be counted in the quest log, preventing completion of the quest. Fixed an issue occurring in the Gormott regular quest “A Young Man’s Prize,” where acquiring the Snow-White Rhino quest item at 7:00 caused the item to fail to be counted in the quest log, preventing completion of the quest. Fixed an issue occurring in the Gormott regular quest “The Riddle on the Wall,” preventing quest progression. Fixed an issue occurring in Perceval’s blade quest “Failure and Success,” preventing quest progression. Fixed an issue occurring in Gorg’s blade quest “Follow Your Passion,” preventing quest progression. Fixed an issue occurring after viewing the “Something in Common” movie in the “Chapter One: Encounters” section of the Events Theater causing the camera to continue shaking after returning to the game. Made adjustments to improve the stability of performing certain actions. Due to these adjustments, time required for Skip Travel and loading event cut scenes has become longer in some instances and shorter in others. A Pro Controller can now be used when the Joy-Con Controllers are attached to the system in Tabletop Mode. Added an Easy difficulty to the Tiger! Tiger! mini game. Added a new size of map to the mini map. Pressing X when in the field to open the Skip Travel screen, the map of your current location will open. Added functionality to allow players to receive the second round of items associated with the Expansion Pass.
Been only able to play this in pieces (brief ones, too) but I have to say, so far I think I'm enjoying it even more than XBC1. I mean, I will always have a special place for Shulk, Reyn, and whats her name (Fiora, I think), but the GAME of XBC2 is just more enjoyable to me, as well as the settings so far and music. The music seems pretty great, actually, and I don't usually notice that stuff. Unless it's a masterpiece, like Chrono Cross.
Pro-Tip, you can override Pouch Items. I thought you had to wait out the duration before being able to put in a new one. Really speeds up those pesky "use their favorite items" requirements. Wish I would have figured that out earlier...
Also seems like the game clock continues to tick if you are in game but the system is put in sleep mode. Does not do that if you go to the Switch homescreen with the game "playing" and put the system into sleep. Saw it added 9 hours one day but luckily I save before putting into sleep mode so I got those hours back.
I just beat the game, at about 150 hours or so. It's been a weird ride. In my mind the game's gone from
10/10 to 6/10 to 8/10 to 5/10, and now that it's all over I'm gonna give it a 9/10.
Still think it has a ton of shit design decisions and the worst main protagonist and main antagonist in a while, but the stuff that makes the Xenoblade games Xenoblade outweigh the bad, and makes this more enjoyable than most other games these days.
World design and soundtrack alone makes this top 3 of the year for me. Also Nia. Always Nia.
@TheOldManFromZelda I normally don't like locations like that in games because they're so drab and dull, but I really liked Mor Ardain. It's unpleasant and ugly, but there's a harsh kind of beauty to it when you're standing up on top of a building, gazing out towards an industrial wasteland in one direction and a quiet shopping district in the other, as the night is starting to fall. The exploration is so good too. The ducts and the dilapidated industrial buildings are interesting, with their weird enemies and surprise encounters.
Yeah, I agree. The abandoned industrial complex was fun to explore.
The only problem is the tight quarters in hallways for battles. I triggered a boss/unique monster battle with an enemy in a totally different room when fighting two bats in the hallway next to it. Needless to say, I defeated the boss without ever seeing it (couldn't open the door to the room because I was locked in battle). Who knew damage could go right through walls!
@TheOldManFromZelda Yeah, that happened once or twice for me too. The most annoying instance was when my AI partners tried to figure out how to get out of a steel shed they had ran into when chasing an igna that had since returned back out and started slapping them around from the other side of the wall. He never posed a threat, but it was frustrating.
@carlosrox I think that's mostly me that should get fucked. But I liked Rex too for a while. I think I started to truly dislike him after chapter 3, but I might be misremembering what happens when. On the flipside I started liking the supporting cast more and more at about the same time. Tora's pervy nature still doesn't sit right with me considering the game's love for waifu designs, but I can't have it all I suppose.
@TheOldManFromZeldaThat was my biggest problem with Mor Ardain. There are some really high level monsters in some areas and it being so tight I constantly aggro'd everything.
I'm getting close to level 99 on all characters. Found a relatively good speed leveling area, though the guy I'm going after still poses a massive risk. I really need to learn to time my Chain Attacks better because if you come out of those with the enemy still alive..RIP.
Also, the best quests in the game are the side quests for the rare blades.
Side note, I wish getting rare blades didn't involve sitting through that blade-activation animation and hoping for the best.
@missypissy You can skip the animation if you press start and then A. Still a pain in the ass, but it's something. EDIT: Ah, I guess you meant the initial animation with the particles swooping around. Yeah, I don't think you can skip that.
Second set of DLC stuff is out today. Goddamn expansion pass bullshit making me preorder DLC post-release...*grumble*
Been playing Skyrim for the most part since I beat XC2, and while Skyrim is a really good game it's such a great experience and breath of fresh air to get back into Xenoblade! Well, going from a nearly flawlessly smooth framerate to a series of constant frame dips isn't very nice, but the rest of it is! The world is so much more interesting and gorgeous than Bethesda's comparatively bland and predictable high fantasy, and the combat system is actually fun! So glad I'm getting a new reason to jump back into the game!