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Doom Discussion (Nintendo Switch) [game]
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11/09/17, 18:45 Edited: 11/09/17, 19:10
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Trying it out now for a few minutes before going to bed.
This is Doom alright! At the start, in the darkness with little other than candles and ruptured pipes full of flammable whatevers to light your way, the game's blurriness compared to the other versions is especially apparent, but as soon as I turned off the motion blur it started looking pretty good. Runs fine so far too, even if it is 30 fps. Not that I have a problem with 30 fps in this case.
Tried handheld briefly, and it runs just as well there, even if it is a tad blurrier.
Decided to try multi while typing this post, and got carried away playing against bots. How I've missed doing stuff like that. Again, multi ran just fine, but here I noticed the odd, slight drop in framerate as all the bots and I were in the same place, shooting rockets at each other.
Basically, so far this seems to be a slightly out-of-focus version of Doom that you can play while taking a crap. Pretty impressive, especially considering the tiny thing it's running on.
EDIT: Quick run-down before sleep.
Good stuff: - It's Doom. - Runs fine. - Seems to have all the bells and whistles, albeit at a lower res and framerate.
Bad stuff: -Vaseline lens. -No customizable controls or gyro aiming. -HD rumble could have packed more of a punch during the glory kills, to make things...crunchier. |
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I just played my first online match, and it was great! Had such a good time, I have to say. I think that having this old school fragfest will complement Splatoon 2 really well, and I can see myself playing more online multi in the future now that I can switch things up with the two styles.
Had no lag, noticed no framerate drops, matchmaking was fast, graphics were pretty and detailed enough for me to see what the hell is going on at all times, and it was just plain fun. I had tried single player on PC before, but I haven't played a Doom multiplayer since Doom 2. This felt more like Quake, but that's not a bad thing in my book.
I think I've noticed a problem with the audio though. Not sure if it's just my TV or if the game's mixing is crap, but when the music gets too intense, or is paired with too many other noises it starts cracking up. Certain mid-range tones start sounding as if they're underwater or something. No other game I've got has behaved like this, so even though my TV speakers are pretty weak and iffy, this is a bit strange to me. Gonna go back to handheld and see if the issue persists.
EDIT: The sound mix is a bit off in some respects, like the game sometimes muting too much of the audio during the glory kills, and sometimes cramming too much shit at the same volume into the mix, but the big culprit here seems to be my shitty TV speakers. They just can't handle the intensity, I guess.
Now that I'm playing handheld mode again, I'm much, much more impressed with how well it performs than I was yesterday. I was young and stupid. I might actually play this mainly as a handheld game now. So cool. |
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@deathly_hallowsHave them deliver to your job and bring your Switch with you. After a bit of a look around teh internets I see that I'm not the only one with the audio issues, so maybe I was being a tad too harsh on my TV. But yeah, it's nothing major and should be easy enough to patch. My wish list for patching so far: - Fix audio issues - Fix the occasional framerate drop (if possible) - Give us an option to increase the font size in subtitles and menus As far as I know my vision is still 20/20, but unless I'm playing in handheld mode I can't make out what the multiplayer challenge messages say, I can't read log texts very well, and I can only barely read any subtitles. Don't want to abandon my comfy couch and sit on a chair closer to the TV just because of this. |
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